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bps.d.ts
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217 lines (189 loc) · 4.82 KB
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/**
* Represents a BPS action type.
*/
export enum ActionType
{
/**
* Represents an action that copies bytes from the source to the target.
*/
SourceRead = 0,
/**
* Represents an action that writes data stored in the patch to the target.
*/
TargetRead = 1,
/**
* Represents an action that seeks to a location of the source and copies data from that location to the target.
*/
SourceCopy = 2,
/**
* Represents an action that seeks to a location of the target and copies data from that location to the target.
*/
TargetCopy = 3
}
/**
* Represents a BPS action that copies bytes from the source to the target.
*/
export interface SourceReadAction
{
/**
* A discriminator value to distinguish from other types of actions.
*/
type : ActionType.SourceRead;
/**
* The number of bytes to copy from the source.
*/
length : number;
}
/**
* Represents a BPS action that writes data stored in the patch to the target.
*/
export interface TargetReadAction
{
/**
* A discriminator value to distinguish from other types of actions.
*/
type : ActionType.TargetRead;
/**
* The number of bytes to write to the target.
*/
length : number;
/**
* The bytes to write to the target.
*/
bytes : number[];
}
/**
* Represents a BPS action that seeks to a location of the source and copies data from that location to the target.
*/
export interface SourceCopyAction
{
/**
* A discriminator value to distinguish from other types of actions.
*/
type : ActionType.SourceCopy;
/**
* The amount to move the source relative offset by (can be negative to move backwards).
*/
offset : number;
/**
* The number of bytes to copy from the source.
*/
length : number;
}
/**
* Represents a BPS action that seeks to a location of the target and copies data from that location to the target.
*/
export interface TargetCopyAction
{
/**
* A discriminator value to distinguish from other types of actions.
*/
type : ActionType.TargetCopy;
/**
* The amount to move the target relative offset by (can be negative to move backwards).
*/
offset : number;
/**
* The number of bytes to copy from the target.
*/
length : number;
}
/**
* Represents BPS instruction set.
*/
export interface PatchInstructions
{
/**
* The expected size (in bytes) that the source should be.
*/
sourceSize : number;
/**
* A CRC32 checksum used to verify the source.
*/
sourceChecksum : number;
/**
* The expected size (in bytes) that the target should be.
*/
targetSize : number;
/**
* A CRC32 checksum used to verify the target.
*/
targetChecksum : number;
/**
* The actions describing how to sequentially create a new target from the source.
*/
actions : (SourceReadAction | TargetReadAction | SourceCopyAction | TargetCopyAction)[];
}
/**
* Represents a BPS patch.
*/
export interface Patch
{
/**
* The BPS patch.
*/
instructions : PatchInstructions;
/**
* A CRC32 checksum used to verify the patch.
*/
checksum : number;
}
/**
* Represents a binary BPS patch.
*/
export interface BinaryPatch
{
/**
* The buffer containing the complete patch, including the BPS header and the CRC32 patch checksum.
*/
buffer : Uint8Array;
/**
* The CRC32 checksum used to verify the patch.
*/
checksum : number;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - -
/**
* Parses a BPS patch from a binary format.
*
* @returns The parsed patch.
*
* @param patch The patch to be parsed.
*
* @throws {@link Error} When the patch does not start with a valid BPS header (`BPS1`).
* @throws {@link Error} When the patch does not match the embedded checksum.
*/
export function parse(patch : Uint8Array) : Patch;
/**
* Applies a BPS instruction set to a binary source.
*
* @returns The resulting target.
*
* @param instructions The instruction set to be applied.
* @param source The binary source to be patched.
*
* @throws {@link Error} When the source does not match the expected checksum.
* @throws {@link Error} When the resulting target does not match the expected checksum.
*/
export function apply(instructions : PatchInstructions, source : Uint8Array) : Uint8Array;
/**
* Builds a BPS instruction set from a binary source and target.
*
* This prioritizes to produce a small set of instructions over being a fast operation.
*
* @returns The resulting patch.
*
* @param source The binary source.
* @param target The binary target to be created after the source is patched.
*/
export function build(source : Uint8Array, target : Uint8Array) : PatchInstructions;
/**
* Serializes a BPS instruction set into a binary BPS buffer.
*
* The binary result includes the BPS header and the CRC32 checksum of the patch.
*
* @returns The serialized binary patch.
*
* @param patch The instruction set to be serialized.
*/
export function serialize(instructions : PatchInstructions) : BinaryPatch;