I wanted to try this in the editor on MacOS. Is it possible to add the correct platform code from the original HIDAPI implementation and just add just use unreal platform build system inside build.cs to create some preprocessor definitions? I'm not too familiar with HIDAPI which is why I'm asking. Less of an issue and more a feature request that I'm starting to work on looking for insight.
I wanted to try this in the editor on MacOS. Is it possible to add the correct platform code from the original HIDAPI implementation and just add just use unreal platform build system inside build.cs to create some preprocessor definitions? I'm not too familiar with HIDAPI which is why I'm asking. Less of an issue and more a feature request that I'm starting to work on looking for insight.