@@ -1782,6 +1782,9 @@ function UniversalAutoload:onLoad(savegame)
17821782 link (spec .loadVolume .rootNode , leftPickupTrigger .node )
17831783
17841784 local width , height , length = 1.66 * spec .loadVolume .width , 2 * spec .loadVolume .height , spec .loadVolume .length + spec .loadVolume .width / 2
1785+ if spec .frontUnloadingOnly or spec .rearUnloadingOnly or spec .isCurtainTrailer then
1786+ length = 0.85 * length
1787+ end
17851788
17861789 setRotation (leftPickupTrigger .node , 0 , 0 , 0 )
17871790 setTranslation (leftPickupTrigger .node , 1.1 * (width + spec .loadVolume .width )/ 2 , 0 , 0 )
@@ -1798,6 +1801,9 @@ function UniversalAutoload:onLoad(savegame)
17981801 link (spec .loadVolume .rootNode , rightPickupTrigger .node )
17991802
18001803 local width , height , length = 1.66 * spec .loadVolume .width , 2 * spec .loadVolume .height , spec .loadVolume .length + spec .loadVolume .width / 2
1804+ if spec .frontUnloadingOnly or spec .rearUnloadingOnly or spec .isCurtainTrailer then
1805+ length = 0.85 * length
1806+ end
18011807
18021808 setRotation (rightPickupTrigger .node , 0 , 0 , 0 )
18031809 setTranslation (rightPickupTrigger .node , - 1.1 * (width + spec .loadVolume .width )/ 2 , 0 , 0 )
@@ -4535,7 +4541,7 @@ function UniversalAutoload:ualPlayerTrigger_Callback(triggerId, otherActorId, on
45354541 local spec = self .spec_universalAutoload
45364542 local playerId = player .userId
45374543
4538- if onEnter then
4544+ if onEnter or onStay then
45394545 UniversalAutoload .updatePlayerTriggerState (self , playerId , true )
45404546 UniversalAutoload .forceRaiseActive (self , true )
45414547 else
@@ -4556,7 +4562,7 @@ function UniversalAutoload:ualLoadingTrigger_Callback(triggerId, otherActorId, o
45564562 local object = UniversalAutoload .getNodeObject (otherActorId )
45574563 if object ~= nil then
45584564 if UniversalAutoload .getIsValidObject (self , object ) then
4559- if onEnter then
4565+ if onEnter or onStay then
45604566 UniversalAutoload .addAvailableObject (self , object , triggerId )
45614567 elseif onLeave then
45624568 UniversalAutoload .removeAvailableObject (self , object , triggerId )
@@ -4572,7 +4578,7 @@ function UniversalAutoload:ualUnloadingTrigger_Callback(triggerId, otherActorId,
45724578 local object = UniversalAutoload .getNodeObject (otherActorId )
45734579 if object ~= nil then
45744580 if UniversalAutoload .getIsValidObject (self , object ) then
4575- if onEnter then
4581+ if onEnter or onStay then
45764582 if debugLoading then print (" UnloadingTrigger ENTER: " .. tostring (object .id )) end
45774583 UniversalAutoload .addLoadedObject (self , object )
45784584 elseif onLeave then
@@ -4658,6 +4664,7 @@ function UniversalAutoload:addAvailableObject(object, triggerId)
46584664 end
46594665
46604666 if spec .availableObjects [object ] == nil and spec .loadedObjects [object ] == nil then
4667+ if debugLoading then print (tostring (object .id ) .. " IN " .. tostring (triggerId )) end
46614668 spec .availableObjects [object ] = object
46624669 spec .objectToTriggerId [object ] = triggerId
46634670 spec .totalAvailableCount = spec .totalAvailableCount + 1
@@ -4681,6 +4688,7 @@ function UniversalAutoload:removeAvailableObject(object, triggerId)
46814688 local isActiveForLoading = spec .isLoading or spec .isUnloading or spec .doPostLoadDelay
46824689
46834690 if spec .availableObjects [object ] ~= nil and (triggerId == nil or spec .objectToTriggerId [object ] == triggerId ) then
4691+ if debugLoading then print (tostring (object .id ) .. " OUT " .. tostring (triggerId )) end
46844692 spec .availableObjects [object ] = nil
46854693 spec .objectToTriggerId [object ] = nil
46864694 spec .totalAvailableCount = spec .totalAvailableCount - 1
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