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Description
Description
Amongst other things, we need to implement:
- Playing sounds at all: Look into different Rust audio libraries
- Sfx api:
sfx(n, [channel,] [offset,] [length]) - Music api:
music( n, [fadems,] [channelmask] ) - Sound Editor: Pitch Mode
- Sound Editor: Tracker Mode
- Music Editor: Mode 1
- Music Editor: Mode 2
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