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Sofian Audry edited this page Mar 16, 2016
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/mapmap/paint/name is <id> <name> Change name of paint
/mapmap/paint/opacity if <id> <opacity> Change opacity of paint
/mapmap/paint/color is <id> <color> Change color of paint (eg. "#ff0000")
/mapmap/paint/uri is <id> <uri> Change URI of paint
/mapmap/paint/rate if <id> <rate> Change rate (speed) of paint
/mapmap/paint/volume if <id> <volume> Change audio volume of paint
/mapmap/mapping/name is <id> <name> Change name of mapping
/mapmap/mapping/opacity if <id> <opacity> Change opacity of mapping
/mapmap/mapping/visible ii <id> <visible> Change visibility status of mapping
/mapmap/mapping/solo ii <id> <solo> Change solo status of mapping
/mapmap/mapping/locked ii <id> <locked> Change lock status of mapping
/mapmap/mapping/locked ii <id> <locked> Change lock status of mapping
/mapmap/quit Quit MapMap
/mapmap/play Starts playback
/mapmap/pause Stops playback
/mapmap/rewind Rewinds paints
/mapmap/mapping/new is <paint-id> <classname> Create new mapping of class <classname> with paint <paint-id>
OR
/mapmap/mapping/new/<type> is <paint-id> Create new mapping of type <type> (mesh, triangle, or ellipse) with paint <paint-id>
/mapmap/paint/new s <classname> Create new paint of class <classname>
OR
/mapmap/paint/new/media s <uri> Create new media paint with <uri>
Notice that /mapmap/quit is already destructive also, so...
/mapmap/paint/delete i <id> Delete paint <id> and all its mappings
/mapmap/mapping/delete i <id> Delete mapping <id>
/mapmap/load s <filename> Open file (might be dangerous: might break what we are doing)
/mapmap/mapping/depth ii <id> <depth> Set depth of mapping to <depth> (depths will then be reconfigured)
OR
/mapmap/mapping/move ii <id> <steps> Move mapping <id> by <steps> in the layers (steps can be positive or negative)