-
-
Notifications
You must be signed in to change notification settings - Fork 105
Alexandre Quessy edited this page May 11, 2016
·
12 revisions
Paints are numbered from 1 to N.
/mapmap/paint/name ,is <id> <name> Change name of paint.
/mapmap/paint/opacity ,if <id> <opacity> Change opacity of paint. Range: [0,100]
/mapmap/paint/color ,is <id> <color> Change color of paint. (eg. "#ff0000")
/mapmap/paint/rate ,if <id> <rate> Change rate (speed) of paint Range: [0,100]
/mapmap/paint/uri ,is <id> <uri> Change URI of paint. (eg. file:///home/example/example.mov)
/mapmap/paint/volume ,if <id> <volume> Change audio volume of paint. Range: [0,100]
Mappings are numbered from 1 to N.
/mapmap/mapping/depth ,ii <id> <depth> Change depth of mapping. (layer order)
/mapmap/mapping/locked ,ii <id> <locked> Change lock status of mapping (0 or 1)
/mapmap/mapping/name ,is <id> <name> Change name of mapping
/mapmap/mapping/opacity ,if <id> <opacity> Change opacity of mapping. Range: [0,100]
/mapmap/mapping/solo ,ii <id> <solo> Change solo status of mapping (0 or 1)
/mapmap/mapping/visible ,ii <id> <visible> Change visibility status of mapping (0 or 1)
/mapmap/pause Stop playback
/mapmap/play Start playback
/mapmap/quit Quit MapMap
/mapmap/rewind Rewind/reset
/mapmap/mapping/new ,is <paint-id> <classname> Create new mapping of class <classname> with paint <paint-id>
OR
/mapmap/mapping/new/<type> ,is <paint-id> Create new mapping of type <type> (mesh, triangle, or ellipse) with paint <paint-id>
/mapmap/paint/new ,s <classname> Create new paint of class <classname>
OR
/mapmap/paint/new/media ,s <uri> Create new media paint with <uri>
Notice that /mapmap/quit is already destructive also, so...
/mapmap/paint/delete ,i <id> Delete paint <id> and all its mappings
/mapmap/mapping/delete ,i <id> Delete mapping <id>
/mapmap/load ,s <filename> Open file (might be dangerous: might break what we are doing)
/mapmap/mapping/depth ,ii <id> <depth> Set depth of mapping to <depth> (depths will then be reconfigured)
OR
/mapmap/mapping/move ,ii <id> <steps> Move mapping <id> by <steps> in the layers (steps can be positive or negative)