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191 | 191 | <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> |
192 | 192 | <FloatingPointModel>Fast</FloatingPointModel> |
193 | 193 | <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> |
194 | | - <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
| 194 | + <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
195 | 195 | <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
196 | 196 | <SDLCheck>true</SDLCheck> |
197 | 197 | <ConformanceMode>true</ConformanceMode> |
|
216 | 216 | <Optimization>Disabled</Optimization> |
217 | 217 | <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> |
218 | 218 | <FloatingPointModel>Fast</FloatingPointModel> |
219 | | - <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
| 219 | + <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
220 | 220 | <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
221 | 221 | <SDLCheck>true</SDLCheck> |
222 | 222 | <ConformanceMode>true</ConformanceMode> |
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240 | 240 | <Optimization>Disabled</Optimization> |
241 | 241 | <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> |
242 | 242 | <FloatingPointModel>Fast</FloatingPointModel> |
243 | | - <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
| 243 | + <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
244 | 244 | <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
245 | 245 | <SDLCheck>true</SDLCheck> |
246 | 246 | <ConformanceMode>true</ConformanceMode> |
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263 | 263 | <Optimization>MaxSpeed</Optimization> |
264 | 264 | <FloatingPointModel>Fast</FloatingPointModel> |
265 | 265 | <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> |
266 | | - <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
| 266 | + <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
267 | 267 | <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
268 | 268 | <ControlFlowGuard>Guard</ControlFlowGuard> |
269 | 269 | <SDLCheck>true</SDLCheck> |
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290 | 290 | <WarningLevel>Level4</WarningLevel> |
291 | 291 | <Optimization>MaxSpeed</Optimization> |
292 | 292 | <FloatingPointModel>Fast</FloatingPointModel> |
293 | | - <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
| 293 | + <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
294 | 294 | <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
295 | 295 | <ControlFlowGuard>Guard</ControlFlowGuard> |
296 | 296 | <SDLCheck>true</SDLCheck> |
|
316 | 316 | <WarningLevel>Level4</WarningLevel> |
317 | 317 | <Optimization>MaxSpeed</Optimization> |
318 | 318 | <FloatingPointModel>Fast</FloatingPointModel> |
319 | | - <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
| 319 | + <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
320 | 320 | <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
321 | 321 | <ControlFlowGuard>Guard</ControlFlowGuard> |
322 | 322 | <SDLCheck>true</SDLCheck> |
|
342 | 342 | <Optimization>MaxSpeed</Optimization> |
343 | 343 | <FloatingPointModel>Fast</FloatingPointModel> |
344 | 344 | <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> |
345 | | - <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
| 345 | + <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
346 | 346 | <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
347 | 347 | <SDLCheck>true</SDLCheck> |
348 | 348 | <ConformanceMode>true</ConformanceMode> |
|
369 | 369 | <WarningLevel>Level4</WarningLevel> |
370 | 370 | <Optimization>MaxSpeed</Optimization> |
371 | 371 | <FloatingPointModel>Fast</FloatingPointModel> |
372 | | - <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
| 372 | + <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
373 | 373 | <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
374 | 374 | <SDLCheck>true</SDLCheck> |
375 | 375 | <ConformanceMode>true</ConformanceMode> |
|
395 | 395 | <WarningLevel>Level4</WarningLevel> |
396 | 396 | <Optimization>MaxSpeed</Optimization> |
397 | 397 | <FloatingPointModel>Fast</FloatingPointModel> |
398 | | - <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
| 398 | + <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
399 | 399 | <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
400 | 400 | <SDLCheck>true</SDLCheck> |
401 | 401 | <ConformanceMode>true</ConformanceMode> |
|
427 | 427 | </ProjectReference> |
428 | 428 | </ItemGroup> |
429 | 429 | <ItemGroup> |
430 | | - <Manifest Include="settings.manifest" /> |
| 430 | + <None Include="Shaders\Texenvmap.hlsl" /> |
431 | 431 | </ItemGroup> |
432 | 432 | <ItemGroup> |
433 | | - <None Include="Shaders\Texenvmap.hlsl" /> |
| 433 | + <Manifest Include="..\Common\settings.manifest" /> |
| 434 | + </ItemGroup> |
| 435 | + <ItemGroup> |
| 436 | + <ClInclude Include="..\Common\CmdLineHelpers.h" /> |
434 | 437 | </ItemGroup> |
435 | 438 | <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> |
436 | 439 | <ImportGroup Label="ExtensionTargets" /> |
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