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FOV in deg instead of rad. #3

@antoinefalisse

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@antoinefalisse

Hi,

It is not an issue per se, but I think the FOV set here is in degrees, whereas glm::perspective expects a FOV in radian here. Interestingly, it does not have a huge effect on the rendering. Yet the values of the projection matrix P are wrong should anyone would like to use them. Thought that could be useful.

Best,
Antoine

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