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randino generates random person names, nicknames, words and sentences in the language you ask for.
- Person names read like names people carry: Emma Clover, Jack Reeves, each with its English pronunciation. 9 languages.
- Nicknames are handles for a game or a website: MistyOwl, CraneVoyage, RustyBoot. Built from everyday words across twenty-nine themes, and never from person names.
- Words are those twenty-nine themes on their own:
rand_word, plusrand_animal,rand_foodand twenty-seven more. - Sentences are whole statements in the language's own grammar, from
rand_sentence. The verb decides what can stand beside it, so the words of one sentence belong together. - Decorators attach something to a string you already have:
rand_suffix,rand_prefixandrand_modifier. - Every argument is keyword-only and optional, so
rand_name()on its own works. - Pure Python, no dependencies. It imports nothing outside the standard library, and ships a
py.typedmarker so mypy and Pyright read the annotations.
This is the Python package. The npm package and the pub.dev package are the other two, and all three generate from the same datasets under the same rules. They version independently, so the numbers on PyPI, npm and pub.dev will not always agree.
pip install randinoRequires Python 3.10 or newer. There is nothing else to install.
from randino import rand_name
rand_name()
# ['Emma Clover']
rand_name(language="en", count=3)
# ['Christina Mills', 'Jack Reeves', 'Brian Wallace']
rand_name(language="ko", script="roman")
# ['Kim Minjun']
rand_name(language="en", gender="female", include_middle_name=True)
# ['Grace Amelia Bennett']
rand_name(language="ko", output="detail")[0]
# NameDetail(native='여미주', roman='Yeo Miju', language='ko', gender='female')| Argument | Type | Default |
|---|---|---|
language |
NameLanguageOption |
"all" |
gender |
NameGenderOption |
"all" |
count |
int |
1 |
realism |
RandRealism |
"real" |
min_length / max_length |
int | None |
language |
include_surname |
bool |
True |
include_middle_name |
bool |
False |
script |
NameScript |
"native" |
starts_with |
str |
"" |
unique |
bool |
False |
output |
RandOutput |
"value" |
output="detail" returns a NameDetail for each name instead of a string, carrying native, roman, language and gender, which makes script moot because both forms are already there. The two shapes are @overloaded, so a type checker knows which one a call returns.
from randino import rand_nickname
rand_nickname(language="en", count=3)
# ['FoggyHillside', 'CraneVoyage', 'TinyLeopardCloak']
rand_nickname(language="en", theme="animal", count=2)
# ['FloatingFalcon', 'ChewyOtter']
rand_nickname(language="en", slots="action", count=2)
# ['CountingHarmonics', 'HaulingBurrito']
rand_nickname(language="en", output="detail")[0]
# NicknameDetail(nickname='MistyOwl', words=('Misty', 'Owl'),
# slots=('adjective', 'noun'), language='en', theme='animal')| Argument | Type | Default |
|---|---|---|
language |
WordLanguageOption |
"all" |
theme |
WordThemeOption |
"all" |
slots |
WordSlotOption |
"all" |
count |
int |
1 |
realism |
RandRealism |
"real" |
vocabulary |
RandVocabulary |
"full" |
min_length / max_length |
int | None |
language |
word_separator |
str | None |
language |
starts_with |
str |
"" |
unique |
bool |
False |
output |
RandOutput |
"value" |
output="detail" returns a NicknameDetail for each nickname instead of a string, carrying nickname, words, slots, language and theme.
Themes: animal, object, nature, plant, gem, concept, myth, job, music, place, food, sport, vehicle, product, color, finance, tech, weather, space, time, emotion, body, clothing, tool, drink, toy, sound, person, furniture.
The pools the nicknames are built from, on their own. Twenty-nine themes, nine languages, and a function per theme.
from randino import rand_animal, rand_food, rand_word, word_length_range
rand_word(language="en", theme="animal", count=3)
# ['Otter', 'Falcon', 'Lynx']
rand_animal(language="en", count=2) # ['Turtle', 'Crane']
rand_food(language="en", count=2) # ['Dumpling', 'Cocoa']
rand_word(language="en", theme="plant", output="detail")
# [WordDetail(word='Cedar', language='en', theme='plant')]
word_length_range("en") # (3, 11)| Argument | Type | Default |
|---|---|---|
language |
WordLanguageOption |
"all" |
theme |
WordThemeOption |
"all" |
count |
int |
1 |
realism |
RandRealism |
"real" |
vocabulary |
RandVocabulary |
"full" |
min_length / max_length |
int | None |
pools |
starts_with |
str |
"" |
unique |
bool |
False |
output |
RandOutput |
"value" |
One function per theme: rand_animal, rand_object, rand_nature, rand_plant, rand_gem, rand_concept, rand_myth, rand_job, rand_music, rand_place, rand_food, rand_sport, rand_vehicle, rand_product, rand_color, rand_finance, rand_tech, rand_weather, rand_space, rand_time, rand_emotion, rand_body, rand_clothing, rand_tool, rand_drink. Each is rand_word with the theme already chosen.
Whole statements, written the way the language writes them. The nouns are the same pools the words and nicknames come from, and what a sentence adds is the grammar: a verb that states what can do it and what it can be done to, and the shapes each language allows.
from randino import rand_sentence, sentence_length_range
rand_sentence(language="en", count=3)
# ['The brave lion runs quietly.', 'The otter swims in the cove.', 'The sky is blue.']
rand_sentence(language="ko", count=2)
# ['검은 고양이가 숲에서 잠잔다.', '여우가 사과를 먹는다.']
rand_sentence(language="en", shape="simple") # ['The gondola passes.']
rand_sentence(language="en", include=["brave", "lion"])
# ['The brave lion yawns quietly.']
rand_sentence(language="ko", output="detail")
# [SentenceDetail(sentence='검은 고양이가 숲에서 잠잔다.',
# phrases=('검은 고양이', '숲', '잠잔다'),
# slots=('subject', 'place', 'verb'), language='ko', theme='animal')]
sentence_length_range("en") # (12, 92)| Argument | Type | Default |
|---|---|---|
language |
WordLanguageOption |
"all" |
theme |
WordThemeOption |
"all" |
shape |
SentenceShapeOption |
"all" |
slots |
SentenceSlotOption |
"all" |
include |
str | Sequence[str] |
() |
type |
SentenceTypeOption | None |
drawn |
quote |
SentenceQuote | None |
None |
style |
SentenceStyle | None |
drawn |
sentences |
int |
1 |
include_name |
bool | None |
drawn |
count |
int |
1 |
realism |
RandRealism |
"real" |
vocabulary |
RandVocabulary |
"common" |
min_length / max_length |
int | None |
language |
starts_with |
str |
"" |
unique |
bool |
False |
output |
RandOutput |
"value" |
slots names the parts a shape may carry beside its subject: object, place, time, manner, state, quantity, money, date, clock, or "none" for a subject and its predicate alone. A language declares its own shapes, so German has no object and Russian no place, because both would mark those with a case their nouns have to change for. Asking for one falls back to the closest shape the language does have.
include puts words you name into every sentence. A word the pools hold goes in the phrase it belongs to, and a word from anywhere else is used as a noun.
type is what the sentence does: a statement, a question, an exclamation, a line that trails off, or one somebody says or thinks. style is the speech level, which Korean writes four of. sentences puts up to ten of them in one string, about one subject. include_name puts a generated person's name where a person can stand. Left out, the three of them are drawn per result.
rand_suffix, rand_prefix and rand_modifier attach something to a string you already have, rather than generating one. They take anything, not just this library's output, which is why none of them is an argument on a generator. Each of them also works with no value at all, handing back the thing it would have attached.
from randino import rand_nickname, rand_prefix, rand_suffix
rand_suffix("MistyOwl") # 'MistyOwl_nVtRC'
rand_suffix(rand_nickname(language="en", count=2))
# ['RoundSeason_RVBnC', 'RowdyDusk_dwtu5']
rand_prefix("order-4021", length=4, separator="-") # 'k3Rm-order-4021'
rand_suffix("MistyOwl", length=8, charset="0123456789") # 'MistyOwl_40218836'
rand_suffix() # 'nVtRC' — the token on its own| Argument | Type | Default |
|---|---|---|
length |
int |
5 |
separator |
str |
"_" |
charset |
str |
built-in |
A fresh token per value, never one for the batch. The default charset leaves out 0O1lI, because these end up in names people read aloud and type back in. value is positional and optional, the rest keyword-only, and the overloads carry the shape through: a str in gives a str, a list[str] gives a list[str].
rand_modifier attaches a word instead of a token, in front of any string:
from randino import rand_animal, rand_modifier
rand_modifier("Owl") # 'MistyOwl'
rand_modifier("Owl", separator=" ") # 'Misty Owl'
rand_modifier("Owl", kind="action") # 'CountingOwl'
rand_modifier() # 'Misty'
rand_modifier(rand_animal(language="en", count=2))
# ['TwinklingLynx', 'OnyxCrane']| Argument | Type | Default |
|---|---|---|
value |
str | list[str] | None |
None |
language |
WordLanguageOption | None |
script |
realism |
RandRealism |
"real" |
kind |
ModifierKind | "all" |
"all" |
separator |
str | None |
language |
With no language, the script of the value picks one, so "고양이" is never handed an English modifier.
from randino import name_length_range, name_supports_roman, nickname_length_range
name_length_range("ko") # (2, 3)
name_length_range("en", include_middle_name=True) # (11, 32)
name_supports_middle_name("ko") # False
name_supports_roman("en") # False
nickname_length_range("ko") # (1, 13)
sentence_length_range("ko") # (5, 43)NAME_LANGUAGES, WORD_LANGUAGES and WORD_THEMES list what the generators accept; RAND_COUNT_MAX, RAND_LENGTH_MIN / MAX, AFFIX_LENGTH_DEFAULT / MAX, AFFIX_SEPARATOR_DEFAULT and AFFIX_CHARSET are the bounds and defaults every argument is clamped to.
The two generate the same output from the same data, and only the surface is Python's rather than JavaScript's.
| npm | PyPI |
|---|---|
| One options object | Keyword-only arguments |
includeSurname, minLength |
include_surname, min_length |
language: 'ko', language: 'all' |
The same strings, as Literal types |
[number, number] |
tuple[int, int] |
NameDetail / NicknameDetail interfaces |
The same two names, as frozen dataclasses |
detail.words is an array |
detail.words is a tuple |
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