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154 lines (73 loc) · 2.35 KB
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Copy pathMain.cpp
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154 lines (73 loc) · 2.35 KB
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#include"stdafx.h"
#include "DataStructures.h"
#include "Graphics.h"
#include<time.h>
#include<thread>
//highlight start node and end node
//twitter bot// appi
//make flappy bird better with physics engine
//thread for gui quitting
//refactoring
//clear on screen after finding
//draw nodes in proportion to their distance (random*nodedistancfe?)
//threads
//random nodes shouldn't be equal to chosen before
int main(int argc, char* argv[])
{
srand(time(0));
//initializeSDL();
Graph agraph;
std::thread athread(displaythread);
SDL_Delay(100);
//SDL_DestroyWindow(window);
if(texture==NULL)
{
cout << "NULL";
}
for (int i = 0; i < 10; i++)
{
int x, y;
x = rand() % 750;
y = rand() % 550;
agraph.AddVertice(x, y);
}
for (int i = 0; i < 10; i++)
{
int randvar = rand() % 11;
// cout<<" "<<randvar;
if (randvar < 10)
{
int randomvariable1 = rand() % agraph.NodeArray.size();
int randomvariable2 = rand() % agraph.NodeArray.size();
//cout<<"\n "<<randomvariable1<<" "<<randomvariable2;
int randdist = rand() % 30;
if ((randomvariable1 != randomvariable2) && randdist != 0)
{
agraph.AddEdge(agraph.NodeArray[randomvariable1], agraph.NodeArray[randomvariable2], randdist);
}
}
}
//SDL_RenderClear;
agraph.setup();
agraph.ConnectedTo();
//athread.join();
for (int i = 0; i < 10; i++)
{
int randomvariable1 = rand() % agraph.NodeArray.size();
int randomvariable2 = rand() % agraph.NodeArray.size();
if (randomvariable1 != randomvariable2)
{
SDL_RenderPresent(renderer);
// std::thread anotherthread(&Graph::shortestpath, agraph, agraph.NodeArray[0], agraph.NodeArray[1]);
//anotherthread.join();
agraph.shortestpath(agraph.NodeArray[randomvariable1], agraph.NodeArray[randomvariable2]);
//agraph.startshorestpath(agraph.NodeArray[randomvariable1], agraph.NodeArray[randomvariable2]);
// athread=std::thread(&Graph::shortestpath, agraph, agraph.NodeArray[randomvariable1], agraph.NodeArray[randomvariable2]);
agraph.cleanup();
SDL_RenderPresent(renderer);
}
}
cout << "Number of successful outcomes: " << Graph::successes;
// athread.join();
return 0;
}