Do I need to use Keys generated in the Apple Developer Console in this plugin, if yes where? #130
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sanchitgng
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Yes, even I am stuck with the exact issue. Please answer... |
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This plugin objective is to integrate Apple's native login on your Unity games. The Firebase guide is a tentative guide adapting the code that Firebase recommends on iOS to C#. I don't know your setup or code. In fact, you are just showing me a screenshot of a method that´s not even called... 🤷
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Also, during authentication, it is not going inside this function, the statement is this.firebaseAuth.SignInWithCredentialAsync(firebaseCredential).ContinueWithOnMainThread(task =>HandleSignInWithUser(task);
but somehow it is not getting executed which got me in thinking that maybe some server side validation or something is missing, please help me in this.
I have been following the SingIn with Firebase and also Lupidan
Please help me @lupidan
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