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Fixes: #
About
This pull request updates the Unreal Engine version and toolchain across the project, brings code and build settings in line with newer Unreal standards, and refactors some rendering and actor logic for improved compatibility and maintainability. The most important changes are grouped below:
Unreal Engine and Toolchain Upgrades
Blocks.uprojectfrom 5.1 to 5.3, ensuring the project uses the latest engine features and compatibility.unreal-linux-toolchain.cmaketo use Clang 16.0.6 (v22) instead of Clang 15.0.1 (v21), aligning with Unreal Engine 5.3 requirements.Build System and Configuration Updates
Blocks.Target.csandBlocksEditor.Target.csfromBuildSettingsVersion.V2toBuildSettingsVersion.V4, and made related adjustments inProjectAirSim.Build.csfor Unreal 5.3 compatibility. [1] [2] [3]_SILENCE_CXX17_RESULT_OF_DEPRECATION_WARNINGand thePrivateinclude directory for Windows builds.Rendering and Shader Refactoring
LidarIntensityShader.hand its usage inLidarIntensitySceneViewExtension.cppto useFRHIBatchedShaderParametersandGetScratchShaderParameters, matching new Unreal Engine RHI conventions. [1] [2] [3]LidarIntensitySceneViewExtension.cppto useRHICmdList.LockBufferandRHICmdList.UnlockBufferfor improved safety and compatibility.Runtime/paths for shader and rendering classes.Actor and Component Improvements
dynamic_castto Unreal'sCast<>for type safety and performance when accessingULocalLightComponentinLightActorBase.cpp.LocalLightComponentto ensure proper compilation and usage.General Codebase Maintenance
<cstdarg>and<cstdio>) inserverconnectiontcp.cppfor robustness.LidarIntensitySceneViewExtension.hto useFRDGBuilderinstead ofFRHICommandListImmediate, reflecting changes in Unreal Engine's rendering pipeline.How Has This Been Tested?
Screenshots and videos (if appropriate):