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Orientation computation is missing unnecessarily imprecise #5

@pieter3d

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@pieter3d

https://github.com/kikohs/freak/blob/master/src/freak.cpp#L389

The division by 2048 throws away a lot of data and introduces a bias towards negative infinity. Since the two directions are later divided anyway in the atan2 function, there is no need for this.

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