Versions
- bevy v0.15.3
- avian3d v0.2.1
- bevy-tnua v0.22.0
- bevy-tnua-avian3d v0.3.1
Setup:
The map looks like this:

The walls are two Avian convex hulls.
When I go into the corner and perform a small jump, my character floats up the walls:

Workaround
I can insert the following into the player entity to fix the issue:
Friction {
dynamic_coefficient: 0.0,
static_coefficient: 0.0,
combine_rule: CoefficientCombine::Multiply,
},
Reproduction
this commit fixes my issue, so use the repo before it to reproduce the bug