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Average performance #8

@MoritzSkowronski

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@MoritzSkowronski

Hi,

First of all thank you for the great work and especially the extensive documentation! This is super helpful! I just tried your unity implementation of the space colonization algorithm and on my M1 MacBook, it gets very slow very fast to the point of it actually crashing. Apart from the tube rendering (which was expected to be so heavy in performance), it seems that the rebuilding of the KD-tree every frame mainly leads to the crashes (I'd say with a node count of about 10.000). Is this your experience as well? I'm a bit surprised here, because your javascript demos run so smoothly and they seem to be using a KD-tree as well (and not compute shader magic).

All the best,
Moritz

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