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Incorporating Ornaments and TargetsΒ #18

@Yeggstry

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@Yeggstry

This is primarily for anomaly events, where the scoring is affected by this data.

Ornaments would have to be derived from the Intel map, extracting the data from the getEntities and getPortalDetails calls. This may take a few minutes to extract and provide in a similar format to the processed data i.e. portal number, lat/lng, title, but I believe it is possible.

Targets are provided in the shard jump data, but only at the point where they are visible within the game - there is no history of the targets in a similar fashion to the shards. As I was viewing Sao Paulo a few months ago I was able to get a copy of the shard jump data at each wave so providing the targets for that site would be possible, but a longer term solution would be required that doesn't involve as many manual steps!

I was thinking about a Shards Map IITC plugin, which has a copy of the series metadata and / or geocode, so knows which events are happening and what data it should be able to see on the map, so it could extract the data from the intel in real time and store it, ready to be saved and included in this project.

These are all thoughts I'm having after the latest tranche of changes to the map, and I'm trying to get these out so I can come back to it in the New Year and take a break! πŸ™ˆ

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