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I'm developing a desktop companion in unity. This library was just what I needed. It has been very useful and easy to use.
Id like to be able to shade/color a mesh so that it becomes a (semi-transparent) window to the desktop. I've tried just creating a transparent material, but it just shows whats behind it in the scene, not the desktop.
I'm basically trying to recreate some of the features in Desktop Mate.
- When the girl is sitting on your taskbar, parts of her are visible (in front of taskbar) other parts are not (behind the taskbar)
- She drops a semi transparent shadow on the desktop
- I'd also like to render an entire scene/world, while giving it a frame of alpha. This is inspired by the game Desktop Forest

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