Currently the chunks are sent to the client every server tick however this is inefficient and a waste of server resources. Goal is to only send chunk data to the client every time that specific construct is updated or when the construct moves in and out of the client render distance. Would be even better if instead of sending the entire chunk only the 16^3 chunk section was sent to the player therefore lowering the amount of data needed to be synced. Perhaps a sync every minute for all ships would be useful to stop any issues from arising from client/server de-sync and also the question of how to sync things such as redstone because redstone may update across sections.