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<resources xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<string key="Yonas_00_00_INIT" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_9901_00_MSQ_Yonas_DefaultDialog" VO_Status="Recorded" cutsceneCameraPresetId="NSR_FISH_WID_2SHT_OTS" rel_version="Quest_MSQ2_Revamp">New face, old story. The wheel grinds on, grinds us down, doesn't it?</string>
<string key="IGC_99A_YonasIntro_Yonas_01" speaker="Yonas Alazar" name="YonasAlazar" VO="IGC_99A_YonasIntro_Yonas_01" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Mm-hmm. On the surface, we are still and quiet.</string>
<string key="IGC_99A_YonasIntro_Yonas_02" speaker="Yonas Alazar" name="YonasAlazar" VO="IGC_99A_YonasIntro_Yonas_02" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">But there is a struggle in the darkness below.</string>
<string key="IGC_99A_YonasIntro_Yonas_03" speaker="Yonas Alazar" name="YonasAlazar" VO="IGC_99A_YonasIntro_Yonas_03" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">The outcome...</string>
<string key="IGC_99A_YonasIntro_Yonas_04" speaker="Yonas Alazar" name="YonasAlazar" VO="IGC_99A_YonasIntro_Yonas_04" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Unpredictable.</string>
<string key="IGC_99A_YonasIntro_Sub_Yonas_01" comment="IGC Subtitles" speaker="Yonas Alazar" name="YonasAlazar" VO_Type="IGC Subtitles" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Mm-hmm.</string>
<string key="IGC_99A_YonasIntro_Sub_Yonas_02" comment="IGC Subtitles" speaker="Yonas Alazar" name="YonasAlazar" VO_Type="IGC Subtitles" VO_Status="Do Not Record" rel_version="Quest_Console_Release">On the surface, we are still and quiet.</string>
<string key="IGC_99A_YonasIntro_Sub_Yonas_03" comment="IGC Subtitles" speaker="Yonas Alazar" name="YonasAlazar" VO_Type="IGC Subtitles" VO_Status="Do Not Record" rel_version="Quest_Console_Release">But there is a struggle in the darkness below.</string>
<string key="IGC_99A_YonasIntro_Sub_Yonas_04" comment="IGC Subtitles" speaker="Yonas Alazar" name="YonasAlazar" VO_Type="IGC Subtitles" VO_Status="Do Not Record" rel_version="Quest_Console_Release">The outcome...</string>
<string key="IGC_99A_YonasIntro_Sub_Yonas_05" comment="IGC Subtitles" speaker="Yonas Alazar" name="YonasAlazar" VO_Type="IGC Subtitles" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Unpredictable.</string>
<string key="06A_MSQ_22_TalkToSoulwarden_response" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Overseer_0404_0499_TheHermitEF_AvailResponse" VO_Status="Recorded" cutsceneCameraPresetId="NSR_FISH_WID_2SHT_OTS" cameraState="NPC_FOV20_CamState" rel_version="Quest_MSQ2_Revamp">Away with you, ghost. You'll scare away the fish. I remember you not and care not to, even if I could.</string>
<string key="99A_MSQ_01_LearnSoulwardens_objective_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Old Stone Remembers</string>
<string key="99A_MSQ_01_LearnSoulwardens_objective_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Desperate for a way to banish the cruel voice in your head, follow the rambling musings of the old hermit Yonas by seeking the wisdom of old stone carvings.</string>
<string key="Yonas_00_01_Offer_LearnSoulwarden_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_00_01_Offer_LearnSoulwarden_a" VO_Status="Recorded" dialogue-next="@Yonas_00_01_Offer_LearnSoulwarden_b" cutsceneCameraPresetId="NSR_FISH_WID_2SHT_OTS" cameraState="NPC_FOV20_CamState" rel_version="Quest_MSQ2_Revamp">I offer you nothing, but you remain. I can give you a name, if that would help.</string>
<string key="Yonas_00_01_Offer_LearnSoulwarden_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_00_01_Offer_LearnSoulwarden_b" VO_Status="Recorded" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_FISH_WID_2SHT_OTS" cameraState="NPC_FOV20_CamState" cameraStateOrigin="p .5 6 1.2" cameraStateLookAt="p 1 0 1.5" rel_version="Quest_MSQ2_Revamp">Some have called me Yonas. There are other names, but they will not speak themselves. One is enough, I think.</string>
<string key="99A_MSQ_01_LearnSoulwardens_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"What do you know of Corruption?"</string>
<string key="99A_MSQ_01_LearnSoulwardens_proposal_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_01_LearnSoulwardens_proposal_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_01_LearnSoulwardens_proposal_b" sceneDelaySeconds="1" cutsceneCameraPresetId="NSR_FISH_WID_2SHT_OTS" cameraState="NPC_FOV20_CamState" rel_version="Quest_MSQ2_Revamp">Only those who seek misery would ask such a thing. You should banish your misery, like I have banished mine.</string>
<string key="99A_MSQ_01_LearnSoulwardens_proposal_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_01_LearnSoulwardens_proposal_b" VO_Status="Recorded" dialogue-next="@99A_MSQ_01_LearnSoulwardens_proposal_prompt_next_a" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_FISH_WID_2SHT_OTS" cameraState="NPC_FOV20_CamState" cameraStateOrigin="p .5 6 1.2" cameraStateLookAt="p 1 0 1.5" rel_version="Quest_MSQ2_Revamp">If you do not, only terrible things can come of it.</string>
<string key="99A_MSQ_01_LearnSoulwardens_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"I keep hearing a voice."</string>
<string key="99A_MSQ_01_LearnSoulwardens_proposal_prompt_next_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_01_LearnSoulwardens_proposal_prompt_next_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_01_LearnSoulwardens_proposal_prompt_next_b" dialogue-prompt="@99A_MSQ_01_LearnSoulwardens_proposal_prompt" sceneDelaySeconds="1" cutsceneCameraPresetId="NSR_FISH_WID_2SHT_OTS" cameraState="NPC_FOV20_CamState" rel_version="Quest_MSQ2_Revamp">I do not see a hole in your head. Perhaps a hole in your mind.</string>
<string key="99A_MSQ_01_LearnSoulwardens_proposal_prompt_next_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_01_LearnSoulwardens_proposal_prompt_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_FISH_WID_2SHT_OTS" cameraState="NPC_FOV20_CamState" rel_version="Quest_MSQ2_Revamp">The stones to the north are useful to fill such holes. You can read them, if you can find them. Replace your ghost with others.</string>
<string key="99A_MSQ_01_LearnSoulwardens_incomplete_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_01_LearnSoulwardens_incomplete_a" VO_Status="Recorded" cutsceneCameraPresetId="NSR_FISH_WID_2SHT_OTS" cameraState="NPC_FOV20_CamState" rel_version="Quest_MSQ2_Revamp">Words immortalized in stone. It helps trap the ghosts… Ghosts of remembering.</string>
<string key="99A_MSQ_01_00_IsabellaWhisper" speaker="Mysterious Voice" name="Isabella" VO="whisp_99A_MSQ_01_00_IsabellaWhisper" VO_Type="whisp_" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Old stones have nothing but irrelevant answers to forgotten questions. You will not find truth here.</string>
<string key="Yonas_00_A_00_INIT" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_00_A_00_INIT" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">That was an invigorating climb. My body is so much younger than my head.</string>
<string key="Yonas_00_A_01_TaskTopic_BearCave_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_00_A_01_TaskTopic_BearCave" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_think" />Hmm. This place is familiar. My feet remember what my mind does not. <g id="litearmor_headtilthmm" />Have you found any new voices, haunted one?</string>
<string key="99A_MSQ_01_01E_Yonas_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"What is a Soulwarden?"</string>
<string key="99A_MSQ_01_01E_Yonas_Response_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_01_01E_Yonas_Response" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_lookdownguilty" />What were they? My mind itches, yes, at the word. Perhaps this is where my ghost lives. <g id="litearmor_gesturebackthere" />That cave. Yes…inside it, something that needs retrieving.</string>
<string key="Yonas_00_A_02_TaskTopic_Alioth_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_00_A_02_TaskTopic_Alioth" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_lookuparound" priority="high"/>The ghosts are loud here... this place remembers sorrow. My bones rattle with it. <g id="litearmor_tiltheadremember" />You went into the cave. What did you find?</string>
<string key="99A_MSQ_01_04_Yonas_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Why was armor in a bear cave?"</string>
<string key="99A_MSQ_01_04_Yonas_Response_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_01_04_Yonas_Response_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_01_04_Yonas_Response_b" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugnothingicando" />What does anything do in a bear cave? <g id="litearmor_takeitem5s" priority= "high" />Perhaps it was napping. Yet there is pain in the rent cloth. Shame, too. How odd.</string>
<string key="99A_MSQ_01_04_Yonas_Response_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_01_04_Yonas_Response_b" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_tiltheadremember" />The voice of that ghost has faded, but there are yet others in the stones to the north. <g id="litearmor_gestureleft" />Go, I won't be long behind.</string>
<string key="Yonas_00_A_03_Comment_Alioth_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_00_A_03_Comment_Alioth_a" VO_Status="Recorded" dialogue-next="@Yonas_00_A_03_Comment_Alioth_b" cutsceneCameraPresetId="NSR_MNP_CUP_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_shakehead" />Something ended here. <g id="litearmor_lookdownguilty" priority= "high"/>Grief soaks this garment. My own, somehow. <g id="female_shrugnothingicando" />It is mine and not mine.</string>
<string key="Yonas_00_A_03_Comment_Alioth_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_00_A_03_Comment_Alioth_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_CUP_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_nodunderstand" />The flesh forgets, but the cloth remembers.</string>
<string key="99A_MSQ_01_LearnSoulwardens_complete_available_response_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_01_LearnSoulwardens_complete_available_response_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_01_LearnSoulwardens_complete_available_response_b" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_tiltheadremember" />I hear my own voice, faint but in chorus with the ghosts here.</string>
<string key="99A_MSQ_01_LearnSoulwardens_complete_available_response_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_01_LearnSoulwardens_complete_available_response_b" VO_Status="Recorded" dialogue-next="@99A_MSQ_01_LearnSoulwardens_complete_available_response_next_a" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_worry" />My hands on the stone. My memories given to the land and taken from my soul… <g id="female_shrugnothingicando" />a mercy, perhaps?</string>
<string key="99A_MSQ_01_LearnSoulwardens_complete_available_response_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"What became of the Soulwardens?"</string>
<string key="99A_MSQ_01_LearnSoulwardens_complete_available_response_next_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_01_LearnSoulwardens_complete_available_response_next_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_01_LearnSoulwardens_complete_available_response_next_b" dialogue-prompt="@99A_MSQ_01_LearnSoulwardens_complete_available_response_prompt" cutsceneCameraPresetId="NSR_MNP_CUP_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_handsonhipsshakeheads" />It was… Corruption. It took their souls, those voices lost to time.</string>
<string key="99A_MSQ_01_LearnSoulwardens_complete_available_response_next_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_01_LearnSoulwardens_complete_available_response_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_CUP_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_youknow" />It will take all of us, before the sun sets on the world. <g id="female_shrugnothingicando" />You sooner, if your voice cannot be silenced.</string>
<string key="99A_MSQ_01_01A_GoToPOI_ChasonSteep" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search the ruins of Chason Steep\nfor clues to Yonas's past</string>
<string key="99A_MSQ_01_01B_vines_Interact" speaker="UI" rel_version="Quest_MSQ2_Revamp">Slash through vines until you find\nthe stones Yonas mentioned</string>
<string key="99A_MSQ_01_01B_Investigate_Plaque_01" speaker="UI" rel_version="Quest_MSQ2_Revamp">Read the Soulwarden Memorial</string>
<string key="99A_MSQ_01_01C_vines_Interact" speaker="UI" rel_version="Quest_MSQ2_Revamp">Destroy vines to find the Memorial</string>
<string key="99A_MSQ_01_01C_Investigate_Plaque_02" speaker="UI" rel_version="Quest_MSQ2_Revamp">Read the Soulwarden Memorial</string>
<string key="99A_MSQ_01_01D_FindYonas" speaker="UI" rel_version="Quest_MSQ2_Revamp">Look for Old Man Yonas</string>
<string key="99A_MSQ_01_02A_TalkToYonas" speaker="UI" rel_version="Quest_MSQ2_Revamp">Speak to Old Man Yonas</string>
<string key="99A_MSQ_01_02A_GoToPOI_BearCave" speaker="UI" rel_version="Quest_MSQ2_Revamp">Investigate the cave for clues to Yonas's past</string>
<string key="99A_MSQ_01_02B_armor_Interact" speaker="UI" rel_version="Quest_MSQ2_Revamp">Retrieve the Abandoned Armor Scraps</string>
<string key="99A_MSQ_01_02C_TalkToYonas" speaker="UI" rel_version="Quest_MSQ2_Revamp">Ask Yonas about the Armor Scraps</string>
<string key="99A_MSQ_01_03_01_GoToPOI_Alioth" speaker="UI" rel_version="Quest_MSQ2_Revamp">Continue search for Soulwarden Memorials in the ruins of Alioth</string>
<string key="99A_MSQ_01_03_02A_vines_Interact" speaker="UI" rel_version="Quest_MSQ2_Revamp">Destroy vines to find the Memorial</string>
<string key="99A_MSQ_01_03_02C_Investigate_Plaque_03" speaker="UI" rel_version="Quest_MSQ2_Revamp">Read the Soulwarden Memorial</string>
<string key="99A_MSQ_01_03_03A_TaskTriggerArea_AliothUpper" speaker="UI" rel_version="Quest_MSQ2_Revamp">Ascend to the Upper Section\nof the Ruins of Alioth</string>
<string key="99A_MSQ_01_03_03B_vines_Interact" speaker="UI" rel_version="Quest_MSQ2_Revamp">Destroy vines to find the final Memorial</string>
<string key="99A_MSQ_01_03_03D_Investigate_Plaque_04" speaker="UI" rel_version="Quest_MSQ2_Revamp">Read the final Soulwarden Memorial</string>
<string key="Yonas_00_B_00_INIT_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_00_B_00_INIT_a" VO_Status="Recorded" dialogue-next="@Yonas_00_B_00_INIT_b" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_lifthandsxs" />Carts and wanderers, adventurers and fortune-seekers. <g id="litearmor_agree1" />They pass these ruins thinking only of safety, riches, and dust.</string>
<string key="Yonas_00_B_00_INIT_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_00_B_00_INIT_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugnothingicando" />How could they know what this place was? Sacred for some, <g id="litearmor_shakehead" />hopelessly tragic for others.</string>
<string key="99A_MSQ_01B_LearnSoulwardens_objective_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Strength of a Soul</string>
<string key="99A_MSQ_01B_LearnSoulwardens_objective_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">To Learn more about the Soulwardens, face the Wardens' trials in the Tomb of the Old Warrior.</string>
<string key="Yonas_00_B_01_Offer_LearnSoulwardenB_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_00_B_01_Offer_LearnSoulwardenB_a" VO_Status="Recorded" dialogue-next="@Yonas_00_B_01_Offer_LearnSoulwardenB_b" sceneDelaySeconds="1" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_agree1" />But there are answers here, a path that leads where many have sought to go, those who would stand against the Corruption.</string>
<string key="Yonas_00_B_01_Offer_LearnSoulwardenB_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_00_B_01_Offer_LearnSoulwardenB_b" VO_Status="Recorded" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_complimentplayer" />You speak of that voice that assaults your mind... this path may be the only way to see it silenced.</string>
<string key="99A_MSQ_01B_LearnSoulwardens_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"A defense against Corruption?"</string>
<string key="99A_MSQ_01B_LearnSoulwardens_proposal_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_01B_LearnSoulwardens_proposal_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_01B_LearnSoulwardens_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugnothingicando" />A valiant effort to stem the tide, perhaps, or <g id="litearmor_nodunderstand" />more likely to simply take a stand against the inevitable.</string>
<string key="99A_MSQ_01B_LearnSoulwardens_proposal_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_01B_LearnSoulwardens_proposal_b" VO_Status="Recorded" dialogue-next="@99A_MSQ_01B_LearnSoulwardens_proposal_next_a" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_handsonhipsshakeheads" priority="high" />There are no final answers here, nor anywhere, but it <g id="litearmor_agree1" />may yet be a reprieve for one who has been marked such as you.</string>
<string key="99A_MSQ_01B_LearnSoulwardens_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Wait, I've been marked?"</string>
<string key="99A_MSQ_01B_LearnSoulwardens_proposal_next_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_01B_LearnSoulwardens_proposal_next_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_01B_LearnSoulwardens_proposal_next_b" dialogue-prompt="@99A_MSQ_01B_LearnSoulwardens_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_shakehead" />The voice you hear is not heard by all, and <g id="litearmor_youknow" />the power it pursues has become your burden to bear.</string>
<string key="99A_MSQ_01B_LearnSoulwardens_proposal_next_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_01B_LearnSoulwardens_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_agree1" />Go on then, seek the strength of the Soulwardens, face the trial in the Tomb of Old Warriors. <g id="litearmor_handheart" />It may be your only hope.</string>
<string key="99A_MSQ_01B_Enc_Bark_Amalgam_Engage" speaker="Ancient Amalgam" name="AncientAmalgam" VO="npc_99A_MSQ_01B_Enc_Bark_Amalgam_Engage" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Come, human. Show me your resolve!</string>
<string key="99A_MSQ_01B_Enc_Bark_Amalgam_MidFight" speaker="Ancient Amalgam" name="AncientAmalgam" VO="npc_99A_MSQ_01B_Enc_Bark_Amalgam_MidFight" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Can you endure? Can your soul carry the weight?</string>
<string key="99A_MSQ_01B_Enc_Bark_Amalgam_Defeat" speaker="Ancient Amalgam" name="AncientAmalgam" VO="npc_99A_MSQ_01B_Enc_Bark_Amalgam_Defeat" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">It is done. Claim your victory.</string>
<string key="99A_MSQ_01B_03_IsabellaWhisper" speaker="Mysterious Voice" name="Isabella" VO="whisp_99A_MSQ_01B_03_IsabellaWhisper" VO_Type="whisp_" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">You prove your strength time and again, and I am impressed. We will make history together.</string>
<string key="99A_MSQ_01B_LearnSoulwardens_incomplete" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_01B_LearnSoulwardens_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_handshipsconsider" />You will know when you have found your resolve. <g id="female_shrugnothingicando" />Until then, I have nothing more to offer you.</string>
<string key="99A_MSQ_01B_LearnSoulwardens_complete_available_response_a" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_99A_MSQ_01B_LearnSoulwardens_complete_available_response_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_01B_LearnSoulwardens_complete_available_response_b" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadarmsCalm" /> Well, imagine the kinds of people you run into on the roads around here.</string>
<string key="99A_MSQ_01B_LearnSoulwardens_complete_available_response_b" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_99A_MSQ_01B_LearnSoulwardens_complete_available_response_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_pointBlame" />But you're looking a little haggard, if you don't mind me saying so. <g id="male_converseleft" />Had an eventful journey, have you?</string>
<string key="99A_MSQ_01B_01_GoToPOI_SoulwardenTomb" speaker="UI" rel_version="Quest_MSQ2_Revamp">Seek the Tomb of Old Warriors to begin the Soulwarden trials</string>
<string key="99A_MSQ_01B_02A_TaskKill_Ancients" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat Temple Guardians</string>
<string key="99A_MSQ_01B_02B_01_TaskTrigger_EnterTemple" speaker="UI" rel_version="Quest_MSQ2_Revamp">Enter the Tomb of the Old Warrior</string>
<string key="99A_MSQ_01B_02B_02_ReadPlaque_01" speaker="UI" rel_version="Quest_MSQ2_Revamp">Read the First Promise</string>
<string key="99A_MSQ_01B_02C_01_TaskTrigger_SecondLevel" speaker="UI" rel_version="Quest_MSQ2_Revamp">Ascend higher into the temple</string>
<string key="99A_MSQ_01B_02C_02_ReadPlaque_02" speaker="UI" rel_version="Quest_MSQ2_Revamp">Read the Second Promise</string>
<string key="99A_MSQ_01B_02D_01_TaskTrigger_CompleteHoldout" speaker="UI" rel_version="Quest_MSQ2_Revamp">Complete the Trial to Unlock the Sealed Door</string>
<string key="99A_MSQ_01B_02D_02_TaskKill_Remnant" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat the Old Warrior's Remnant</string>
<string key="99A_MSQ_01B_02D_03_ReadPlaque_03" speaker="UI" rel_version="Quest_MSQ2_Revamp">Read the Third Promise</string>
<string key="99A_MSQ_01B_04_TaskTrigger_MeetGrace" speaker="UI" rel_version="Quest_MSQ2_Revamp">Look for Yonas back on the Road</string>
<string key="0402a_Magistrate_INIT_a" speaker="Balian Clark" name="MagistrateClark" VO="npc_0402a_Magistrate_INIT_a" VO_Status="Recorded" dialogue-next="@0402a_Magistrate_INIT_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadarms001" />Ah, a visitor! I can tell by your starry-eyed demeanor that this is the first time you have ever set eyes on a city such as ours!</string>
<string key="0402a_Magistrate_INIT_b" speaker="Balian Clark" name="MagistrateClark" VO="npc_0402a_Magistrate_INIT_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_explains" />For a small fee, I can arrange for a guide to give you the grand tour. Simply say the word!</string>
<string key="0404a_Constable_INIT_a" speaker="Avita Maecia" name="OverseerMaecia" VO="npc_0404a_Constable_INIT_a" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadarmscalm" />Skies are clear, a balmy southern wind, and a healthy energy about town. I'd say the markets will be hopping today!</string>
<string key="GuardCaptain_00_INIT_a" speaker="Franc Dubois" name="FrancDubois" VO="npc_GuardCaptain_00_INIT_a" VO_Status="Recorded" dialogue-next="@GuardCaptain_00_INIT_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Everyone in this town has lost their minds. What could be more important than an army pressing down from the north?</string>
<string key="GuardCaptain_00_INIT_b" speaker="Franc Dubois" name="FrancDubois" VO="npc_GuardCaptain_00_INIT_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Do not get me started on the squabbles of the Factions. Short sighted fools, all of them!</string>
<string key="Grace_01_00_INIT_a" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_Grace_01_00_INIT_a" VO_Status="Recorded" dialogue-next="@Grace_01_00_INIT_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodding" />This is my kind of town. Color, opulence, fashion… thievery, gossip, drama…</string>
<string key="Grace_01_00_INIT_b" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_Grace_01_00_INIT_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_youknow" />Just the sort of place that rewards the ambition of <g id="male_willcoverit" />a woman trying to seek her fortune.</string>
<string key="0450a_TownGuard_INIT_a" speaker="Hannos Lembe" name="HannosLembe" VO="npc_0450a_TownGuard_INIT_a" VO_Status="Recorded" dialogue-next="@0450a_TownGuard_INIT_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="guard_nod" />Welcome to Everfall, the prosperous beating heart of Aeternum.</string>
<string key="0450a_TownGuard_INIT_b" speaker="Hannos Lembe" name="HannosLembe" VO="npc_0450a_TownGuard_INIT_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="guard_shrugbrief" />I know how it sounds, please don't scoff. <g id="guard_headshakeno" />The words are not mine, I'm just paid to say them.</string>
<string key="Grace_00_00_INIT" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_Grace_00_00_INIT" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_casualHail" />Fancy meeting you here! Come to enjoy the view? <g id="female_shrugnothingicando" />Something tells me there are riches to be had here.</string>
<string key="99A_MSQ_02_Rumors_objective_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Talk of the Town</string>
<string key="99A_MSQ_02_Rumors_objective_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Yonas appears to have left you at the ruins, but luckily Grace O'Malley saw him pass by toward the town of Oxboro. Ask around to see if anyone has seen where he went off to.</string>
<string key="Grace_00_01_Offer_Rumors_a" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_Grace_00_01_Offer_Rumors_a" VO_Status="Recorded" dialogue-next="@Grace_00_01_Offer_Rumors_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_thinking" />Thought I heard scuffling in those ruins. <g id="male_secretiveshort" />I was thinking there might be some treasure in there.</string>
<string key="Grace_00_01_Offer_Rumors_b" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_Grace_00_01_Offer_Rumors_b" VO_Status="Recorded" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_leanpointconvince" />But you don't look like you found something, you look like <g id="female_shrugnothingicando" />you're still searching.</string>
<string key="99A_MSQ_02_Rumors_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Yes. Did you see an old man?"</string>
<string key="99A_MSQ_02_Rumors_proposal_a" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_99A_MSQ_02_Rumors_proposal_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_02_Rumors_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO" rel_version="Quest_MSQ2_Revamp"><g id="female_thinking" />Now that you mention it, there was an old codger a few paces back. <g id="male_gestureBackThere" priority="high" />They’ve got a proper city that direction. I'll be going back soon enough.</string>
<string key="99A_MSQ_02_Rumors_proposal_b" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_99A_MSQ_02_Rumors_proposal_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugnothingicando" />But if you want to go after this geezer, <g id="male_nodunderstand" />go that way, and just ask around town.</string>
<string key="99A_MSQ_02_Rumors_incomplete" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_99A_MSQ_02_Rumors_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">A lot can be gleaned from the locals. Especially when it comes to strangers.</string>
<string key="0450a_TownGuard_TaskTopic_a_new" speaker="Hannos Lembe" name="HannosLembe" VO="npc_0450a_TownGuard_TaskTopic_a_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="guard_nod" />Welcome to Oxboro, traveler! I hope you've brought coin to spend and goods to trade. <g id="guard_gestureleftM" />We are always open for business!</string>
<string key="99A_MSQ_02_02a_TownGuard_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"I'm looking for someone."</string>
<string key="99A_MSQ_02_02a_TownGuard_Response_a_new" speaker="Hannos Lembe" name="HannosLembe" VO="npc_99A_MSQ_02_02a_TownGuard_Response_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@99A_MSQ_02_02a_TownGuard_Response_b_new" sceneDelaySeconds="6" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="guard_shrugbrief" />Whatever services you seek, <g id="guard_nod" />you will find in Oxboro. I guarantee you that! All types for hire. <g id="guard_gestureleftM" />What manner of person do you seek?</string>
<string key="99A_MSQ_02_02a_TownGuard_Response_b_prompt_new" speaker="UI - Player Prompt">"An old fisherman named Yonas."</string>
<string key="99A_MSQ_02_02a_TownGuard_Response_b_new" speaker="Hannos Lembe" name="HannosLembe" VO="npc_99A_MSQ_02_02a_TownGuard_Response_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@99A_MSQ_02_02a_TownGuard_Response_c_new" dialogue-prompt="@99A_MSQ_02_02a_TownGuard_Response_b_prompt_new" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="guard_headtilthmm" />I have to say, that is a very specific person, and frankly one that no one has ever asked for. <g id="guard_shrugbrief" />You're the first. But I <g id="guard_nod" />did see him not long ago...</string>
<string key="99A_MSQ_02_02a_TownGuard_Response_c_new" speaker="Hannos Lembe" name="HannosLembe" VO="npc_99A_MSQ_02_02a_TownGuard_Response_c_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="guard_headshakeno" />He's quite balmy, you know? And I'm not sure if he's for hire. <g id="guard_shrugbrief" />Constable Maecia often humors him with conversation. Ask her about him.</string>
<string key="0404a_Constable_Comment_Rumors_a_new" speaker="Avita Maecia" name="OverseerMaecia" VO="npc_0404a_Constable_Comment_Rumors_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0404a_Constable_Comment_Rumors_b_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="g_male_spreadarms001" />Ah, always good to welcome a guest to Oxboro, and one who appears to have means. <g id="female_youknows" />The signs are auspicious today, you know!</string>
<string key="0404a_Constable_Comment_Rumors_b_new" speaker="Avita Maecia" name="OverseerMaecia" VO="npc_0404a_Constable_Comment_Rumors_b_new" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugnothingicando" />Whatever you came to our fair city looking for, <g id="male_willcoverit" />I'm happy to help. You've only to ask.</string>
<string key="0404a_Constable_Comment_Rumors_c_prompt_new" speaker="UI - Player Prompt">"The fisherman, Yonas?"</string>
<string key="0404a_Constable_Comment_Rumors_c_new" speaker="Avita Maecia" name="OverseerMaecia" VO="npc_0404a_Constable_Comment_Rumors_c_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0404a_Constable_Comment_Rumors_d_new" cutsceneCameraPresetId="NSR_MNP_CUP_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_shocked" />You're looking for Yonas… really? That is a rather outlandish notion! <g id="female_thinking" />Are you a long-lost relative? Caretaker? He's quite far gone, I'm sorry to say.</string>
<string key="0404a_Constable_Comment_Rumors_d_new" speaker="Avita Maecia" name="OverseerMaecia" VO="npc_0404a_Constable_Comment_Rumors_d_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0404a_Constable_Comment_Rumors_e_new" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_nodding" />Comes through town now and then, often raving about Corrupted. <g id="female_explains" />I've asked him to bring his concerns to me, to avoid worrying anyone, of course.</string>
<string key="0404a_Constable_Comment_Rumors_e_prompt_new" speaker="UI - Player Prompt">"The Corrupted don't concern you?"</string>
<string key="0404a_Constable_Comment_Rumors_e_new" speaker="Avita Maecia" name="OverseerMaecia" VO="npc_0404a_Constable_Comment_Rumors_e_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0404a_Constable_Comment_Rumors_f_new" dialogue-prompt="@0404a_Constable_Comment_Rumors_e_prompt_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_wavehandPshaw" />In Oxboro? Don't be absurd. This city was founded by the Roman Legion centuries ago, <g id="male_willcoverit" />including yours truly and my valiant husband, Centurion Maecia.</string>
<string key="0404a_Constable_Comment_Rumors_f_new" speaker="Avita Maecia" name="OverseerMaecia" VO="npc_0404a_Constable_Comment_Rumors_f_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugNothingicando" />In all this time, the city has never fallen. Yonas means well, but his fears are unfounded. <g id="male_shakehead" />That said, I don't know where he is. Ask Atticus at the inn. He'll know.</string>
<string key="0440a_00_AtticusDelphi_TaskTopic_MSQRumors_new" speaker="Atticus Delphi" name="AtticusDelphi" VO="npc_0440a_00_AtticusDelphi_TaskTopic_MSQRumors_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0440a_00_AtticusDelphi_TaskTopic_MSQRumors_b_new" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">If you're here to request a ballad dedicated to your family's glory, you'll have to get in line. Half of Oxboro is acting on that craze just now.</string>
<string key="0440a_00_AtticusDelphi_TaskTopic_MSQRumors_b_new" speaker="Atticus Delphi" name="AtticusDelphi" VO="npc_0440a_00_AtticusDelphi_TaskTopic_MSQRumors_b_new" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="5" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">Or perhaps you're looking for something a little more nuanced? Do tell.</string>
<string key="99A_MSQ_02_02c_Atticus_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"An old man named Yonas."</string>
<string key="99A_MSQ_02_02c_Atticus_Response_a_new" speaker="Atticus Delphi" name="AtticusDelphi" VO="npc_99A_MSQ_02_02c_Atticus_Response_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@99A_MSQ_02_02c_Atticus_Response_b_new" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Oh, you're a friend of Yonas! How marvelously charming! I always worry after him. Quite lonely, the old man. But he likes it that way.</string>
<string key="99A_MSQ_02_02c_Atticus_Response_b_prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Do you know where he is?"</string>
<string key="99A_MSQ_02_02c_Atticus_Response_b_new" speaker="Atticus Delphi" name="AtticusDelphi" VO="npc_99A_MSQ_02_02c_Atticus_Response_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@99A_MSQ_02_02c_Atticus_Response_b_prompt_new" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I've offered to let him stay in my proprietor's guest suite, but he prefers his little hut on the pond north of the city. You'll find him there. Good luck!</string>
<string key="0441a_00_SairaYangandul_TaskTopic_RumorsMSQ" speaker="Saira Yangandul" name="SairaYangandul" VO="npc_0441a_00_SairaYangandul_TaskTopic_RumorsMSQ" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp"><g id="male_concernS" /> Try not to look so lost, lamb. It attracts pickpockets. <g id="male_waghand02" />No, don't go clutching your valuables either. That's even worse.</string>
<string key="99A_MSQ_02_02b_Saira_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"The guard said Oxboro is safe."</string>
<string key="99A_MSQ_02_02b_Saira_Response_a" speaker="Saira Yangandul" name="SairaYangandul" VO="npc_99A_MSQ_02_02b_Saira_Response_a" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp"><g id="male_chuckle" priority="high" />Did he? I'll have to give him a talking to. <g id="female_youknow" />Gossip is more valuable than gold in this town.</string>
<string key="99A_MSQ_02_Rumors_complete_available_response" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_02_Rumors_complete_available_response" VO_Status="Recorded" cutsceneCameraPresetId="NSR_FISH_WID_2SHT_OTS" cameraState="NPC_FOV20_CamState" rel_version="Quest_MSQ2_Revamp">I would ask you to walk softly, but the fish are already wise to me. Travel on, stranger.</string>
<string key="99A_MSQ_02_01_GoToPOI" speaker="UI" rel_version="Quest_MSQ2_Revamp">Ask about Yonas in the town of Oxboro</string>
<string key="99A_MSQ_02_02a_TalkToTownGuard" speaker="UI" rel_version="Quest_MSQ2_Revamp">Ask the Oxboro Guardsman about Yonas</string>
<string key="99A_MSQ_02_02a1_TalktoMaecia" speaker="UI" rel_version="Quest_MSQ2_Revamp">Ask the Oxboro Constable about Yonas</string>
<string key="99A_MSQ_02_02a2_TalkToAtticus" speaker="UI" rel_version="Quest_MSQ2_Revamp">Ask Atticus Delphi about Yonas</string>
<string key="99A_MSQ_03_01_GoToPOI_YonasHut" speaker="UI" rel_version="Quest_Console_Release">Look for Yonas's Fishing Hut east of Oxboro</string>
<string key="99A_MSQ_02_02b_TalkToSaira" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Saira Yangandul</string>
<string key="99A_MSQ_02_02d_TalkToCaptain" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Franc Dubois</string>
<string key="Grace_01_01_Comment_Rumors_a" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_Grace_01_01_Comment_Rumors_a" VO_Status="Recorded" dialogue-next="@Grace_01_01_Comment_Rumors_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadarms001" />Did you find your rambling old man? Surely someone in this town knows where to find him.</string>
<string key="Grace_01_01_Comment_Rumors_b" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_Grace_01_01_Comment_Rumors_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_complimentplayer" />Either way, don't be a stranger. I'm working on a little deal that could earn us some real coin.</string>
<string key="GuardCaptain_02_Comment_Rumors" speaker="Franc Dubois" name="FrancDubois" VO="npc_GuardCaptain_02_Comment_Rumors" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_secretiveshort" />Keep your nose out of trouble, traveler. I<g id="female_crossarmsSuspicious" /> do not need another problem on my plate.</string>
<string key="0402a_Magistrate_Comment_Rumors_a" speaker="Balian Clark" name="MagistrateClark" VO="npc_0402a_Magistrate_Comment_Rumors_a" VO_Status="Recorded" dialogue-next="@0402a_Magistrate_Comment_Rumors_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_agree1" />Making yourself at home, I trust? <g id="female_shrugnothingicando" />You must get so tired, running about all over.</string>
<string key="0402a_Magistrate_Comment_Rumors_b" speaker="Balian Clark" name="MagistrateClark" VO="npc_0402a_Magistrate_Comment_Rumors_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_pointLeft" />The inn has only the highest quality beds. <g id="female_leanpointconvince" />You will find your rest more than adequate. I will personally guarantee it!</string>
<string key="Yonas_01_00_INIT_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_01_00_INIT_a" VO_Status="Recorded" dialogue-next="@Yonas_01_00_INIT_b" cutsceneCameraPresetId="NSR_FISH_WID_2SHT_OTS" cameraState="NPC_FOV20_CamState" rel_version="Quest_MSQ2_Revamp">These fish and I, we have a history. My lure doesn't attract their attention much, but I enjoy spending time with them all the same.</string>
<string key="Yonas_01_00_INIT_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_01_00_INIT_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_FISH_WID_2SHT_OTS" cameraState="NPC_FOV20_CamState" rel_version="Quest_MSQ2_Revamp">If I really want to catch fish, there are other spots not far.</string>
<string key="99A_MSQ_03_ClimbArcturus_objective_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">The Last Soulwarden</string>
<string key="99A_MSQ_03_ClimbArcturus_objective_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Seek answers about the Soulwardens' fate within the tower Arcturus.</string>
<string key="Yonas_01_01_Offer_Arcturus_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_01_01_Offer_Arcturus_a" VO_Status="Recorded" dialogue-next="@Yonas_01_01_Offer_Arcturus_b" cutsceneCameraPresetId="NSR_FISH_WID_2SHT_OTS" cameraState="NPC_FOV20_CamState" rel_version="Quest_MSQ2_Revamp">Continue your journey, traveler. The fish have grown clever here.</string>
<string key="Yonas_01_01_Offer_Arcturus_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_01_01_Offer_Arcturus_b" VO_Status="Recorded" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_FISH_WID_2SHT_OTS" cameraState="NPC_FOV20_CamState" cameraStateOrigin="p 1.0 5.9 1.2" cameraStateLookAt="p 1 0 1.5" rel_version="Quest_MSQ2_Revamp">Ah, but you are familiar. Two voices, one mind. Yes, we've spoken before. What brings you to my hovel?</string>
<string key="99A_MSQ_03_ClimbArcturus_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"You abandoned me."</string>
<string key="99A_MSQ_03_ClimbArcturus_proposal_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_03_ClimbArcturus_proposal_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_03_ClimbArcturus_proposal_b" cutsceneCameraPresetId="NSR_FISH_WID_2SHT_OTS" cameraState="NPC_FOV20_CamState" rel_version="Quest_MSQ2_Revamp">Oh? Did I abandon you, or did I just walk ahead? I walk a great deal you know, and sometimes, my memories stay behind.</string>
<string key="99A_MSQ_03_ClimbArcturus_proposal_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_03_ClimbArcturus_proposal_b" VO_Status="Recorded" dialogue-next="@99A_MSQ_03_ClimbArcturus_proposal_next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_FISH_WID_2SHT_OTS" cameraState="NPC_FOV20_CamState" cameraStateOrigin="p 1.0 5.9 1.2" cameraStateLookAt="p 1 0 1.5" rel_version="Quest_MSQ2_Revamp">I recall... a path you started to follow, but it was one I've already trodden.</string>
<string key="99A_MSQ_03_ClimbArcturus_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"So you were a Soulwarden?"</string>
<string key="99A_MSQ_03_ClimbArcturus_proposal_next_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_03_ClimbArcturus_proposal_next_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_03_ClimbArcturus_proposal_next_b" dialogue-prompt="@99A_MSQ_03_ClimbArcturus_proposal_prompt" cutsceneCameraPresetId="NSR_FISH_WID_2SHT_OTS" cameraState="NPC_FOV20_CamState" rel_version="Quest_MSQ2_Revamp">Me, a Soulwarden? No… that could not be. It is such a pretentious sounding name.</string>
<string key="99A_MSQ_03_ClimbArcturus_proposal_next_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_03_ClimbArcturus_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_FISH_WID_2SHT_OTS" cameraState="NPC_FOV20_CamState" rel_version="Quest_MSQ2_Revamp">And the Soulwardens are all gone, Lost, Corrupted… who knows? There is a tower, not far. Go get your answers there, for I have none left.</string>
<string key="99A_MSQ_03_01A_IsabellaWhisper" speaker="Mysterious Voice" name="Isabella" VO="whisp_99A_MSQ_03_01A_IsabellaWhisper" VO_Type="whisp_" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">History is filled with stories of failure… but ours will end in triumph. I promise you. Join me and we will achieve victory.</string>
<string key="99A_MSQ_03_ClimbArcturus_incomplete_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_03_ClimbArcturus_incomplete_a" VO_Status="Recorded" cutsceneCameraPresetId="NSR_FISH_WID_2SHT_OTS" cameraState="NPC_FOV20_CamState" rel_version="Quest_MSQ2_Revamp">Arcturus. Yes, that's what it's called. Is it a safe place? I believe it was once.</string>
<string key="99A_MSQ_03_ClimbArcturus_complete_available_response_new" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_03_ClimbArcturus_complete_available_response_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@99A_MSQ_03_ClimbArcturus_complete_available_response_next_a_new" cutsceneCameraPresetId="NSR_MNP_CUP_2SHT_OTS_SEATED_Primary" rel_version="Quest_MSQ2_Revamp"><g id="sit_shrugbrief" />You have been to the tower then, have you? <g id="sit_headshakeno" />The ghosts of my fellow Wardens call from there, demanding that I remember.</string>
<string key="99A_MSQ_03_ClimbArcturus_complete_available_response_prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"What do you remember?"</string>
<string key="99A_MSQ_03_ClimbArcturus_complete_available_response_next_a_new" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_03_ClimbArcturus_complete_available_response_next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@99A_MSQ_03_ClimbArcturus_complete_available_response_next_b_new" dialogue-prompt="@99A_MSQ_03_ClimbArcturus_complete_available_response_prompt_new" cutsceneCameraPresetId="NSR_MNP_CUP_2SHT_OTS_SEATED_Primary" rel_version="Quest_MSQ2_Revamp"><g id="sit_headshakeno" />Pain. Sadness. Regret. <g id="sit_shrugbrief" />I have stemmed the waters of memory for many years, but the dam is breaking. <g id="sit_nod" />I will tell you what happened.</string>
<string key="99A_MSQ_03_ClimbArcturus_complete_available_response_next_b_new" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_03_ClimbArcturus_complete_available_response_next_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SEATED_Primary" cinematicVideoId="MSQ_FallSoulwardens" delayPlayCinematic="FALSE" rel_version="Quest_MSQ2_Revamp"><g id="sit_shrugbrief" />There now, my story is complete, and <g id="sit_nod" />you know the truth of who and what I was. And of my failure.</string>
<string key="99A_MSQ_03_ArcturusSiege_VOLoreNote_1" speaker="Yonas Alazar" name="YonasAlazar" VO="lore_99A_MSQ_03_ArcturusSiege_VOLoreNote_1" VO_Type="lore_" VO_Status="Recorded">Siege of Arcturus, Day One: We have fallen back to the tower. On all sides, the Corrupted come for us. Our lines of defense are broken, our compatriots fleeing. Those who could cover the distance have come to this ancient place seeking shelter.\nWe are preparing fortifications. We will make our stand here. I do not think it will be enough.</string>
<string key="99A_MSQ_03_ArcturusSiege_VOLoreNote_2" speaker="Yonas Alazar" name="YonasAlazar" VO="lore_99A_MSQ_03_ArcturusSiege_VOLoreNote_2" VO_Type="lore_" VO_Status="Recorded">Siege of Arcturus, Day Six: They have broken through. We no longer have means of escape, but we were able to seal the upper floors of the tower. Even now I can hear them battering against our barrier. We have rationed our food and supplies, our weapons. They will not last much longer. \nSleepless nights are evident in frayed nerves and quiet tears. The Soulwardens search my face for composure. I cannot save them, but I will not show them my despair.</string>
<string key="99A_MSQ_03_ArcturusSiege_VOLoreNote_3" speaker="Yonas Alazar" name="YonasAlazar" VO="lore_99A_MSQ_03_ArcturusSiege_VOLoreNote_3" VO_Type="lore_" VO_Status="Recorded">Siege of Arcturus, Day Thirteen: … supplies are exhausted. The tower shudders under their assault. There is nowhere else to go. Soon they will ascend the stair and all will be lost.\n\nThey beg me to run, to preserve the Order's future. I will not be the Last Soulwarden. I will not abandon my post.</string>
<string key="99A_MSQ_03_01_GoToPOI" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search Arcturus for clues about the Soulwardens' fate</string>
<string key="99A_MSQ_03_02_ReadSiegeNote_01" speaker="UI" rel_version="Quest_MSQ2_Revamp">Find the Soulwarden Clue in the base of the Tower</string>
<string key="99A_MSQ_03_03_GoToSecondFloor" speaker="UI" rel_version="Quest_MSQ2_Revamp">Climb to the next level of the Tower</string>
<string key="99A_MSQ_03_04_ReadSiegeNote_02" speaker="UI" rel_version="Quest_MSQ2_Revamp">Find the Soulwarden Clue in heart of the Tower</string>
<string key="99A_MSQ_03_05A_PassBarrier" speaker="UI" rel_version="Quest_MSQ2_Revamp">Pass through the Azoth-Enchanted Door</string>
<string key="99A_MSQ_03_05B_BossEncounter" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat the spirits of fallen Soulwardens</string>
<string key="99A_MSQ_03_05C_ReadSiegeNote_03" speaker="UI" rel_version="Quest_MSQ2_Revamp">Find the final Soulwarden Clue at top of the Tower</string>
<string key="99A_MSQ_04_ToAdiana_objective_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Speaker of the Angry Earth</string>
<string key="99A_MSQ_04_ToAdiana_objective_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Yonas Alazar says that if you want to become a Soulwarden, you'll need a living seed from the Angry Earth. Yonas recalls a woman in the wildnerness, elusive as a shadow, that may be able to help you acquire such a thing, if you can find her.</string>
<string key="Yonas_01_02_Offer_ToAdiana_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_01_02_Offer_ToAdiana_a" VO_Status="Recorded" dialogue-next="@Yonas_01_02_Offer_ToAdiana_b_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SEATED_Primary" rel_version="Quest_MSQ2_Revamp"><g id="sit_gestureleftM" />I truly am the last. All that the Order was, <g id="sit_shrugbrief" />all that it will be, <g id="sit_headshakeno" />in this decaying mind of mine.</string>
<string key="Yonas_01_02_Offer_ToAdiana_b_new" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_01_02_Offer_ToAdiana_b_new" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_SEATED_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="sit_headshakeno" />I am sorry. You have come to me seeking a way to fight the darkness within, <g id="sit_dismissLeft" />but I have nothing to offer.</string>
<string key="99A_MSQ_04_ToAdiana_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"What if I became a Soulwarden?"</string>
<string key="99A_MSQ_04_ToAdiana_proposal_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_04_ToAdiana_proposal_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_04_ToAdiana_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SEATED_Primary" rel_version="Quest_MSQ2_Revamp"><g id="sit_headshakeno" />That is a… terrible idea. <g id="sit_headshakeno" />The process required to harden one's soul against Corruption demands <g id="sit_gestureleftM" />a sacrifice you cannot imagine.</string>
<string key="99A_MSQ_04_ToAdiana_proposal_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_04_ToAdiana_proposal_b" VO_Status="Recorded" dialogue-next="@99A_MSQ_04_ToAdiana_proposal_next_a" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_SEATED_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="sit_shrugbrief" />The days of the Soulwardens are done with, and <g id="sit_nod" />I have a great deal of fishing to do…</string>
<string key="99A_MSQ_04_ToAdiana_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Please. I need your help."</string>
<string key="99A_MSQ_04_ToAdiana_proposal_next_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_04_ToAdiana_proposal_next_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_04_ToAdiana_proposal_next_b" dialogue-prompt="@99A_MSQ_04_ToAdiana_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SEATED_Primary" rel_version="Quest_MSQ2_Revamp"><g id="sit_dismissLeft" />Bah! Even if you were to pursue such a foolish notion, <g id="sit_nod" />you would need to forge a weapon capable of combating Corruption.</string>
<string key="99A_MSQ_04_ToAdiana_proposal_next_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_04_ToAdiana_proposal_next_b" VO_Status="Recorded" dialogue-next="@99A_MSQ_04_ToAdiana_proposal_next2_a" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_SEATED_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="sit_shrugbrief" />And that would be difficult indeed... <g id="sit_nod" />the Angry Earth is no longer generous with its seeds of power.</string>
<string key="99A_MSQ_04_ToAdiana_proposal_prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"There must be a way."</string>
<string key="99A_MSQ_04_ToAdiana_proposal_next2_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_04_ToAdiana_proposal_next2_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_04_ToAdiana_proposal_next2_b" dialogue-prompt="@99A_MSQ_04_ToAdiana_proposal_prompt2" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SEATED_Primary" rel_version="Quest_MSQ2_Revamp"><g id="sit_gestureleftM" />There was once a Huntress in these parts, <g id="sit_headshakeno" />an unfriendly and elusive sort.<g id="sit_shrugbrief" /> She spoke on the Angry Earth's behalf.</string>
<string key="99A_MSQ_04_ToAdiana_proposal_next2_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_04_ToAdiana_proposal_next2_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SEATED_Primary" rel_version="Quest_MSQ2_Revamp"><g id="sit_nod" />You might ask about her in Oxboro, but getting her to give you a Living Seed... <g id="sit_shrugbrief" />well, don't say <g id="sit_headshakeno" />I didn't warn you.</string>
<string key="0403a_00_HuntsmanLee_TaskTopic_Adiana" speaker="Odnell Lee" name="SurvivalistLee" VO="npc_0403a_00_HuntsmanLee_TaskTopic_Adiana" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_youknow" />If you've come by any quality furs, do know that <g id="female_nodyes" /> I pay handsomely for the right pelts. <g id="male_think" />Or did you come seeking fashion advice?</string>
<string key="99A_MSQ_04_2a_Huntsman_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"I'm looking for a Huntress."</string>
<string key="99A_MSQ_04_2a_Huntsman_Response_a" speaker="Odnell Lee" name="SurvivalistLee" VO="npc_99A_MSQ_04_2a_Huntsman_Response_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_04_2a_Huntsman_Response_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_chuckle" />The women here are not exactly the rugged sort, <g id="male_secretiveshort" />if you take my meaning.</string>
<string key="99A_MSQ_04_2a_Huntsman_Response_b" speaker="Odnell Lee" name="SurvivalistLee" VO="npc_99A_MSQ_04_2a_Huntsman_Response_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_explain" />Though the ever-so-charming Tekla-- er, Artificer Petrowski-- may know. <g id="female_leanpointconvince" />She IS the sort to traipse around in the woods.</string>
<string key="0405a_00_ArtificerPetrowski_TaskTopic_Adiana" speaker="Tekla Petrowski" name="ArtificerPetrowski" VO="npc_0405a_00_ArtificerPetrowski_TaskTopic_Adiana" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_recoilDisgustSmall" priority="high" />You smell of perfume. Have you been to see Huntsman Lee? <g id="male_handsHipsDisapprove" />What does he want now?</string>
<string key="99A_MSQ_04_2b_Artificer_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"He said you know of the Huntress."</string>
<string key="99A_MSQ_04_2b_Artificer_Response_a" speaker="Tekla Petrowski" name="ArtificerPetrowski" VO="npc_99A_MSQ_04_2b_Artificer_Response_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_04_2b_Artificer_Response_b" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_thinking" />He did, did he? I've heard rumors about a strange woman who lives alone in the woods, <g id="female_shrugnothingicando" />but it smacks of gossip and folklore to me.</string>
<string key="99A_MSQ_04_2b_Artificer_Response_b" speaker="Tekla Petrowski" name="ArtificerPetrowski" VO="npc_99A_MSQ_04_2b_Artificer_Response_b" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_secretiveshort" />Mayhaps there's someone who deals in gossip that could tell you more.</string>
<string key="Grace_01_02A_TaskTopic_Adiana_a" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_Grace_01_02A_TaskTopic_Adiana_a" VO_Status="Recorded" dialogue-next="@Grace_01_02A_TaskTopic_Adiana_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodyes" />My hunch about this town was right. <g id="g_male_secretive" />Did you know the jewelers deal in gold plating? <g id="female_shrugnothingicando" />These pampered city-folk truly can't tell the difference.</string>
<string key="Grace_01_02A_TaskTopic_Adiana_b" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_Grace_01_02A_TaskTopic_Adiana_b" VO_Status="Recorded" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_compliment" />But what have you been up to?</string>
<string key="99A_MSQ_04_02c_Grace_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Looking for a 'Huntress'."</string>
<string key="99A_MSQ_04_02c_Grace_Response_a" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_99A_MSQ_04_02c_Grace_Response_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_04_02c_Grace_Response_b" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_thinking" />Well now, that's a bit strange. I was just hearing tavern talk the other day about some wild woman in the wood. <g id="female_explains" />Like a ghost, disappears when you look at her.</string>
<string key="99A_MSQ_04_02c_Grace_Response_b" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_99A_MSQ_04_02c_Grace_Response_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodding" />I'd ask the captain of the scouts - I'll wager he knows something.</string>
<string key="GuardCaptain_02_TaskTopic_Adiana_a" speaker="Franc Dubois" name="FrancDubois" VO="npc_GuardCaptain_02_TaskTopic_Adiana_a" VO_Status="Recorded" dialogue-next="@GuardCaptain_02_TaskTopic_Adiana_b" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_crossarmsSuspicious" />I know a nose sniffing for information when I see one. <g id="male_nodunderstand" />I have certainly lived here long enough.</string>
<string key="GuardCaptain_02_TaskTopic_Adiana_b" speaker="Franc Dubois" name="FrancDubois" VO="npc_GuardCaptain_02_TaskTopic_Adiana_b" VO_Status="Recorded" sceneDelaySeconds="6" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugnothingicando" />Well, get on with it then. <g id="female_liftHandsXs" />What do you want to know about?</string>
<string key="99A_MSQ_04_02d_Captain_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"A wild woman, in the forest?"</string>
<string key="99A_MSQ_04_02d_Captain_Response_a" speaker="Franc Dubois" name="FrancDubois" VO="npc_99A_MSQ_04_02d_Captain_Response_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_04_02d_Captain_Response_b" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_chuckle" priority="high" />Hah. There's legends and then there's truth - <g id="male_wavehandPshaw" />people talk nonsense, say the Huntress is <g id="female_headshakeSmall" />part animal or some kind of spirit.</string>
<string key="99A_MSQ_04_02d_Captain_Response_b" speaker="Franc Dubois" name="FrancDubois" VO="npc_99A_MSQ_04_02d_Captain_Response_b" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_explain" />She's actually just a recluse, makes a shrine near the mines <g id="male_pointsoutthere" />to the north of her home. I'd look there.</string>
<string key="99A_MSQ_04_ToAdiana_incomplete" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_04_ToAdiana_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_SEATED_Primary" rel_version="Quest_MSQ2_Revamp"><g id="sit_shrugbrief" />Even if you do manage to track this Huntress down, have no expectations. <g id="sit_headshakeno" />She's not fond of other people, as I recall.</string>
<string key="IGC_99A_AdianaIntro_Adiana_01" speaker="Adiana" name="AdianaTheron" VO="IGC_99A_AdianaIntro_Adiana_01" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Rest now, peaceful one… and return.</string>
<string key="IGC_99A_AdianaIntro_Adiana_02" speaker="Adiana" name="AdianaTheron" VO="IGC_99A_AdianaIntro_Adiana_02" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">You trespass on sacred ground, human. The Angry Earth do not want you here.</string>
<string key="IGC_99A_AdianaIntro_Adiana_03" speaker="Adiana" name="AdianaTheron" VO="IGC_99A_AdianaIntro_Adiana_03" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">I hope you have good cause.</string>
<string key="IGC_99A_AdianaIntro_Sub_Adiana_01" comment="IGC Subtitles" speaker="Adiana" name="AdianaTheron" VO_Type="IGC Subtitles" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Rest now, peaceful one… and return.</string>
<string key="IGC_99A_AdianaIntro_Sub_Adiana_02" comment="IGC Subtitles" speaker="Adiana" name="AdianaTheron" VO_Type="IGC Subtitles" VO_Status="Do Not Record" rel_version="Quest_Console_Release">You trespass on sacred ground, human.</string>
<string key="IGC_99A_AdianaIntro_Sub_Adiana_03" comment="IGC Subtitles" speaker="Adiana" name="AdianaTheron" VO_Type="IGC Subtitles" VO_Status="Do Not Record" rel_version="Quest_Console_Release">The Angry Earth do not want you here.</string>
<string key="IGC_99A_AdianaIntro_Sub_Adiana_04" comment="IGC Subtitles" speaker="Adiana" name="AdianaTheron" VO_Type="IGC Subtitles" VO_Status="Do Not Record" rel_version="Quest_Console_Release">I hope you have good cause.</string>
<string key="99A_MSQ_04_ToAdiana_complete_available_response" speaker="Adiana" name="AdianaTheron" VO="npc_MSQYonas_9901_0014_oldfoesoldfavors_AvailResponse" VO_Status="Recorded" dialogue-next="@99A_MSQ_04_ToAdiana_complete_available_response_next" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_crossarmsJudge" />You tread on what was once hallowed ground, human. Whatever your purpose coming here, it is misguided. <g id="male_wavehandDismissive" />Go back to your settlement.</string>
<string key="99A_MSQ_04_ToAdiana_complete_available_response_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"I came to speak to you, actually."</string>
<string key="99A_MSQ_04_ToAdiana_complete_available_response_next" speaker="Adiana" name="AdianaTheron" VO="npc_MSQYonas_9901_0014_oldfoesoldfavors_CompleteNext3" VO_Status="Recorded" dialogue-prompt="@99A_MSQ_04_ToAdiana_complete_available_response_prompt" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_chuckle" />No surprise. Your kind are always speaking, never listening.<g id="female_nodyes" /> That is why so few of you can hear the whispers of the Angry Earth.</string>
<string key="99A_MSQ_04_01_GoToPOI_Settlement" speaker="UI" rel_version="Quest_MSQ2_Revamp">Return to Oxboro and ask around town about the Huntress</string>
<string key="99A_MSQ_04_02a_TalkToLee" speaker="UI" rel_version="Quest_MSQ2_Revamp">Ask Huntsman Lee about the Huntress</string>
<string key="99A_MSQ_04_02b_TalkToTekla" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Artificer Petrowski</string>
<string key="99A_MSQ_04_02_GraceTrigger" speaker="UI" rel_version="Quest_Console_Release">Return to Oxboro and ask around town about the Huntress</string>
<string key="99A_MSQ_04_02c_TalkToGrace" speaker="UI" rel_version="Quest_MSQ2_Revamp">Ask Grace O'Malley about the Huntress</string>
<string key="99A_MSQ_04_02d_TalkToCaptain" speaker="UI" rel_version="Quest_MSQ2_Revamp">Ask Captain Dubois about the Huntress</string>
<string key="99A_MSQ_04_03_GoToPOI_Daughterwell" speaker="UI" rel_version="Quest_MSQ2_Revamp">Seek out the Huntress in northern Everfall</string>
<string key="Grace_01_02_Comment_Adiana_a" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_Grace_01_02_Comment_Adiana_a" VO_Status="Recorded" dialogue-next="@Grace_01_02_Comment_Adiana_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_willcoverit" />While you flitter off in search of a myth, I'll be enjoying the company of my betters.</string>
<string key="Grace_01_02_Comment_Adiana_b" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_Grace_01_02_Comment_Adiana_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodding" />Their doting affection will be right profitable, I'm betting.</string>
<string key="0402a_Magistrate_Comment_SeekingAdiana_a" speaker="Balian Clark" name="MagistrateClark" VO="npc_0402a_Magistrate_Comment_SeekingAdiana_a" VO_Status="Recorded" dialogue-next="@0402a_Magistrate_Comment_SeekingAdiana_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_liftHandsXs" />I have it on good authority that you are becoming a regular around here.</string>
<string key="0402a_Magistrate_Comment_SeekingAdiana_b" speaker="Balian Clark" name="MagistrateClark" VO="npc_0402a_Magistrate_Comment_SeekingAdiana_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_explain" />Not causing any trouble, I hope? <g id="male_wavehandPshaw" />No, of course not. Not an upstanding citizen such as yourself.</string>
<string key="GuardCaptain_03_Comment_Adiana_a" speaker="Franc Dubois" name="FrancDubois" VO="npc_GuardCaptain_03_Comment_Adiana_a" VO_Status="Recorded" dialogue-next="@GuardCaptain_03_Comment_Adiana_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodding" />Good luck in your search. Though I do warn you - <g id="female_shrugnothingicando" />there have been Corrupted seen in the north.</string>
<string key="GuardCaptain_03_Comment_Adiana_b" speaker="Franc Dubois" name="FrancDubois" VO="npc_GuardCaptain_03_Comment_Adiana_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_leanpointconvince" />If you see any of those red-eyed monsters, I'd suggest steering clear.</string>
<string key="Yonas_01_03_Comment_Adiana" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_9901_08_MSQ_Yonas_DefaultDialog" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SEATED_Primary" rel_version="Quest_MSQ2_Revamp">I remember that she was beautiful, and terrifying, and ancient, even when I was young…</string>
<string key="0404a_Constable_Comment_SeekingAdiana_a_new" speaker="Avita Maecia" name="OverseerMaecia" VO="npc_0404a_Constable_Comment_SeekingAdiana_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0404a_Constable_Comment_SeekingAdiana_b_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodshrugokay" />Still running about town I see? I hope you found old Yonas before, <g id="male_leanforwardInspect" />because the signs now are less auspicious.</string>
<string key="0404a_Constable_Comment_SeekingAdiana_b_new" speaker="Avita Maecia" name="OverseerMaecia" VO="npc_0404a_Constable_Comment_SeekingAdiana_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_thinking" />In fact, my husband has not returned from his travels. <g id="male_converseleft" />If you do see Centurion Maecia, tell him the constable wants to see him. Thank you.</string>
<string key="Adiana_00_INIT" speaker="Adiana" name="AdianaTheron" VO="npc_9902_00_MSQ_Adiana_DefaultDialog" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_crossarmsSuspicious" />You should not be in these parts, human. This land is wounded, and it will not hesitate to deal with trespassers.</string>
<string key="99A_MSQ_05_UnblockFountain_objective_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">The Daughterwell</string>
<string key="99A_MSQ_05_UnblockFountain_objective_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Explore the Canary Mine and purge any Corrupted manifestations might be blocking the flow of Azoth to Adiana's fountain in the Daughterwell.</string>
<string key="Adiana_01_Offer_CanaryMine_a" speaker="Adiana" name="AdianaTheron" VO="npc_Adiana_01_Offer_CanaryMine_a" VO_Status="Recorded" dialogue-next="@Adiana_01_Offer_CanaryMine_b" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_notsure" /> You say you've come to see me, but I see only darkness dwelling behind your eyes.</string>
<string key="Adiana_01_Offer_CanaryMine_b" speaker="Adiana" name="AdianaTheron" VO="npc_Adiana_01_Offer_CanaryMine_b" VO_Status="Recorded" sceneDelaySeconds="5" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_SPRO" rel_version="Quest_MSQ2_Revamp"><g id="male_handsHipsDisapprove" />The actions of your kind have already tainted this place, so what purpose have you now?</string>
<string key="99A_MSQ_05_UnblockFountain_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"I came to ask a favor."</string>
<string key="99A_MSQ_05_UnblockFountain_proposal_a" speaker="Adiana" name="AdianaTheron" VO="npc_9902_01_MSQ_Adiana_DefaultDialog_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_05_UnblockFountain_proposal_b_new" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_shakehead" />You are wasting your time and mine.</string>
<string key="99A_MSQ_05_UnblockFountain_proposal_b_new" speaker="Adiana" name="AdianaTheron" VO="npc_99A_MSQ_05_UnblockFountain_proposal_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@99A_MSQ_05_UnblockFountain_proposal_next_a_new" sceneDelaySeconds="7" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_pointBlame" />It is the evil of your kind that slowly spreads across the land, poisoning… everything. <g id="female_pointRight" />This fountain, once a source of life and power, now fouled.</string>
<string key="99A_MSQ_05_UnblockFountain_proposal_prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Can it not be restored?"</string>
<string key="99A_MSQ_05_UnblockFountain_proposal_next_a_new" speaker="Adiana" name="AdianaTheron" VO="npc_99A_MSQ_05_UnblockFountain_proposal_next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@99A_MSQ_05_UnblockFountain_proposal_next_b_new" dialogue-prompt="@99A_MSQ_05_UnblockFountain_proposal_prompt_new" sceneDelaySeconds="3" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadarms001" />The flow of Azoth that once fed the fountain has become blocked, <g id="male_shrugBrief" />undoubtedly by the crimson plague that's overcome the nearby mine.</string>
<string key="99A_MSQ_05_UnblockFountain_proposal_next_b_new" speaker="Adiana" name="AdianaTheron" VO="npc_99A_MSQ_05_UnblockFountain_proposal_next_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_handsHipsConsider" priority="high" />Very well. If you can destroy whatever vile cankers have grown in the mine, we will hear your request. <g id="female_shrugnothingicando" />Otherwise, begone.</string>
<string key="99A_MSQ_05_UnblockFountain_incomplete_new" speaker="Adiana" name="AdianaTheron" VO="npc_99A_MSQ_05_UnblockFountain_incomplete_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_crossarmsSuspicious" />Contamination still clogs the fountain. We have nothing to say to you.</string>
<string key="IGC_99A_CleansingFountain_Adiana_01" speaker="Adiana" name="AdianaTheron" VO="IGC_99A_CleansingFountain_Adiana_01" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">The Earth’s secret ways, once again, overcoming all</string>
<string key="IGC_99A_CleansingFountain_Adiana_02" speaker="Adiana" name="AdianaTheron" VO="IGC_99A_CleansingFountain_Adiana_02" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">But your support will not be forgotten.</string>
<string key="IGC_99A_CleansingFountain_Sub_Adiana_01" comment="IGC Subtitles" speaker="Adiana" name="AdianaTheron" VO_Type="IGC Subtitles" VO_Status="Do Not Record" rel_version="Quest_Console_Release">The Earth’s secret ways, once again, overcoming all</string>
<string key="IGC_99A_CleansingFountain_Sub_Adiana_02" comment="IGC Subtitles" speaker="Adiana" name="AdianaTheron" VO_Type="IGC Subtitles" VO_Status="Do Not Record" rel_version="Quest_Console_Release">But your support will not be forgotten.</string>
<string key="99A_MSQ_05_UnblockFountain_complete_available_response_a_new" speaker="Adiana" name="AdianaTheron" VO="npc_99A_MSQ_05_UnblockFountain_complete_available_response_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@99A_MSQ_05_UnblockFountain_complete_available_response_b_new" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_handheart" />We are grateful for your role in restoring the fountain, but <g id="female_youknow" />you should know that the Angry Earth is capable of defending itself against Corruption.</string>
<string key="99A_MSQ_05_UnblockFountain_complete_available_response_b_prompt_new" speaker="UI - Player Prompt">"How does it do that?"</string>
<string key="99A_MSQ_05_UnblockFountain_complete_available_response_b_new" speaker="Adiana" name="AdianaTheron" VO="npc_99A_MSQ_05_UnblockFountain_complete_available_response_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@99A_MSQ_05_UnblockFountain_complete_available_response_b_prompt_new" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_crossarmsJudge" />Our secrets belong to us alone, but we have been known to offer some boons to those <g id="female_shrugnothingicando" />who prove to be our loyal allies.</string>
<string key="99A_MSQ_05_01_GoToPOI_CanaryMine" speaker="UI" rel_version="Quest_MSQ2_Revamp">Investigate {POITags} for\nthe cause of the blocked Azoth flow</string>
<string key="99A_MSQ_05_02_Container_KillCorruptedDestroyClots" speaker="UI" rel_version="Quest_MSQ2_Revamp">Destroy sources of Corruption blocking the flow of Azoth</string>
<string key="99A_MSQ_05_02A_Kill_Corrupted" speaker="UI" rel_version="Quest_MSQ2_Revamp">Cut down Corrupted Tendrils</string>
<string key="99A_MSQ_05_02B_Kill_Clots" speaker="UI" rel_version="Quest_MSQ2_Revamp">Destroy Clotting Carapaces</string>
<string key="99A_MSQ_05_02C_Pop_SmallClots" speaker="UI" rel_version="Quest_MSQ2_Revamp">Burst Incubating Corruption nodules</string>
<string key="99A_MSQ_05_04A_cinematicTrigger" speaker="UI" rel_version="Quest_MSQ2_Revamp">Return to see if your actions unblocked the Fountain</string>
<string key="99A_MSQ_06_CorruptionTincture_objective_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Weakness of the Ego</string>
<string key="99A_MSQ_06_CorruptionTincture_objective_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Use Adiana's recipe to gather the ingredients to craft a tincture that will dampen the effects of Corruption.</string>
<string key="Adiana_02_Offer_CorruptionTincture_a" speaker="Adiana" name="AdianaTheron" VO="npc_9902_02_MSQ_Adiana_DefaultDialog_a" VO_Status="Recorded" dialogue-next="@Adiana_02_Offer_CorruptionTincture_b" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_nodunderstand" />You have done your part, so I will hear what you came here to say.</string>
<string key="Adiana_02_Offer_CorruptionTincture_b" speaker="Adiana" name="AdianaTheron" VO="npc_9902_02_MSQ_Adiana_DefaultDialog_b" VO_Status="Recorded" sceneDelaySeconds="6" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_pointBlame" />But I warn you - I have no sympathy for the plight of humans in the battle against Corruption. <g id="female_headshakeSmall" />It is not our fight.</string>
<string key="99A_MSQ_06_CorruptionTincture_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"I need a seed of the Angry Earth."</string>
<string key="99A_MSQ_06_CorruptionTincture_proposal_a" speaker="Adiana" name="AdianaTheron" VO="npc_MSQAdiana_9902_0016_corruptiontincture_ProposalResponse_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_06_CorruptionTincture_proposal_b" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_laughCocky" priority="high" />Hah. Do you even realize how much you ask? <g id="female_crossarms" priority="high" />How much your kind has already taken?</string>
<string key="99A_MSQ_06_CorruptionTincture_proposal_b" speaker="Adiana" name="AdianaTheron" VO="npc_MSQAdiana_9902_0016_corruptiontincture_ProposalResponse_b" VO_Status="Recorded" dialogue-next="@99A_MSQ_06_CorruptionTincture_proposal_next_a" sceneDelaySeconds="5" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadarms001" />The Angry Earth will want to know the truth: do you plan to use this<g id="male_secretiveshort" /> seed to fight Corruption?</string>
<string key="99A_MSQ_06_CorruptionTincture_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Yes, I do."</string>
<string key="99A_MSQ_06_CorruptionTincture_proposal_next_a" speaker="Adiana" name="AdianaTheron" VO="npc_MSQAdiana_9902_0016_corruptiontincture_CompleteNext_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_06_CorruptionTincture_proposal_next_b" dialogue-prompt="@99A_MSQ_06_CorruptionTincture_proposal_prompt" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_thinking" />You are honest, aren't you? Good. We loathe deceit.</string>
<string key="99A_MSQ_06_CorruptionTincture_proposal_next_b" speaker="Adiana" name="AdianaTheron" VO="npc_MSQAdiana_9902_0016_corruptiontincture_CompleteNext_b" VO_Status="Recorded" dialogue-next="@99A_MSQ_06_CorruptionTincture_proposal_next2_a" sceneDelaySeconds="5" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_SPRO" rel_version="Quest_MSQ2_Revamp"><g id="female_nodyes" />Perhaps on that account I will make your request.<g id="male_spreadarms001" /> But tell me, do you know why humans fall to Corruption, but the Angry Earth does not?</string>
<string key="99A_MSQ_06_CorruptionTincture_proposal_prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Not entirely, no."</string>
<string key="99A_MSQ_06_CorruptionTincture_proposal_next2_a" speaker="Adiana" name="AdianaTheron" VO="npc_MSQAdiana_9902_0016_corruptiontincture_CompleteNext2_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_06_CorruptionTincture_proposal_next2_b" dialogue-prompt="@99A_MSQ_06_CorruptionTincture_proposal_prompt2" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Because Corruption's <g id="male_pointBlame" />power feeds the ego, your kind's great weakness.</string>
<string key="99A_MSQ_06_CorruptionTincture_proposal_next2_b" speaker="Adiana" name="AdianaTheron" VO="npc_MSQAdiana_9902_0016_corruptiontincture_CompleteNext2_b" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugnothingicando" />Angry Earth has no ego, and that is how it offers protection. <g id="male_itemGiveRight" priority="high" />Try this tincture recipe - I believe it will help you.</string>
<string key="99A_MSQ_06_CorruptionTincture_incomplete" speaker="Adiana" name="AdianaTheron" VO="npc_MSQAdiana_9902_0016_corruptiontincture_InProgResponse" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadarms001" />Have you made the tincture I taught you yet? You're going to need it.</string>
<string key="99A_MSQ_06_CorruptionTincture_complete_available_response_a" speaker="Adiana" name="AdianaTheron" VO="npc_MSQAdiana_9902_0016_corruptiontincture_AvailResponse_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_06_CorruptionTincture_complete_available_response_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodding" />There now, that will afford you some protection, whether or not your request for the Seed is granted.</string>
<string key="99A_MSQ_06_CorruptionTincture_complete_available_response_b" speaker="Adiana" name="AdianaTheron" VO="npc_MSQAdiana_9902_0016_corruptiontincture_AvailResponse_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugNothingicando" />I communed with the elements while you were away, but <g id="female_headshakeSmall" />they have not yet given an answer.</string>
<string key="99A_MSQ_06_02A_GatherOrHaveIngredients" speaker="UI" rel_version="Quest_MSQ2_Revamp">Acquire Azoth-Infused Mist</string>
<string key="99A_MSQ_06_02B_GatherOrHaveIngredients" speaker="UI" rel_version="Quest_MSQ2_Revamp">Acquire a Verdant Petalcap</string>
<string key="99A_MSQ_06_02C_GatherOrHaveIngredients" speaker="UI" rel_version="Quest_MSQ2_Revamp">Acquire an Engorged Rivercress Stem</string>
<string key="99A_MSQ_06_03_CraftCorruptionTincture" speaker="UI" rel_version="Quest_MSQ2_Revamp">Use Adiana's Mortar and Pestle to craft a Corruption Tincture</string>
<string key="Anthurus_00_INIT_a" speaker="Anthurus" name="Anthurus" VO="npc_Anthurus_00_INIT_a" VO_Status="Recorded" dialogue-next="@Anthurus_00_INIT_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_hivemind" />Adiana tells us you have come here to seek our boon.</string>
<string key="Anthurus_00_INIT_b" speaker="Anthurus" name="Anthurus" VO="npc_Anthurus_00_INIT_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_shakehead" />We are not easily given to trust, especially with your kind digging, burning, destroying wherever you go.</string>
<string key="99A_MSQ_07_CorruptedPlans_objective_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Plans of the Pestilent</string>
<string key="99A_MSQ_07_CorruptedPlans_objective_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Adiana Theron suspects the Corrupted of Ebonrock Armory are looking for something. Thin their forces and determine their purpose there.</string>
<string key="Adiana_03_Offer_CorruptedPlans_a" speaker="Adiana" name="AdianaTheron" VO="npc_9902_03_MSQ_Adiana_DefaultDialog_a" VO_Status="Recorded" dialogue-next="@Adiana_03_Offer_CorruptedPlans_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_secretiveshort" />Your sincerity has impressed me. <g id="male_nodunderstand" />That is the only reason we are still speaking.</string>
<string key="Adiana_03_Offer_CorruptedPlans_b" speaker="Adiana" name="AdianaTheron" VO="npc_9902_03_MSQ_Adiana_DefaultDialog_b" VO_Status="Recorded" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_explain" />But I think it will take more than sincerity to earn the trust of the Angry Earth.</string>
<string key="99A_MSQ_07_CorruptedPlans_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"What do I need to do?"</string>
<string key="99A_MSQ_07_CorruptedPlans_proposal_a" speaker="Adiana" name="AdianaTheron" VO="npc_MSQAdiana_9902_0017_landcriesout_ProposalResponse_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_07_CorruptedPlans_proposal_b" sceneDelaySeconds="1" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_gestureright" priority="high" />The Ebonrock Caverns nearby are overrun with the Corrupted.</string>
<string key="99A_MSQ_07_CorruptedPlans_proposal_b" speaker="Adiana" name="AdianaTheron" VO="npc_MSQAdiana_9902_0017_landcriesout_ProposalResponse_b" VO_Status="Recorded" dialogue-next="@99A_MSQ_07_CorruptedPlans_proposal_prompt_next_a" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_crossarmsJudge" />While they may pose no direct threat to the Angry Earth, they are a scourge on the land.</string>
<string key="99A_MSQ_07_CorruptedPlans_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"I'll drive them away."</string>
<string key="99A_MSQ_07_CorruptedPlans_proposal_prompt_next_a" speaker="Adiana" name="AdianaTheron" VO="npc_99A_MSQ_07_CorruptedPlans_proposal_prompt_next_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_07_CorruptedPlans_proposal_prompt_next_b" dialogue-prompt="@99A_MSQ_07_CorruptedPlans_proposal_prompt" sceneDelaySeconds=".5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_chuckle" priority="high" />You alone could not <g id="female_headshakeSmall" />hope to achieve that. No. <g id="male_compliment" />Destroy as many as you can, and see if you can discover the source of this most recent incursion.</string>
<string key="99A_MSQ_07_CorruptedPlans_proposal_prompt_next_b" speaker="Adiana" name="AdianaTheron" VO="npc_99A_MSQ_07_CorruptedPlans_proposal_prompt_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodyes" />I suspect they are looking for something.</string>
<string key="99A_MSQ_07_CorruptedPlans_incomplete" speaker="Adiana" name="AdianaTheron" VO="npc_99A_MSQ_07_CorruptedPlans_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_handsHipsDisapprove" />Red eyes in the dark, watching night and day from the Ebonrock Caverns. Purge those you can and find out what it is they seek.</string>
<string key="99A_MSQ_07_02B_01AA_LoreNote1" speaker="UI" rel_version="Quest_MSQ2_Revamp">Read Note 'Ebony Rocks'</string>
<string key="99A_MSQ_07_02B_01BB_LoreNote2" speaker="UI" rel_version="Quest_MSQ2_Revamp">Read Note 'Incursion Notes'</string>
<string key="99A_MSQ_07_02B_01CC_KillNamed" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat {targetName}</string>
<string key="99A_MSQ_07_01A_IsabellaWhisper" speaker="Mysterious Voice" name="Isabella" VO="whisp_99A_MSQ_07_01A_IsabellaWhisper" VO_Type="whisp_" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">This island thrums with such sources of power... I will find them all to fortify our cause… the cause of humanity.</string>
<string key="99A_MSQ_07_03_IsabellaWhisper" speaker="Mysterious Voice" name="Isabella" VO="whisp_99A_MSQ_07_03_IsabellaWhisper" VO_Type="whisp_" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">You resist the call, but you have seen the truth and the vision… please, waste no more time resisting. Seize your birthright and join me!</string>
<string key="99A_MSQ_07_Enc_Bark_Dryad_Spawn" speaker="Anthurus" name="Anthurus" VO="npc_99A_MSQ_07_Enc_Bark_Dryad_Spawn" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">We will not be twisted!</string>
<string key="99A_MSQ_07_Enc_Bark_Dryad_EngageTendrils" speaker="Anthurus" name="Anthurus" VO="npc_99A_MSQ_07_Enc_Bark_Dryad_EngageTendrils" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Banish this foulness! Destroy it!</string>
<string key="99A_MSQ_07_Enc_Bark_Dryad_Defeat" speaker="Anthurus" name="Anthurus" VO="npc_99A_MSQ_07_Enc_Bark_Dryad_Defeat" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Release us, human! Please.</string>
<string key="99A_MSQ_07_Enc_Bark_Dryad_Released" speaker="Anthurus" name="Anthurus" VO="npc_99A_MSQ_07_Enc_Bark_Dryad_Released" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">We are indebted to you. We will meet again.</string>
<string key="99A_MSQ_07_CorruptedPlans_complete_available_response_a" speaker="Adiana" name="AdianaTheron" VO="npc_99A_MSQ_07_CorruptedPlans_complete_available_response_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_07_CorruptedPlans_complete_available_response_b" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="p -3.8 1.5 1.5" rel_version="Quest_MSQ2_Revamp"><g id="female_gestureleft"/>My companion has told me all that transpired in the cavern. <g id="male_willcoverit" bin="1" />Not even I knew of the shrine the Angry Earth harbored there.</string>
<string key="99A_MSQ_07_CorruptedPlans_complete_available_response_b" speaker="Adiana" name="AdianaTheron" VO="npc_99A_MSQ_07_CorruptedPlans_complete_available_response_b" VO_Status="Recorded" dialogue-next="@99A_MSQ_07_CorruptedPlans_complete_available_response_prompt_next" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="p -3.8 1.5 1.5" rel_version="Quest_MSQ2_Revamp"><g id="male_handsHipsDisapprove" />That they have succeeded in Corrupting it is... troubling beyond measure.</string>
<string key="99A_MSQ_07_CorruptedPlans_complete_available_response_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"You said you had defenses."</string>
<string key="99A_MSQ_07_CorruptedPlans_complete_available_response_prompt_next" speaker="Adiana" name="AdianaTheron" VO="npc_99A_MSQ_07_CorruptedPlans_complete_available_response_prompt_next" VO_Status="Recorded" dialogue-prompt="@99A_MSQ_07_CorruptedPlans_complete_available_response_prompt" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_nodunderstand" />I did. I'd prefer to believe this an anomaly, but precautions must be taken. <g id="male_willcoverit" />I must visit the Motherwell and commune with the primal spirits there.</string>
<string key="99A_MSQ_07_CorruptedPlans_complete_available_response_prompt_2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"What about the living seed?"</string>
<string key="99A_MSQ_07_CorruptedPlans_complete_available_response_prompt_next_2_a" speaker="Adiana" name="AdianaTheron" VO="npc_MSQAdiana_9902_0017_landcriesout_CompleteNext3_a" VO_Status="Recorded" dialogue-prompt="@99A_MSQ_07_CorruptedPlans_complete_available_response_prompt_2" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadarmscalm" />Your request has been granted, human. You should realize that this required a sacrifice, and <g id="female_headshakesmall" /> it's not a gift that would be given freely again.</string>
<string key="99A_MSQ_07_01_GoToPOI_Ebonrock" speaker="UI" rel_version="Quest_MSQ2_Revamp">Scout Ebonrock Armory for the source of the incursion</string>
<string key="99A_MSQ_07_02A_KillCorrupted" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat Corrupted Forces</string>
<string key="99A_MSQ_07_02B_01_container_ExploreCamp" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search for Corrupted Plans:</string>
<string key="99A_MSQ_07_02B_01A_TaskTrigger_Camp" speaker="UI" rel_version="Quest_MSQ2_Revamp">Investigate the Bonfire</string>
<string key="99A_MSQ_07_02B_01B_TaskTrigger_Weapons" speaker="UI" rel_version="Quest_MSQ2_Revamp">Investigate the Command Tent</string>
<string key="99A_MSQ_07_02B_01C_TaskTrigger_MessHall" speaker="UI" rel_version="Quest_MSQ2_Revamp">Investigate the Feasting Hall</string>
<string key="99A_MSQ_07_02B_02_TaskTrigger_Cave" speaker="UI" rel_version="Quest_MSQ2_Revamp">Investigate the Cavern</string>
<string key="99A_MSQ_07_02B_03_DefeatZane" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat Centurion Maecia</string>
<string key="99A_MSQ_07_02B_04_RescueDryad" speaker="UI" rel_version="Quest_MSQ2_Revamp">Rescue Anthurus</string>
<string key="99A_MSQ_07_02B_05_TaskTrigger_ExitCave" speaker="UI" rel_version="Quest_MSQ2_Revamp">Escape the Cavern</string>
<string key="Anthurus_01_Comment_Rescue_new" speaker="Anthurus" name="Anthurus" VO="npc_Anthurus_01_Comment_Rescue_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_handheart" />We are indebted to you, beyond words. Tell me, human, how did you come to find this one in that foul place?</string>
<string key="Anthurus_01_Comment_Rescue_next_prompt" speaker="UI - Player Prompt">"Adiana sent me."</string>
<string key="Anthurus_01_Comment_Rescue_next" speaker="Anthurus" name="Anthurus" VO="npc_Anthurus_01_Comment_Rescue_next" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@Anthurus_01_Comment_Rescue_next2" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_shakehead" />This one feared for a moment it had been forgotten. Corruption clouds even the clearest of vision.<g id="male_nodunderstand" /> We are relieved to be back at the Daughterwell.</string>
<string key="Anthurus_01_Comment_Rescue_next2_prompt" speaker="UI - Player Prompt">"What is the Daughterwell?"</string>
<string key="Anthurus_01_Comment_Rescue_next2" speaker="Anthurus" name="Anthurus" VO="npc_Anthurus_01_Comment_Rescue_next2" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@Anthurus_01_Comment_Rescue_next2_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_gestureAroundRoom" priority="high" />A sanctuary to the Angry Earth, a shrine that dates back to the age of the Ancients, before we even sprouted… this is our home.</string>
<string key="Anthurus_01_Comment_Rescue_follow" speaker="Anthurus" name="Anthurus" VO="npc_Anthurus_01_Comment_Rescue" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_willcoverit" />We have granted the boon you seek. Our debt to you is discharged, and we will not hesitate to hunt you should our paths cross again.</string>
<string key="99A_MSQ_08_ToYonas_objective_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">A Living Conduit</string>
<string key="99A_MSQ_08_ToYonas_objective_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Adiana Theron has seen fit to grant you a seed of power, a fitting conduit for the weapon of a Soulwarden. Return to Yonas Alazar with news of your success.</string>
<string key="Adiana_04_Offer_ToYonas_a" speaker="Adiana" name="AdianaTheron" VO="npc_Adiana_04_Offer_ToYonas_a" VO_Status="Recorded" dialogue-next="@Adiana_04_Offer_ToYonas_b" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodyes" />Return to your instructor. <g id="female_leanpointconvince" />Convey to him that our gift, and the reprieve that comes with it,<g id="female_headshakeSmall" /> is not without condition.</string>
<string key="Adiana_04_Offer_ToYonas_b" speaker="Adiana" name="AdianaTheron" VO="npc_Adiana_04_Offer_ToYonas_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="p -3.8 1.5 1.5" rel_version="Quest_MSQ2_Revamp"><g id="female_pointthreaten" />Should your kind abuse it, we will visit our wrath upon you.</string>
<string key="99A_MSQ_08_ToYonas_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"What does the seed do, exactly?"</string>
<string key="99A_MSQ_08_ToYonas_proposal_a" speaker="Adiana" name="AdianaTheron" VO="npc_99A_MSQ_08_ToYonas_proposal_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_08_ToYonas_proposal_b_new" sceneDelaySeconds=".5" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_chuckle" priority="high" />It grants what your kind lacks - <g id="male_spreadarmsCalm" />a connection to the Earth itself.</string>
<string key="99A_MSQ_08_ToYonas_proposal_b_new" speaker="Adiana" name="AdianaTheron" VO="npc_99A_MSQ_08_ToYonas_proposal_b_new" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="3" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="p -3.8 1.5 1.5" rel_version="Quest_MSQ2_Revamp"><g id="male_compliment" bout="1.5"/>You have what you came for, so be grateful, this will <g id="male_nodunderstand" bin="1"/>strengthen your soul against the evil that seeks to claim it. <g id="male_wavehandDismissive" bin="1"/>Now, begone human.</string>
<string key="99A_MSQ_08_ToYonas_incomplete" speaker="Adiana" name="AdianaTheron" VO="npc_MSQAdiana_9902_0018_returntoyonas_InProgResponse" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="p -3.8 1.5 1.5" rel_version="Quest_MSQ2_Revamp"><g id="male_wavehandDismissive" />You have what you need, so begone from here. <g id="male_shakehead" />This is no longer a place for humans.</string>
<string key="99A_MSQ_08_ToYonas_complete_available_response_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_MSQAdiana_9902_0018_returntoyonas_AvailResponse_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_08_ToYonas_complete_available_response_b" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_handheart" />It is a relief to see you return. Though my heart trembles to harbor hope again, <g id="female_headshakeSmall" />it's too late to turn back.</string>
<string key="99A_MSQ_08_ToYonas_complete_available_response_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_MSQAdiana_9902_0018_returntoyonas_AvailResponse_b" VO_Status="Recorded" dialogue-next="@99A_MSQ_08_ToYonas_complete_available_response_prompt_next" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_handshipsconsider" />You were able to get a living seed of the Angry Earth, then?</string>
<string key="99A_MSQ_08_ToYonas_complete_available_response_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"It took a little convincing."</string>
<string key="99A_MSQ_08_ToYonas_complete_available_response_prompt_next" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_MSQAdiana_9902_0018_returntoyonas_CompleteNext" VO_Status="Recorded" dialogue-prompt="@99A_MSQ_08_ToYonas_complete_available_response_prompt" sceneDelaySeconds="1" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugnothingicando" />I'm not surprised. <g id="litearmor_shakehead" />The Angry Earth are not our allies by any stretch of the imagination. <g id="litearmor_lifthandsxs" />But you seem to have quite a knack for persuasion.</string>
<string key="99A_MSQ_08_01_GoToPOI_Fishermans" speaker="UI" rel_version="Quest_MSQ2_Revamp">Return to Yonas Alazar</string>
<string key="Yonas_01_04_Offer_CanisHaft_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_01_04_Offer_CanisHaft_a" VO_Status="Recorded" dialogue-next="@Yonas_01_04_Offer_CanisHaft_b" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_tiltheadremember" />We have but one component of our conduit. Vital though it may be, <g id="litearmor_nodunderstand" />we must now craft the Staff that will contain it.</string>
<string key="Yonas_01_04_Offer_CanisHaft_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_01_04_Offer_CanisHaft_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_youknow" />Through it, you will draw on the power of your own soul to destroy Corruption where it stands.</string>
<string key="99A_MSQ_09_GetHaft_objective_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">The Implement of a Soulwarden</string>
<string key="99A_MSQ_09_GetHaft_objective_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">In search of the haft for your Azoth Staff, Yonas indicates the existence a hidden, secret cache within the hidden interior of Canis.</string>
<string key="99A_MSQ_09_GetHaft_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"It's powered by my soul?"</string>
<string key="99A_MSQ_09_GetHaft_proposal_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_09_GetHaft_proposal_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_09_GetHaft_proposal_b" sceneDelaySeconds=".5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_nodunderstand" />Yes. The relationship between Azoth and the soul is complex, but <g id="litearmor_agree1" />it is this dynamic that gives a Soulwarden their strength.</string>
<string key="99A_MSQ_09_GetHaft_proposal_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_09_GetHaft_proposal_b" VO_Status="Recorded" dialogue-next="@99A_MSQ_09_GetHaft_proposal_prompt_next_a" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_pleadhandsopen" />When focused through an Azoth staff, it can perform many wonders.</string>
<string key="99A_MSQ_09_GetHaft_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"How do we craft this staff?"</string>
<string key="99A_MSQ_09_GetHaft_proposal_prompt_next_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_09_GetHaft_proposal_prompt_next_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_09_GetHaft_proposal_prompt_next_b" dialogue-prompt="@99A_MSQ_09_GetHaft_proposal_prompt" sceneDelaySeconds="1" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_converseright" />We will start with the haft. The trees from which they were once carved <g id="litearmor_shakehead" />no longer grow on Aeternum.</string>
<string key="99A_MSQ_09_GetHaft_proposal_prompt_next_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_09_GetHaft_proposal_prompt_next_b" VO_Status="Recorded" dialogue-next="@99A_MSQ_09_GetHaft_proposal_prompt_next2_a" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_sighrelief" />The only way is to find one of the hafts we hid away as the days darkened. <g id="litearmor_realize" />The Ancient ruins of Canis contain such a cache.</string>
<string key="99A_MSQ_09_GetHaft_proposal_prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Who were the Ancients?"</string>
<string key="99A_MSQ_09_GetHaft_proposal_prompt_next2_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_09_GetHaft_proposal_prompt_next2_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_09_GetHaft_proposal_prompt_next2_b" dialogue-prompt="@99A_MSQ_09_GetHaft_proposal_prompt2" sceneDelaySeconds="1" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugnothingicando" />I fear that is a question <g id="litearmor_shakehead" />none remain to answer.</string>
<string key="99A_MSQ_09_GetHaft_proposal_prompt_next2_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_09_GetHaft_proposal_prompt_next2_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_pleadhandsopen" />The Ancients disappeared thousands of years ago. We simply used the ruins to find sanctuary from the Corrupted. <g id="litearmor_nodunderstand" />In some cases, it worked. Let us hope Canis is one of them.</string>
<string key="99A_MSQ_09_GetHaft_incomplete" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_09_GetHaft_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_tiltheadremember" />We knew the tide was turning against us. I realize now, <g id="litearmor_agree1" />we created the caches in the hope that a day like this might arrive.</string>
<string key="99A_MSQ_09_GetHaft_complete_available_response" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_MSQYonas_9901_0012_overseaunderstone_AvailResponse" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_takeandgiveitem5s" priority="high"/>Well now, it's been an age since I laid eyes on one of these. It brings back many memories… <g id="litearmor_nodunderstand" />not all of them painful either.</string>
<string key="99A_MSQ_09_01_GoToPOI_Canis" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search for a hidden cache beneath the obelisk Canis</string>
<string key="99A_MSQ_09_01B_FindTeleporter" speaker="UI" rel_version="Quest_MSQ2_Revamp">Find the hidden entrance</string>
<string key="99A_MSQ_09_02_CrossBarrier" speaker="UI" rel_version="Quest_MSQ2_Revamp">Use the teleporter to enter Canis</string>
<string key="99A_MSQ_09_02a_LeapofFaith" speaker="UI" rel_version="Quest_MSQ2_Revamp">Leap into the unknown</string>
<string key="99A_MSQ_09_03_DescendPuzzle" speaker="UI" rel_version="Quest_MSQ2_Revamp">Descend into depths of Canis</string>
<string key="99A_MSQ_09_04_LootCache" speaker="UI" rel_version="Quest_MSQ2_Revamp">Acquire the haft for your Azoth Staff</string>
<string key="99A_MSQ_10_GetCrosspiece_objective_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Forgemaster's Legacy</string>
<string key="99A_MSQ_10_GetCrosspiece_objective_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Search the Ancient ruin of Vulcanus for the materials to craft the Crosspiece of your Azoth Staff.</string>
<string key="Yonas_01_05_Offer_Forgemaster_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_01_05_Offer_Forgemaster_a" VO_Status="Recorded" dialogue-next="@Yonas_01_05_Offer_Forgemaster_b" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_youknow" />For the next component of the Azoth staff, <g id="litearmor_nodunderstand" />you must acquire one of our consecrated crosspieces.</string>
<string key="Yonas_01_05_Offer_Forgemaster_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_01_05_Offer_Forgemaster_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_worry" priority="high" />It will be tricky, however, as there are certainly none of these <g id="female_shrugnothingicando" />just lying about in an old chest.</string>
<string key="99A_MSQ_10_GetCrosspiece_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Then where do I get one?"</string>
<string key="99A_MSQ_10_GetCrosspiece_proposal_new" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_10_GetCrosspiece_proposal_new" VO_Status="Recorded" dialogue-next="@99A_MSQ_10_GetCrosspiece_proposal_b" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">You can't. We had to melt them all down to make weapons during the last war. But, perhaps there's one left that wasn't melted down. Ezra might still have one.</string>
<string key="99A_MSQ_10_GetCrosspiece_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Why wasn't that one melted down?"</string>
<string key="99A_MSQ_10_GetCrosspiece_proposal_prompt_next_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_10_GetCrosspiece_proposal_prompt_next_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_10_GetCrosspiece_proposal_prompt_next_b" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Ezra, while a wonderful forgemaster, is too sentimental. It's possible he kept one as a reminder of his past great work.</string>
<string key="99A_MSQ_10_GetCrosspiece_proposal_prompt_next_b_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Where do I find Ezra?"</string>
<string key="99A_MSQ_10_GetCrosspiece_proposal_prompt_next_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_10_GetCrosspiece_proposal_prompt_next_b" VO_Status="Recorded" dialogue-next="@99A_MSQ_10_GetCrosspiece_incomplete" dialogue-prompt="@99A_MSQ_10_GetCrosspiece_proposal_prompt_next_b_prompt" sceneDelaySeconds=".5" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp">You'll find him to the west, in the Ancient structure that houses the forge.</string>
<string key="99A_MSQ_10_GetCrosspiece_proposal_prompt_next" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_10_GetCrosspiece_proposal_prompt_next" VO_Status="Recorded" dialogue-next="@99A_MSQ_10_GetCrosspiece_incomplete_quest" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_agree1" />Yes, you may need to be resourceful. To the west, you will find the ancient structure that houses the forge. <g id="litearmor_youknow" />It was used by the Soulwarden Order even before my time, <g id="female_shrugnothingicando" />so you may still find materials scattered throughout.</string>
<string key="99A_MSQ_10_GetCrosspiece_incomplete_quest_prompt" speaker="UI - Player Prompt">"Alright. I'll go right away."</string>
<string key="99A_MSQ_10_GetCrosspiece_incomplete_quest" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_10_GetCrosspiece_incomplete" VO_Status="Recorded" dialogue-prompt="@99A_MSQ_10_GetCrosspiece_incomplete_quest_prompt" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_handheart" />Mind you, tread lightly, young one. Such places belong to the past, <g id="litearmor_nodunderstand" />and the past has a habit of fighting back on this island.</string>
<string key="99A_MSQ_10_GetCrosspiece_incomplete" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_10_GetCrosspiece_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_handheart" />Mind you, tread lightly, young one. Such places belong to the past, <g id="litearmor_nodunderstand" />and the past has a habit of fighting back on this island.</string>
<string key="99A_MSQ_10_Enc_Bark_ForgemasterEzra_Spawn" speaker="Forgemaster Ezra" name="ForgemasterEzra" VO="npc_99A_MSQ_10_Enc_Bark_ForgemasterEzra_Spawn" VO_Type="bark_" VO_Status="Do Not Record" rel_version="Quest_MSQ2_Revamp">Fan the flames! The forge must not grow cold!</string>
<string key="99A_MSQ_10_Enc_Bark_ForgemasterEzra_Engage" speaker="Forgemaster Ezra" name="ForgemasterEzra" VO="npc_99A_MSQ_10_Enc_Bark_ForgemasterEzra_Engage" VO_Type="bark_" VO_Status="Do Not Record" rel_version="Quest_MSQ2_Revamp">My hammer will make swift work of you!</string>
<string key="99A_MSQ_10_Enc_Bark_ForgemasterEzra_MidFight" speaker="Forgemaster Ezra" name="ForgemasterEzra" VO="npc_99A_MSQ_10_Enc_Bark_ForgemasterEzra_MidFight" VO_Type="bark_" VO_Status="Do Not Record" rel_version="Quest_MSQ2_Revamp">You will be reduced to ash!</string>
<string key="99A_MSQ_10_Enc_Bark_ForgemasterEzra_Defeat" speaker="Forgemaster Ezra" name="ForgemasterEzra" VO="npc_99A_MSQ_10_Enc_Bark_ForgemasterEzra_Defeat" VO_Type="bark_" VO_Status="Do Not Record" rel_version="Quest_MSQ2_Revamp">The flame... burns... eternal...</string>
<string key="99A_MSQ_10_GetCrosspiece_complete_available_response" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_10_GetCrosspiece_complete_available_response" VO_Status="Recorded" dialogue-next="@99A_MSQ_10_GetCrosspiece_complete_available_response_next" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" dummyAnimationInfo="f playerreaction_giveAndTakeBackItem" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_takeandgiveitem5s" priority="high" />I see you managed it after all. A fine crosspiece, almost as fine as Forgemaster Ezra once made. <g id="litearmor_lifthandsxs" />Did you have any trouble?</string>
<string key="99A_MSQ_10_GetCrosspiece_complete_available_response_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Yes, Ezra attacked me."</string>
<string key="99A_MSQ_10_GetCrosspiece_complete_available_response_next" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_10_GetCrosspiece_complete_available_response_next" VO_Status="Recorded" dialogue-prompt="@99A_MSQ_10_GetCrosspiece_complete_available_response_prompt" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_think" bout="1.5"/>Ezra? It stands to reason he would remain at his forge, even after the light left him. <g id="litearmor_shakehead" />He never did let it go cold. <g id="litearmor_nodunderstand" />I am sure he would be pleased with your work.</string>
<string key="99A_MSQ_10_01_GoToPOI_EzrasForge" speaker="UI" rel_version="Quest_MSQ2_Revamp">Visit the Ancient Soulwarden forge to find a Warden's Crosspiece</string>
<string key="99A_MSQ_10_02A_GetSilver" speaker="UI" rel_version="Quest_MSQ2_Revamp">Unearth pieces of silver from the rubble</string>
<string key="99A_MSQ_10_02B_02_SuccessEvent" speaker="UI" rel_version="Quest_MSQ2_Revamp">Access the Forge within the ruins of Vulcanus</string>
<string key="99A_MSQ_10_03_DefeatEzraGetHammer" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat Forgemaster Ezra to Collect Crosspiece</string>
<string key="99A_MSQ_10_04A_CraftCrosspiece" speaker="UI" rel_version="Quest_MSQ2_Revamp">Use the Ancient Forge to craft your Crosspiece</string>
<string key="99A_MSQ_10_04B_CraftCrosspiece" speaker="UI">Return to Yonas Alazar</string>
<string key="99A_MSQ_11_ForgeStaff_objective_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">An Order Reborn</string>
<string key="99A_MSQ_11_ForgeStaff_objective_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">With the components of an ancient Soulwarden staff in hand, proceed to the forge beneath Shattered Obelisk. There, you will reignite the flame of the Soulwarden Order by bringing a new Azoth Staff into being.</string>
<string key="Yonas_01_06_Offer_ForgeStaff_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_01_06_Offer_ForgeStaff_a" VO_Status="Recorded" dialogue-next="@Yonas_01_06_Offer_ForgeStaff_b" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_concerns" priority="high" />I fear there is little time to prepare you for what approaches.</string>
<string key="Yonas_01_06_Offer_ForgeStaff_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_01_06_Offer_ForgeStaff_b" VO_Status="Recorded" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_pleadhandsopen" />While you were away, I met a traveler who spoke of Corrupted coming down from the north. <g id="litearmor_complimentplayer" />I suspect they are driven on by the same voice that plagues your mind.</string>
<string key="99A_MSQ_11_ForgeStaff_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Is she their leader?"</string>
<string key="99A_MSQ_11_ForgeStaff_proposal_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_11_ForgeStaff_proposal_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_11_ForgeStaff_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugnothingicando" />I do not know. <g id="litearmor_worry" />The traveler said the Corrupted rally around something called "The Tempest," a being they worship like a god.</string>
<string key="99A_MSQ_11_ForgeStaff_proposal_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_11_ForgeStaff_proposal_b" VO_Status="Recorded" dialogue-next="@99A_MSQ_11_ForgeStaff_proposal_prompt_next_a" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_youknow" />If it is this same being that haunts you, I fear <g id="litearmor_nodunderstand" />your soul may be in great peril.</string>
<string key="99A_MSQ_11_ForgeStaff_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"It doesn't change our course."</string>
<string key="99A_MSQ_11_ForgeStaff_proposal_prompt_next_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_MSQYonas_9901_0019_forgethestaff_CompleteNext_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_11_ForgeStaff_proposal_prompt_next_b" dialogue-prompt="@99A_MSQ_11_ForgeStaff_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_shakehead" />No, other than maybe to give us a greater sense of urgency.</string>
<string key="99A_MSQ_11_ForgeStaff_proposal_prompt_next_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_MSQYonas_9901_0019_forgethestaff_CompleteNext_b" VO_Status="Recorded" dialogue-next="@99A_MSQ_11_ForgeStaff_proposal_prompt_next_2_a" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugnothingicando" />But this is a momentous occasion - <g id="litearmor_pleadhandsopen" />you are ready to forge your Azoth Staff, and the Soulwardens will soon be born anew.</string>
<string key="99A_MSQ_11_ForgeStaff_proposal_prompt_2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"I'm ready when you are."</string>
<string key="99A_MSQ_11_ForgeStaff_proposal_prompt_next_2_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_MSQYonas_9901_0019_forgethestaff_CompleteNext2_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_11_ForgeStaff_proposal_prompt_next_2_b" dialogue-prompt="@99A_MSQ_11_ForgeStaff_proposal_prompt_2" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_shakehead" />I cannot go. You must do this alone. <g id="litearmor_youknow" />It will require the sacrifice of part of your soul.</string>
<string key="99A_MSQ_11_ForgeStaff_proposal_prompt_next_2_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_MSQYonas_9901_0019_forgethestaff_CompleteNext2_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" dummyAnimationInfo="f playerreaction_takeitem" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_itemgiveright" />Place the pieces of the staff on the Ancient Altar near the Shattered Obelisk, then brace yourself. <g id="litearmor_willcoverit" />I will be with you in spirit.</string>
<string key="99A_MSQ_11_ForgeStaff_incomplete" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_MSQYonas_9901_0019_forgethestaff_InProgResponse" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_converseright" />Find the altar near the Shattered Obelisk. <g id="litearmor_nodunderstand" />That is where the Staff-forging ritual must take place.</string>
<string key="99A_MSQ_11_02_IsabellaWhisper" speaker="The Tempest" name="Isabella" VO="whisp_99A_MSQ_11_02_IsabellaWhisper" VO_Type="whisp_" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Wood and metal can be broken. But an ideal endures, and even in small defeats, I step closer to my victory.</string>
<string key="99A_MSQ_11_ForgeStaff_complete_available_response_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_MSQYonas_9901_0019_forgethestaff_AvailResponse_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_11_ForgeStaff_complete_available_response_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_pleadhandsopen" />Welcome back. And look at you! Still as fresh as a newborn babe.</string>
<string key="99A_MSQ_11_ForgeStaff_complete_available_response_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_MSQYonas_9901_0019_forgethestaff_AvailResponse_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_think" />Most aspiring Soulwardens return looking at least a little pale. <g id="litearmor_agree1" />You must have extra soul to spare.</string>
<string key="99A_MSQ_11_01_GoToPOI_ShatteredObelisk" speaker="UI" rel_version="Quest_MSQ2_Revamp">Seek the Sacred Chamber beneath the Shattered Obelisk</string>
<string key="99A_MSQ_11_01_CraftTheStaff" speaker="UI" rel_version="Quest_MSQ2_Revamp">Construct your Azoth Staff within the Obelisk</string>
<string key="99A_MSQ_11_02_CraftTheStaff" speaker="UI" rel_version="Quest_MSQ2_Revamp">Return to Yonas Alazar</string>
<string key="99A_MSQ_12_ReturnStaff_objective_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">The Defense of Everfall</string>
<string key="99A_MSQ_12_ReturnStaff_objective_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Deliver news of hope to the people of Everfall. The staff in your hands carries with it the power to destroy Corruption at its roots.</string>
<string key="Yonas_01_07_Offer_ReturnSettlement_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_01_07_Offer_ReturnSettlement_a" VO_Status="Recorded" dialogue-next="@Yonas_01_07_Offer_ReturnSettlement_b" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_think" />I have had time to give our predicament some thought.</string>
<string key="Yonas_01_07_Offer_ReturnSettlement_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_01_07_Offer_ReturnSettlement_b" VO_Status="Recorded" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugnothingicando" />While we now possess an Azoth Staff, it is but a beginning, <g id="litearmor_youknow" />and even armed with such an implement, <g id="litearmor_shakehead" />we two are no bulwark against Corruption.</string>
<string key="99A_MSQ_12_ReturnStaff_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"We need to rally others."</string>
<string key="99A_MSQ_12_ReturnStaff_proposal_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_12_ReturnStaff_proposal_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_12_ReturnStaff_proposal_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_agree1" />I think so. Go back to Oxboro. <g id="litearmor_pleadhandsopen" />Shout from the rooftops. Bang pots and pans if you must.</string>
<string key="99A_MSQ_12_ReturnStaff_proposal_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_12_ReturnStaff_proposal_b" VO_Status="Recorded" dialogue-next="@99A_MSQ_12_ReturnStaff_proposal_c" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_realize" />Rally their men and women at arms to meet the armies coming their way. <g id="litearmor_nodunderstand" />You hold their only hope for salvation.</string>
<string key="99A_MSQ_12_ReturnStaff_proposal_c_prompt" speaker="UI - Player Prompt">"What will you do?"</string>
<string key="99A_MSQ_12_ReturnStaff_proposal_c" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_12_ReturnStaff_proposal_c" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@99A_MSQ_12_ReturnStaff_proposal_d" dialogue-prompt="@99A_MSQ_12_ReturnStaff_proposal_c_prompt" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_willcoverit" />I must make preparations. <g id="litearmor_nodunderstand" />The hardest part of becoming a Soulwarden is still ahead, my young friend.</string>
<string key="99A_MSQ_12_ReturnStaff_proposal_d" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_12_ReturnStaff_proposal_d" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_Primary"><g id="litearmor_lifthandsxs" />Rally the city against the Corrupted in the north and <g id="litearmor_gestureleft" />then meet me in the Southern ruins. <g id="litearmor_nodunderstand" />Then you can become a true Soulwarden, if you still wish it.</string>
<string key="99A_MSQ_12_ReturnStaff_incomplete_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_12_ReturnStaff_incomplete_a" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_shakehead" />The strength of men will but stall the Corrupted threat. <g id="litearmor_complimentplayer" />The staff you hold is the only way to permanently destroy the physical manifestations of Corruption.</string>
<string key="0402a_Magistrate_TaskTopic_ReturnStaff_a" speaker="Balian Clark" name="MagistrateClark" VO="npc_0402a_Magistrate_TaskTopic_ReturnStaff_a" VO_Status="Recorded" dialogue-next="@0402a_Magistrate_TaskTopic_ReturnStaff_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadarmsCalm" />I have seen you puttering about town before, and quite busily at that! <g id="male_secretiveshort" />Seeking rumors and ghosts and all manner of snooping.</string>
<string key="0402a_Magistrate_TaskTopic_ReturnStaff_b" speaker="Balian Clark" name="MagistrateClark" VO="npc_0402a_Magistrate_TaskTopic_ReturnStaff_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_crossarmsSuspicious" />Just what have you been up to, hm? A magistrate has a right to know.</string>
<string key="99A_MSQ_12_02a_Magistrate_ReturnStaff_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"I've come to fight the Corrupted."</string>
<string key="99A_MSQ_12_02a_Magistrate_ReturnStaff_Response_a" speaker="Balian Clark" name="MagistrateClark" VO="npc_99A_MSQ_12_02a_Magistrate_ReturnStaff_Response_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_12_02a_Magistrate_ReturnStaff_Response_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_shocked" />Is THAT what all this hustle and bustle was about? <g id="male_waghand03" />My friend, we are perfectly capable of mounting a defense. Our guards are the finest in Aeternum.</string>
<string key="99A_MSQ_12_02a_Magistrate_ReturnStaff_Response_b" speaker="Balian Clark" name="MagistrateClark" VO="npc_99A_MSQ_12_02a_Magistrate_ReturnStaff_Response_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugNothingicando" />Why not rest a while, perhaps leave some coin at our fine establishments?</string>
<string key="IGC_99A_EverfallHistory_Grace_01" speaker="Grace O'Malley" name="GraceOMalley" VO="IGC_99A_EverfallHistory_Grace_01" VO_Status="Recorded" rel_version="Quest_Console_Release">At last! Someone in this foppish little city I can have decent conversation with!</string>
<string key="IGC_99A_EverfallHistory_Grace_02" speaker="Grace O'Malley" name="GraceOMalley" VO="IGC_99A_EverfallHistory_Grace_02" VO_Status="Recorded" rel_version="Quest_Console_Release">C’mon over! Gab a minute with your friend, Grace!</string>
<string key="IGC_99A_EverfallHistory_Grace_03" speaker="Grace O'Malley" name="GraceOMalley" VO="IGC_99A_EverfallHistory_Grace_03" VO_Status="Recorded" rel_version="Quest_Console_Release">I’ve been poking around town, collecting gossip from all these fine lords and ladies… I might stay a while.</string>
<string key="IGC_99A_EverfallHistory_Grace_04" speaker="Grace O'Malley" name="GraceOMalley" VO="IGC_99A_EverfallHistory_Grace_04" VO_Status="Recorded" rel_version="Quest_Console_Release">There’s a lot of coin changing hands around here… Let me tell ya…</string>
<string key="IGC_99A_EverfallHistory_Sub_Grace_01" comment="IGC Subtitles" speaker="Grace O'Malley" name="GraceOMalley" VO_Type="IGC Subtitles" VO_Status="Do Not Record" rel_version="Quest_Console_Release">At last!</string>
<string key="IGC_99A_EverfallHistory_Sub_Grace_02" comment="IGC Subtitles" speaker="Grace O'Malley" name="GraceOMalley" VO_Type="IGC Subtitles" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Someone in this foppish little city I can have decent conversation with!</string>
<string key="IGC_99A_EverfallHistory_Sub_Grace_03" comment="IGC Subtitles" speaker="Grace O'Malley" name="GraceOMalley" VO_Type="IGC Subtitles" VO_Status="Do Not Record" rel_version="Quest_Console_Release">C’mon over! Gab a minute with your friend, Grace!</string>
<string key="IGC_99A_EverfallHistory_Sub_Grace_04" comment="IGC Subtitles" speaker="Grace O'Malley" name="GraceOMalley" VO_Type="IGC Subtitles" VO_Status="Do Not Record" rel_version="Quest_Console_Release">I’ve been poking around town, collecting gossip from all these fine lords and ladies…</string>
<string key="IGC_99A_EverfallHistory_Sub_Grace_05" comment="IGC Subtitles" speaker="Grace O'Malley" name="GraceOMalley" VO_Type="IGC Subtitles" VO_Status="Do Not Record" rel_version="Quest_Console_Release">I might stay a while.</string>
<string key="IGC_99A_EverfallHistory_Sub_Grace_06" comment="IGC Subtitles" speaker="Grace O'Malley" name="GraceOMalley" VO_Type="IGC Subtitles" VO_Status="Do Not Record" rel_version="Quest_Console_Release">There’s a lot of coin changing hands around here…</string>
<string key="IGC_99A_EverfallHistory_Sub_Grace_07" comment="IGC Subtitles" speaker="Grace O'Malley" name="GraceOMalley" VO_Type="IGC Subtitles" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Let me tell ya…</string>
<string key="Grace_01_02A_TaskTopic_ReturnStaff_new" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_Grace_01_02A_TaskTopic_ReturnStaff_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_alt_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugNothingicando" />So now you know what I've been up to, but what about you? <g id="male_complimentplayer" />I see that fancy new staff you're toting around. What do you plan to do with that?</string>
<string key="99A_MSQ_12_02b_Grace_ReturnStaff_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"I need allies to fight Corruption."</string>
<string key="99A_MSQ_12_02b_Grace_ReturnStaff_Response_new" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_99A_MSQ_12_02b_Grace_ReturnStaff_Response_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@99A_MSQ_12_02b_Grace_ReturnStaff_Response_b_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_alt" rel_version="Quest_MSQ2_Revamp"><g id="male_righthandNodeal" priority="high" />I fought enough red-eyed rotters on the beach. If you get in a jam,<g id="male_nodunderstand" /> I've got your back, but I'm <g id="female_headshakeSmall" />not enlisting in that crusade.</string>
<string key="99A_MSQ_12_02b_Grace_ReturnStaff_Response_b_new" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_99A_MSQ_12_02b_Grace_ReturnStaff_Response_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@99A_MSQ_12_02b_Grace_ReturnStaff_Response_next" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_alt" rel_version="Quest_MSQ2_Revamp"><g id="male_handsHipsDisapprove" />These fine folks seem to think they haven't a problem in the world beyond a shortage of herbs… <g id="female_shrugnothingicando" />you might try the Constable.</string>
<string key="99A_MSQ_12_02b_Grace_ReturnStaff_Response_next_prompt" speaker="UI - Player Prompt">"Constable Maecia?"</string>
<string key="99A_MSQ_12_02b_Grace_ReturnStaff_Response_next" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_99A_MSQ_12_02b_Grace_ReturnStaff_Response_next" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@99A_MSQ_12_02b_Grace_ReturnStaff_Response_next_prompt" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_alt" rel_version="Quest_MSQ2_Revamp"><g id="female_nodyes" />That's the one. She's a former Roman Legionnaire, <g id="female_leanforwardListenNod" />and you didn't hear it from me, but I hear her husband's gone missing. She might listen.</string>
<string key="0404a_Constable_TaskTopic_ReturnStaff_new" speaker="Avita Maecia" name="OverseerMaecia" VO="npc_0404a_Constable_TaskTopic_ReturnStaff_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_youknow" />Hello, my busy friend! The signs are good today. <g id="female_leanpointconvince" />I feel quite certain today's the day Centurion Maecia will finally return home!</string>
<string key="99A_MSQ_12_02c_Constable_ReturnStaff_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"I'm sorry. Your husband is Corrupted."</string>
<string key="99A_MSQ_12_02c_Constable_ReturnStaff_Response_new" speaker="Avita Maecia" name="OverseerMaecia" VO="npc_99A_MSQ_12_02c_Constable_ReturnStaff_Response_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@99A_MSQ_12_02c_Constable_ReturnStaff_Response_b_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_wavehandPshaw" />Corrupted? That's preposterous! <g id="male_nodunderstand" />He's battled the demon hordes more times across the centuries than I can count. <g id="female_shrugnothingicando" />Besides, I would've seen the signs.</string>
<string key="99A_MSQ_12_02c_Constable_ReturnStaff_Response_b_new" speaker="Avita Maecia" name="OverseerMaecia" VO="npc_99A_MSQ_12_02c_Constable_ReturnStaff_Response_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@99A_MSQ_12_02c_Constable_ReturnStaff_Response_next" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_thinking" />I've heard the reports, of course. Corrupted in some isolated spots in north Everfall. <g id="male_waghand03" />But they're not massing for an attack, all the signs are good.</string>
<string key="99A_MSQ_12_02c_Constable_ReturnStaff_Response_next_prompt" speaker="UI - Player Prompt">"Shouldn't we make sure?"</string>
<string key="99A_MSQ_12_02c_Constable_ReturnStaff_Response_next" speaker="Avita Maecia" name="OverseerMaecia" VO="npc_99A_MSQ_12_02c_Constable_ReturnStaff_Response_next" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@99A_MSQ_12_02c_Constable_ReturnStaff_Response_next_prompt" sceneDelaySeconds="1" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugNothingicando" />Now you sound like my husband. Always skeptical. <g id="male_nodunderstand" />He'll return soon! For now, <g id="male_pointsoutthere" />try Captain Dubois. Perhaps he can spare some soldiers for you.</string>
<string key="99A_MSQ_12_ReturnStaff_complete_available_response_a_new" speaker="Franc Dubois" name="FrancDubois" VO="npc_99A_MSQ_12_ReturnStaff_complete_available_response_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@99A_MSQ_12_ReturnStaff_complete_available_response_b_new" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_bowShallow" />A fine day to you, traveler. <g id="male_nodunderstand" />I trust your meeting with the Constable was mutually beneficial. <g id="male_converseleft" />Was there anything I can offer you to support your interests?</string>
<string key="99A_MSQ_12_ReturnStaff_complete_available_response_b_prompt_new" speaker="UI - Player Prompt">"Yes, soldiers to fight Corrupted."</string>
<string key="99A_MSQ_12_ReturnStaff_complete_available_response_b_new" speaker="Franc Dubois" name="FrancDubois" VO="npc_99A_MSQ_12_ReturnStaff_complete_available_response_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@99A_MSQ_12_ReturnStaff_complete_available_response_b_prompt_new" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_chuckle" />Ah, well, I've heard the reports, <g id="male_complimentplayer" />and I salute your courage in battling the crimson menace. That staff appears to be a formidable weapon.</string>
<string key="99A_MSQ_12_01_GoToPOI_Settlement" speaker="UI" rel_version="Quest_MSQ2_Revamp">Rally Oxboro to help fight the Corrupted</string>
<string key="99A_MSQ_12_02a_TalkToMagistrate" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Magistrate Clark</string>
<string key="99A_MSQ_12_02b_TalkToGrace" speaker="UI" rel_version="Quest_MSQ2_Revamp">Meet Grace O'Malley in the Oxboro Tavern</string>
<string key="99A_MSQ_12_02c_TalkToConstable" speaker="UI" rel_version="Quest_MSQ2_Revamp">Ask Constable Maecia to help fight the Corrupted</string>
<string key="Yonas_01_08_Comment_ReturnSettlement" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_01_08_Comment_ReturnSettlement" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_agree1" />Seeing is believing. They may not understand what you hold in your hand, <g id="litearmor_nodunderstand" />but you can teach them with your deeds.</string>
<string key="0402a_Magistrate_Comment_ReturnStaff_a" speaker="Balian Clark" name="MagistrateClark" VO="npc_0402a_Magistrate_Comment_ReturnStaff_a" VO_Status="Recorded" dialogue-next="@0402a_Magistrate_Comment_ReturnStaff_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodding" />Your pockets sound entirely too heavy. <g id="female_shrugnothingicando" />I can recommend some choice venues to leave some of it for our communal coffers.</string>
<string key="0402a_Magistrate_Comment_ReturnStaff_b" speaker="Balian Clark" name="MagistrateClark" VO="npc_0402a_Magistrate_Comment_ReturnStaff_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_explain" />A settlement this grand does not pay for itself!</string>
<string key="0404a_Constable_Comment_ReturnStaff_new" speaker="Avita Maecia" name="OverseerMaecia" VO="npc_0404a_Constable_Comment_ReturnStaff_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_worry" priority="high" />I don't understand what's taking Centurion Maecia so long! <g id="female_shrugnothingicando" />The signs have promised his return almost every day!</string>
<string key="Grace_01_02_Comment_ReturnStaff_a" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_Grace_01_02_Comment_ReturnStaff_a" VO_Status="Recorded" dialogue-next="@Grace_01_02_Comment_ReturnStaff_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_handsHipsDisapprove" />You're a real puzzle, you know? Delving into ruins and danger <g id="male_leanforwardInspect" />to rescue a town that can't be bothered to rescue itself.</string>
<string key="Grace_01_02_Comment_ReturnStaff_b" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_Grace_01_02_Comment_ReturnStaff_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodyes" />Some day I'd like to know just what's <g id="female_taptemple" />knocking about in that head of yours.</string>
<string key="99A_MSQ_13_UseStaff_objective_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">The Invasion of Everfall</string>
<string key="99A_MSQ_13_UseStaff_objective_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Though the townsfolk of Everfall refuse to help themselves, you have the means to protect them. Guard Captain Franc Dubois offers moral support for your quest to battle the Corrupted in Northern Everfall. He simply asks you to keep an eye out for Herbalist Howe during your travels.</string>
<string key="GuardCaptain_05_Offer_UseStaff_new" speaker="Franc Dubois" name="FrancDubois" VO="npc_GuardCaptain_05_Offer_UseStaff_new" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="7" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_apologize" />Unfortunately, I cannot send soldiers to join you on your mission. <g id="female_nodshrugokay" />Every available guardsman is deployed now in an effort to combat the current crisis.</string>
<string key="99A_MSQ_13_UseStaff_start_prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"What crisis is that?"</string>
<string key="99A_MSQ_13_UseStaff_proposal_new" speaker="Franc Dubois" name="FrancDubois" VO="npc_99A_MSQ_13_UseStaff_proposal_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@99A_MSQ_13_UseStaff_proposal_b_new" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_shocked" />Why, you haven't heard? Impossible! There's a devastating shortage of herbs! <g id="female_explains" />Many of our wealthiest citizens depend on such herbs for happiness and health.</string>
<string key="99A_MSQ_13_UseStaff_proposal_b_new" speaker="Franc Dubois" name="FrancDubois" VO="npc_99A_MSQ_13_UseStaff_proposal_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@99A_MSQ_13_UseStaff_proposal_c_new" sceneDelaySeconds="7" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_willcoverit" />The herbalist who normally caters to our city is named Howe, <g id="female_shrugnothingicando" />but he hasn't made an appearance in months. We've sent search parties.</string>
<string key="99A_MSQ_13_UseStaff_proposal_c_prompt_new" speaker="UI - Player Prompt">"Is that really a crisis?"</string>
<string key="99A_MSQ_13_UseStaff_proposal_c_new" speaker="Franc Dubois" name="FrancDubois" VO="npc_99A_MSQ_13_UseStaff_proposal_c_new" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@99A_MSQ_13_UseStaff_proposal_c_prompt_new" sceneDelaySeconds="1" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodyes" />For Oxboro, it is a crisis of the highest order. So by all means, <g id="male_willcoverit" />your campaign gets my full moral support, but <g id="female_shrugnothingicando" />do look out for Howe. <g id="g_male_headnodyes" />Good luck!</string>
<string key="99A_MSQ_13_UseStaff_incomplete_new" speaker="Franc Dubois" name="FrancDubois" VO_Status="Deprecated" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_leanpointconvince" />I hope you have great success in battling the Corrupted. And more importantly, finding our friendly Herbalist, wherever he may be.</string>
<string key="99A_MSQ_13_01A_IsabellaWhisper" speaker="The Tempest" name="Isabella" VO="whisp_99A_MSQ_13_01A_IsabellaWhisper" VO_Type="whisp_" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">The destiny of this island is already decided. Do you not see it? The weak shall succumb and the strong shall prevail.</string>
<string key="99A_MSQ_13_01A_IsabellaWhisper_Sub_01" speaker="The Tempest" VO_Status="Do Not Record" rel_version="Quest_MSQ2_Revamp">The destiny of this island is already decided. Do you not see it?</string>
<string key="99A_MSQ_13_01A_IsabellaWhisper_Sub_02" speaker="The Tempest" VO_Status="Do Not Record" rel_version="Quest_MSQ2_Revamp">The weak shall succumb and the strong shall prevail.</string>
<string key="99A_MSQ_13_03_IsabellaWhisper" speaker="The Tempest" name="Isabella" VO="whisp_99A_MSQ_13_03_IsabellaWhisper" VO_Type="whisp_" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">You raise your fist against the crimson storm, but it is a force of nature and destiny. Join the Tempest, and be the storm.</string>
<string key="99A_MSQ_13_03_IsabellaWhisper_Sub_01" speaker="The Tempest" VO_Status="Do Not Record" rel_version="Quest_MSQ2_Revamp">You raise your fist against the crimson storm, but it is a force of nature and destiny.</string>
<string key="99A_MSQ_13_03_IsabellaWhisper_Sub_02" speaker="The Tempest" VO_Status="Do Not Record" rel_version="Quest_MSQ2_Revamp">Join the Tempest, and be the storm.</string>
<string key="99A_MSQ_HaplessHowe_Greet_00" speaker="Hapless Howe" name="HerbalistHowe" VO="npc_99A_MSQ_HaplessHowe_Greet_00" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary"><g id="male_darnit" priority=""high" />Will you look at my cart?! As if I haven't had enough trouble already this year! <g id="male_handsHipsDisapprove" />It's not fair! It's not fair, I tell you!</string>
<string key="99A_MSQ_HaplessHowe_Greet_01" speaker="Hapless Howe" name="HerbalistHowe" VO="npc_99A_MSQ_HaplessHowe_Greet_01" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@99A_MSQ_HaplessHowe_Greet_01b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary"><g id="male_pleadhandsopen" />Do you see this? Or are you going to just walk on by like everyone else? <g id="female_nodyes" />These roads are supposed to be safe!</string>
<string key="99A_MSQ_HaplessHowe_Greet_01b" speaker="Hapless Howe" name="HerbalistHowe" VO="npc_99A_MSQ_HaplessHowe_Greet_01b" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_COW_WID_2SHT_OTS_Primary_reverse"><g id="female_handsonhipsShakehead" priority="high" bout="1.5"/> What dark times these must be for people to just turn away from a poor, <g id="male_willcoverit" bin="1"/>innocent merchant who's been waylaid by rabid wolves…</string>
<string key="99A_MSQ_13_HaplessHowe_Talkto_prompt" speaker="UI - Player Prompt">"You need your things back?"</string>
<string key="99A_MSQ_13_HaplessHowe_Talkto" speaker="Hapless Howe" name="HerbalistHowe" VO="npc_99A_MSQ_13_HaplessHowe_Talkto" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@99A_MSQ_13_HaplessHowe_Talkto_b" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary"><g id="female_waveoffDisdain" bout="1.5"/>Naw, the wolves were vicious and slobbery, but they didn't get any of the good stuff. <g id="female_shrugnothingicando" />I just need someone to help right my cart!</string>
<string key="99A_MSQ_13_HaplessHowe_Talkto_b" speaker="Hapless Howe" name="HerbalistHowe" VO="npc_99A_MSQ_13_HaplessHowe_Talkto_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@99A_MSQ_13_HaplessHowe_Talkto_next" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary_reverse"><g id="female_whattheheck" priority="high" />Do I look like a lumberjack or some muscle-bound warrior who can lift a heavy weight with their pinky finger? <g id="male_willcoverit" bin="1"/>I need help here.</string>
<string key="99A_MSQ_13_HaplessHowe_Talkto_next_prompt" speaker="UI - Player Prompt">"I can right your cart! Standby!"</string>
<string key="99A_MSQ_13_HaplessHowe_Talkto_next" speaker="Hapless Howe" name="HerbalistHowe" VO="npc_99A_MSQ_13_HaplessHowe_Talkto_next" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@99A_MSQ_13_HaplessHowe_Talkto_next_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary"><g id="female_sighrelief" />Finally, someone with a heart! <g id="male_secretiveshort" />Help me out here and I'll see you richly rewarded in Oxboro. <g id="female_nodyes" />I've got friends there in high places, I do.</string>
<string key="99A_MSQ_HaplessHowe_Greet_02" speaker="Hapless Howe" name="HerbalistHowe" VO="npc_99A_MSQ_HaplessHowe_Greet_02" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary"><g id="male_handheart" />You have a heart of gold, good traveler. <g id="female_shrugnothingicando" />I would stay and chat, but <g id="female_leanpointconvince" />I am urgently needed elsewhere, and Howe always provides!</string>
<string key="99A_MSQ_HaplessHowe_Greet_03" speaker="Hapless Howe" name="HerbalistHowe" VO="npc_99A_MSQ_HaplessHowe_Greet_03" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary"><g id="male_quidproquo" />Oh, rotted turnips! I meant to save some herbs for you, but these fine people had the greater need... <g id="female_nodyes" /> and the coin. Now, time to get my new cart!</string>
<string key="IGC_99A_HeroOfEverfall_MaleTownie_01" speaker="Male Townie" name="MaleTownie" VO="IGC_99A_HeroOfEverfall_MaleTownie_01" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Is it…? Yes, it is! We are saved!</string>
<string key="IGC_99A_HeroOfEverfall_FemaleTownie_02" speaker="Female Townie" name="FemaleTownie" VO="IGC_99A_HeroOfEverfall_FemaleTownie_02" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">I can't believe it - Oxboro survives its greatest threat yet…</string>
<string key="IGC_99A_HeroOfEverfall_MaleTownieB_03" speaker="Male Townie B" name="MaleTownieB" VO="IGC_99A_HeroOfEverfall_MaleTownieB_03" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Herbs and Spices for everyone! Hero Howe to the Rescue!</string>
<string key="IGC_99A_HeroOfEverfall_Grace_05" speaker="Grace O'Malley" name="GraceOMalley" VO="IGC_99A_HeroOfEverfall_Grace_05" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">I told ya these people are somethin' else... got their heads in the clouds.</string>
<string key="IGC_99A_HeroOfEverfall_Grace_06" speaker="Grace O'Malley" name="GraceOMalley" VO="IGC_99A_HeroOfEverfall_Grace_06" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">I've never met an herbalist as popular as yer Mr. Howe... but maybe they weren't pickin' the right herbs.</string>
<string key="IGC_99A_HeroOfEverfall_Sub_MaleTownie_01" comment="IGC Subtitles" speaker="Crowd" name="Crowd" VO_Type="IGC Subtitles" VO_Status="Do Not Record" rel_version="Quest_Console_Release">[Cheering]</string>
<string key="IGC_99A_HeroOfEverfall_Sub_Grace_02" comment="IGC Subtitles" speaker="Grace O'Malley" name="GraceOMalley" VO_Type="IGC Subtitles" VO_Status="Do Not Record" rel_version="Quest_Console_Release">I told ya these people are somethin' else...</string>
<string key="IGC_99A_HeroOfEverfall_Sub_Grace_03" comment="IGC Subtitles" speaker="Grace O'Malley" name="GraceOMalley" VO_Type="IGC Subtitles" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Got their heads in the clouds.</string>
<string key="IGC_99A_HeroOfEverfall_Sub_Grace_04" comment="IGC Subtitles" speaker="Grace O'Malley" name="GraceOMalley" VO_Type="IGC Subtitles" VO_Status="Do Not Record" rel_version="Quest_Console_Release">I've never met an herbalist as popular as yer Mr. Howe...</string>
<string key="IGC_99A_HeroOfEverfall_Sub_Grace_05" comment="IGC Subtitles" speaker="Grace O'Malley" name="GraceOMalley" VO_Type="IGC Subtitles" VO_Status="Do Not Record" rel_version="Quest_Console_Release">but maybe they weren't pickin' the right herbs.</string>
<string key="Grace_01_04_Comment_UseStaff_new" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_Grace_01_04_Comment_UseStaff_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_alt" rel_version="Quest_MSQ2_Revamp"><g id="female_leanpointconvince" />You and I know the truth, don't we? Herbalist Howe may get all the glory, <g id="male_compliment" />but you're the one who did the work. You're the real hero.</string>
<string key="Grace_01_04_Comment_UseStaff_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"I don't seek applause."</string>
<string key="Grace_01_04_Comment_UseStaff_Talkto" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_Grace_01_04_Comment_UseStaff_Talkto" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_alt" rel_version="Quest_MSQ2_Revamp"><g id="female_waveoffDisdain" />Nah, you'd be a fool if you did! Flying your flag everywhere is just an invitation for trouble. <g id="male_complimentplayer" />You and the old codger are more my sort of people.</string>
<string key="99A_MSQ_13_UseStaff_complete_available_response_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_13_UseStaff_complete_available_response_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_13_UseStaff_complete_available_response_b" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_handsHipsConsider" priority="high" />The staff has done its work- I can taste it in the air. <g id="female_nodyes" /> Consecrated ground will repel the Corrupted for a time.</string>
<string key="99A_MSQ_13_UseStaff_complete_available_response_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_13_UseStaff_complete_available_response_b" VO_Status="Recorded" dialogue-next="@99A_MSQ_13_UseStaff_complete_available_response_next_a" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_thinking" />I'd say you were born to be a Soulwarden, if that weren't such a tragic notion.</string>
<string key="99A_MSQ_13_UseStaff_complete_available_response_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"You can taste Corruption?"</string>
<string key="99A_MSQ_13_UseStaff_complete_available_response_next_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_MSQYonas_9901_0020_healtherift_CompleteNext2_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_13_UseStaff_complete_available_response_next_b" dialogue-prompt="@99A_MSQ_13_UseStaff_complete_available_response_prompt" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodding" />Oh yes, a side effect of the process. Like it or not, you'll be able to taste Corruption soon, too.</string>
<string key="99A_MSQ_13_UseStaff_complete_available_response_next_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_MSQYonas_9901_0020_healtherift_CompleteNext2_b" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_secretiveshort" />Like a rotten tooth, sweet with decay, followed by an aftertaste of blood. <g id="female_shrugnothingicando" />It quite ruins dessert, I'm afraid.</string>
<string key="99A_MSQ_13_01_GoToHowe" speaker="UI" rel_version="Quest_MSQ2_Revamp">Repel the Corrupted in north Everfall\n(Look for Hapless Howe too)</string>
<string key="99A_MSQ_13_01_TalkToHowe" speaker="UI">Talk to Hapless Howe</string>
<string key="99A_MSQ_13_01_FixCart" speaker="UI" rel_version="Quest_Console_Release">Fix Hapless Howe's Cart</string>
<string key="99A_MSQ_13_01_GoToPOI_Kelleher" speaker="UI" rel_version="Quest_MSQ2_Revamp">Repel the Corrupted in north Everfall</string>
<string key="99A_MSQ_13_02A_KillCorrupted" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat Corrupted Invaders</string>
<string key="99A_MSQ_13_02B_DestroyCorruption_Small" speaker="UI" rel_version="Quest_MSQ2_Revamp">Use your Azoth Staff to destroy Corrupted Growths</string>
<string key="99A_MSQ_13_03_EnterTopArea" speaker="UI" rel_version="Quest_MSQ2_Revamp">Find the Corrupted Invaders' source of power</string>
<string key="99A_MSQ_13_03A_KillNamed" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat {targetName}</string>
<string key="99A_MSQ_13_03B_DestroyCorruption_Large" speaker="UI" rel_version="Quest_MSQ2_Revamp">Use your Azoth Staff to clear Colossal Corruption</string>
<string key="99A_MSQ_13_05A_cinematicTrigger" speaker="UI" rel_version="Quest_MSQ2_Revamp">Return to Oxboro with news of your victory</string>
<string key="99A_MSQ_13_06A_TalktoMaecia" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Avita Maecia</string>
<string key="99A_MSQ_13_06B_TalktoGrace" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Grace O'Malley</string>
<string key="0404a_Constable_Comment_UseStaff_a" speaker="Avita Maecia" name="OverseerMaecia" VO="npc_0404a_Constable_Comment_UseStaff_a" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_applause" />Howe made it back! And with all his goods intact. <g id="female_nodyes" />This is marvelous! One less thing to worry about!</string>
<string key="0404a_Constable_Comment_UseStaff_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"What about the Corruption?"</string>
<string key="0404a_Constable_Comment_UseStaff_b" speaker="Avita Maecia" name="OverseerMaecia" VO="npc_0404a_Constable_Comment_UseStaff_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_waveoffDisdain" />I feel confident this will sort itself out. Howe's return is such an auspicious occasion. <g id="female_sighrelief" />I must believe that Centurion Maecia will return very soon now.</string>
<string key="0402a_Magistrate_Comment_UseStaff_a" speaker="Balian Clark" name="MagistrateClark" VO="npc_0402a_Magistrate_Comment_UseStaff_a" VO_Status="Recorded" dialogue-next="@0402a_Magistrate_Comment_UseStaff_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="g_male_spreadarms001" />You return! I think you will be delighted to learn that our little problem with the Corrupted appears to have taken care of itself.</string>
<string key="0402a_Magistrate_Comment_UseStaff_b" speaker="Balian Clark" name="MagistrateClark" VO="npc_0402a_Magistrate_Comment_UseStaff_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadarmsCalm" /> All's well that ends well.</string>
<string key="GuardCaptain_06_Comment_UseStaff_a" speaker="Franc Dubois" name="FrancDubois" VO="npc_GuardCaptain_06_Comment_UseStaff_a" VO_Status="Recorded" dialogue-next="@GuardCaptain_06_Comment_UseStaff_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_shakehead" /> I would not have believed it, if it had not happened so soon after your departure.</string>
<string key="GuardCaptain_06_Comment_UseStaff_b" speaker="Franc Dubois" name="FrancDubois" VO="npc_GuardCaptain_06_Comment_UseStaff_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_secretiveshort" />We have new cause for hope in you, my friend, and I am now spreading the word.</string>
<string key="Yonas_02_00_INIT_new" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_02_00_INIT_a" VO_Status="Recorded" dialogue-next="@Yonas_02_00_INIT_b" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_SPRO" rel_version="Quest_MSQ2_Revamp"><g id="female_gestureAroundRoom" priority="high" />These ruins are among the most elaborate in all Aeternum. <g id="male_nodunderstand" />There is much here that is sacred, and much that is very dangerous, too.</string>
<string key="99A_MSQ_14_HeartgemGroup_objective_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Destiny Unearthed</string>
<string key="99A_MSQ_14_HeartgemGroup_objective_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Acquire a Heartgem, meant to shield your soul against the effects of Corruption. Search southern Everfall for rare reagents needed to create a new Heartgem.</string>
<string key="99A_MSQ_14_HeartgemSolo_objective_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Forge Your Own Destiny</string>
<string key="99A_MSQ_14_HeartgemSolo_objective_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Search southern Everfall for rare reagents needed to create a new Heartgem.</string>
<string key="Yonas_01_09_Offer_Heartgem_new" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_01_09_Offer_Heartgem_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_SPRO" rel_version="Quest_MSQ2_Revamp"><g id="male_complimentplayer" />Your success with the staff you forged proves your readiness. <g id="male_spreadarms001" />It is now time for you to face this final step <g id="male_nodunderstand" />to becoming a true Soulwarden.</string>
<string key="99A_MSQ_14_HeartgemGroup_start_prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"What must I do?"</string>
<string key="99A_MSQ_14_HeartgemGroup_proposal_new" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_14_HeartgemGroup_proposal_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@99A_MSQ_14_HeartgemGroup_proposal_next" sceneDelaySeconds="2" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_compliment" />You must acquire a Heartgem - your defense against Corruption - a vessel you'll use to <g id="male_handheart" />encase your soul and protect it, a cold vault within your chest.</string>
<string key="99A_MSQ_14_HeartgemGroup_proposal_next_prompt" speaker="UI - Player Prompt">"Within my chest?"</string>
<string key="99A_MSQ_14_HeartgemGroup_proposal_next" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_14_HeartgemGroup_proposal_next" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@99A_MSQ_14_HeartgemGroup_proposal_next2" dialogue-prompt="@99A_MSQ_14_HeartgemGroup_proposal_next_prompt" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_nodunderstand" />Yes, <g id="female_waveoffDisdain" />but do not get hung up on details, there will be a time to discuss such things. <g id="male_nodunderstand" />For now, you must simply acquire the gem.</string>
<string key="99A_MSQ_14_HeartgemGroup_proposal_next2" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_14_HeartgemGroup_proposal_next2" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@99A_MSQ_14_HeartgemGroup_proposal_next3" sceneDelaySeconds="6" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_gestureAroundRoom" priority="high" />Look here, these Ancient Guardians were once human, proud warriors. In a war now lost to time, <g id="male_nodunderstand" />they sacrificed in ways much like the Soulwardens.</string>
<string key="99A_MSQ_14_HeartgemGroup_proposal_next3_prompt" speaker="UI - Player Prompt">"So they have Heartgems?"</string>
<string key="99A_MSQ_14_HeartgemGroup_proposal_next3" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_14_HeartgemGroup_proposal_next3" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@99A_MSQ_14_HeartgemGroup_proposal_next3_prompt" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_headshakeSmall" /> No, but the elements for creating a Heartgem, they do. <g id="female_shrugnothingicando" />This will be no easy task, but <g id="male_compliment" />I believe in you. I will wait here.</string>
<string key="99A_MSQ_14_HeartgemGroup_incomplete_new" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_14_HeartgemGroup_incomplete_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadarmscalm" />Just as the Azoth Staff is the extension of the Soulwarden's strength, <g id="male_willcoverit" />the Heartgem is the source of the Soulwarden's defenses.</string>
<string key="99A_MSQ_14_HeartgemGroup_complete_available_response" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_MSQYonas_9901_0021_destinyunearthed_AvailResponse" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_CUP_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_takeAndGiveItem8s" priority="high"/>Look at that - an empty Heartgem. Almost brings a tear to my eye. Take a good look, because this thing is going to <g id="male_nodunderstand" />become part of you forever.</string>
<string key="99A_MSQ_14a_01_container_partial_SoloQuest" speaker="UI" rel_version="Quest_MSQ2_Revamp">To acquire a Heartgem:</string>
<string key="99A_MSQ_14a_01a_01_Task_TalktoYonas" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Yonas for Options [Solo]</string>
<string key="99A_MSQ_14a_01a_03_Task_CompleteSoloQuest" speaker="UI" rel_version="Quest_MSQ2_Revamp">Complete Quest: Forge Your Own Destiny [Solo]</string>
<string key="99A_MSQ_14a_02_container_partial_Expedition" speaker="UI" rel_version="Quest_MSQ2_Revamp">OR:</string>
<string key="99A_MSQ_14b_02a_02a_GoTo_AmrineEntrance" speaker="UI" rel_version="Quest_MSQ2_Revamp">Delve into Amrine Excavation [Group]</string>
<string key="99A_MSQ_14a_02a_02b_GoTo_EnterDungeon" speaker="UI" rel_version="Quest_MSQ2_Revamp">Enter the Amrine Excavation</string>
<string key="99A_MSQ_14a_02a_03_InvestigateAncientWritings" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search the Amrine Excavation for a Heartgem</string>
<string key="99A_MSQ_14b_02_01a_01_GoToPOI_AncientBridge" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search for the Heart of a Guardian in the ruins</string>
<string key="99A_MSQ_14b_02_01a_02_Task_KillToken" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat Ancient Guardians to collect the Heart of a Guardian</string>
<string key="99A_MSQ_14b_02_01b_01_GoToPOI_IceCave" speaker="UI" rel_version="Quest_MSQ2_Revamp">Search for Icebound Gemstone in the Caves</string>
<string key="99A_MSQ_14b_02_01b_02_GatherItem" speaker="UI" rel_version="Quest_MSQ2_Revamp">Use your Azoth Staff to collect the Icebound Gemstone</string>
<string key="99A_MSQ_14b_02_01c_01_GoToPOI_ShatteredObelisk" speaker="UI" rel_version="Quest_MSQ2_Revamp">Collect Azoth Dust from Guardians at the Shattered Obelisk</string>
<string key="99A_MSQ_14b_02_01c_02_Task_KillToken" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat Ancient Guardians to collect Azoth Dust</string>
<string key="99A_MSQ_14b_02_03a_CraftHeartgem" speaker="UI" rel_version="Quest_MSQ2_Revamp">Construct your Heartgem in the Azoth Font</string>
<string key="99A_MSQ_15_Ritual_objective_title" speaker="UI" rel_version="Quest_MSQ2_Revamp">The Ritual</string>
<string key="99A_MSQ_15_Ritual_objective_desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Complete the ritual deep in Amrine Temple to conquer death and become a Soulwarden in full.</string>
<string key="Yonas_02_01_Offer_Ritual_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_9901_12_MSQ_Yonas_DefaultDialog_a" VO_Status="Recorded" dialogue-next="@Yonas_02_01_Offer_Ritual_b" cutsceneCameraPresetId="NSL_MNP_CUP_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadarmscalm" />A Soulwarden's power comes from creating distance in your soul, <g id="female_explains" />like a firebreak in the forest.</string>
<string key="Yonas_02_01_Offer_Ritual_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_9901_12_MSQ_Yonas_DefaultDialog_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSL_MNP_CUP_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_handheart" />The Heartgem provides that barrier, inuring your soul against Corruption.</string>
<string key="99A_MSQ_15_Ritual_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"So I'll be immune to Corruption?"</string>
<string key="99A_MSQ_15_Ritual_proposal_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_MSQYonas_9901_0022_theritual_ProposalResponse_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_15_Ritual_proposal_b" sceneDelaySeconds="2" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_shakehead" />Not entirely. You can still fall to temptation or rage, <g id="male_nodunderstand" />but it offers protection, a buffer.</string>
<string key="99A_MSQ_15_Ritual_proposal_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_MSQYonas_9901_0022_theritual_ProposalResponse_b" VO_Status="Recorded" dialogue-next="@99A_MSQ_15_Ritual_proposal_prompt_next_a" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugNothingicando" />Sadly, it also buffers against the taste of food, the warmth of sunlight... the love of another. <g id="male_crossarmsdoubt" />Are you sure you're ready?</string>
<string key="99A_MSQ_15_Ritual_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Yes. What do I have to do?"</string>
<string key="99A_MSQ_15_Ritual_proposal_prompt_next_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_MSQYonas_9901_0022_theritual_CompleteNext_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_15_Ritual_proposal_prompt_next_b_new" dialogue-prompt="@99A_MSQ_15_Ritual_proposal_prompt" sceneDelaySeconds="5" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_chuckle" priority="high" />Oh, that part is simple - easier than it was, at least. <g id="female_shrugnothingicando" />You just have to... die.</string>
<string key="99A_MSQ_15_Ritual_proposal_prompt_next_b_prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Sorry, did you say I have to die?"</string>
<string key="99A_MSQ_15_Ritual_proposal_prompt_next_b_new" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_15_Ritual_proposal_prompt_next_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@99A_MSQ_15_Ritual_proposal_prompt_next_b_prompt_new" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugNothingicando" />That is the easy part. First, <g id="male_compliment" />you must enter the Heartforge and face its guardian. Then we will complete the ritual. <g id="male_nodunderstand" />Trust me now, and go.</string>
<string key="99A_MSQ_15_Ritual_incomplete" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_MSQYonas_9901_0022_theritual_InProgResponse" VO_Status="Recorded" sceneDelaySeconds="2" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_SPRO" rel_version="Quest_MSQ2_Revamp">Don't worry too much about the ritual. <g id="female_shrugnothingicando" />You know you're going to die, so it can't be any worse, can it? <g id="male_realize" />In all honesty, it probably can, but let's pretend.</string>
<string key="99A_MSQ_Enc_Bark_HeartforgeGuardian_Awaken" speaker="Heartforge Guardian" name="HeartforgeGuardian" VO="npc_99A_MSQ_Enc_Bark_HeartforgeGuardian_Awaken" VO_Type="bark_" VO_Status="Do Not Record" rel_version="Quest_MSQ2_Revamp">You tread on sacred ground. Begone.</string>
<string key="99A_MSQ_Enc_Bark_HeartforgeGuardian_Engage" speaker="Heartforge Guardian" name="HeartforgeGuardian" VO="npc_99A_MSQ_Enc_Bark_HeartforgeGuardian_Engage" VO_Type="bark_" VO_Status="Do Not Record" rel_version="Quest_MSQ2_Revamp">Turn back now. Only death awaits you here.</string>
<string key="99A_MSQ_Enc_Bark_HeartforgeGuardian_Defeat" speaker="Heartforge Guardian" name="HeartforgeGuardian" VO="npc_99A_MSQ_Enc_Bark_HeartforgeGuardian_Defeat" VO_Type="bark_" VO_Status="Do Not Record" rel_version="Quest_MSQ2_Revamp">We see your strength. Approach the Forge and embrace your destiny.</string>
<string key="IGC_99A_TheRitual_Yonas_01" speaker="Yonas Alazar" name="YonasAlazar" VO="IGC_99A_TheRitual_Yonas_01" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">For this to work, you must surrender… without reservation.</string>
<string key="IGC_99A_TheRitual_Yonas_02" speaker="Yonas Alazar" name="YonasAlazar" VO="IGC_99A_TheRitual_Yonas_02" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Be still.</string>
<string key="IGC_99A_TheRitual_Yonas_03" speaker="Yonas Alazar" name="YonasAlazar" VO="IGC_99A_TheRitual_Yonas_03" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">The ritual is complete.</string>
<string key="IGC_99A_TheRitual_Yonas_04" speaker="Yonas Alazar" name="YonasAlazar" VO="IGC_99A_TheRitual_Yonas_04" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">For better or worse, you are now a true Soulwarden.</string>
<string key="IGC_99A_TheRitual_Sub_Yonas_01" comment="IGC Subtitles" speaker="Yonas Alazar" name="YonasAlazar" VO_Type="IGC Subtitles" VO_Status="Do Not Record" rel_version="Quest_Console_Release">For this to work, you must surrender…</string>
<string key="IGC_99A_TheRitual_Sub_Yonas_02" comment="IGC Subtitles" speaker="Yonas Alazar" name="YonasAlazar" VO_Type="IGC Subtitles" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Without reservation.</string>
<string key="IGC_99A_TheRitual_Sub_Yonas_03" comment="IGC Subtitles" speaker="Yonas Alazar" name="YonasAlazar" VO_Type="IGC Subtitles" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Be still.</string>
<string key="IGC_99A_TheRitual_Sub_Yonas_04" comment="IGC Subtitles" speaker="Yonas Alazar" name="YonasAlazar" VO_Type="IGC Subtitles" VO_Status="Do Not Record" rel_version="Quest_Console_Release">The ritual is complete.</string>
<string key="IGC_99A_TheRitual_Sub_Yonas_05" comment="IGC Subtitles" speaker="Yonas Alazar" name="YonasAlazar" VO_Type="IGC Subtitles" VO_Status="Do Not Record" rel_version="Quest_Console_Release">For better or worse…</string>
<string key="IGC_99A_TheRitual_Sub_Yonas_06" comment="IGC Subtitles" speaker="Yonas Alazar" name="YonasAlazar" VO_Type="IGC Subtitles" VO_Status="Do Not Record" rel_version="Quest_Console_Release">You are now a true Soulwarden.</string>
<string key="99A_MSQ_15_03_IsabellaWhisper" speaker="The Tempest" name="Isabella" VO="whisp_99A_MSQ_15_03_IsabellaWhisper" VO_Type="whisp_" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Our bond will not be so easily severed. You have shielded your heart, but not your mind. Your mind will guide you to me.</string>
<string key="99A_MSQ_15_Ritual_complete_available_response_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_15_Ritual_complete_available_response_a" VO_Status="Recorded" dialogue-next="@99A_MSQ_15_Ritual_complete_available_response_b" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_bowDeepHandsfolded" priority="high" bout="1.5"/>Welcome back, Soulwarden. You are now part of a legacy <g id="female_nodyes" />that goes back beyond the reach of history.</string>
<string key="99A_MSQ_15_Ritual_complete_available_response_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_15_Ritual_complete_available_response_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_complimentplayer" />You have done more than surrender a life, <g id="male_handheart" />you have surrendered your own soul.<g id="male_bowshallow" priority="high" /> I salute your sacrifice.</string>
<string key="99A_MSQ_15_01A_GoToPOI_AmrineOutdoor" speaker="UI" rel_version="Quest_MSQ2_Revamp">Seek out the ritual site within Amrine Temple</string>
<string key="99A_MSQ_15_01B_PassBarrier" speaker="UI" rel_version="Quest_MSQ2_Revamp">Pass through the Soulwarden Seal</string>
<string key="99A_MSQ_15_01C_KillNamed" speaker="UI" rel_version="Quest_MSQ2_Revamp">Defeat the Heartforge Guardian</string>
<string key="99A_MSQ_15_02B_Interact_Altar" speaker="UI" rel_version="Quest_MSQ2_Revamp">Complete the Ritual</string>
<string key="99A_MSQ_15_01B_PassBarrier_Leave" speaker="UI" rel_version="Quest_MSQ2_Revamp">Leave through the Soulwarden Seal</string>
<string key="99A_Faction_Vector_objective_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">The Three Way War</string>
<string key="99A_Faction_Vector_objective_desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Neutrality is a dangerous prospect in these times. Seek out and speak to representatives from each of the warring factions to inform your choice of allegiance.</string>
<string key="GuardCaptain_02A_Offer_FactionVector_a" speaker="Franc Dubois" name="FrancDubois" VO="npc_99A_MSQ_02_02d_Captain_Response_a" VO_Status="Recorded" dialogue-next="@GuardCaptain_02A_Offer_FactionVector_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Ah, the old man Yonas, right? Yes, he passes through often, always raving about Corruption.</string>
<string key="GuardCaptain_02A_Offer_FactionVector_b" speaker="Franc Dubois" name="FrancDubois" VO="npc_99A_MSQ_02_02d_Captain_Response_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">He lives outside the walls, in a cabin to the east. Be careful if you're headed that way, or at least don't say I didn't warn you.</string>
<string key="99A_Faction_Vector_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"I will be careful."</string>
<string key="99A_Faction_Vector_proposal_a" speaker="Franc Dubois" name="FrancDubois" VO="npc_GuardCaptain_02A_Offer_FactionVector_a" VO_Status="Recorded" dialogue-next="@99A_Faction_Vector_proposal_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Hold a moment. You look like someone who's handy with a weapon.</string>
<string key="99A_Faction_Vector_proposal_b" speaker="Franc Dubois" name="FrancDubois" VO="npc_GuardCaptain_02A_Offer_FactionVector_b" VO_Status="Recorded" dialogue-next="@99A_Faction_Vector_proposal_next_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I keep an eye out for such talents. If your allegiance hasn't already been claimed, there are those who'd like to change that.</string>
<string key="99A_Faction_Vector_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Allegiance to whom?"</string>
<string key="99A_Faction_Vector_proposal_next_a" speaker="Franc Dubois" name="FrancDubois" VO="npc_99A_Faction_Vector_proposal_a" VO_Status="Recorded" dialogue-next="@99A_Faction_Vector_proposal_next_b" dialogue-prompt="@99A_Faction_Vector_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Well, the towns are always looking for able-bodied workers - got the Town Board for that.</string>
<string key="99A_Faction_Vector_proposal_next_b" speaker="Franc Dubois" name="FrancDubois" VO="npc_99A_Faction_Vector_proposal_b" VO_Status="Recorded" dialogue-next="@99A_Faction_Vector_proposal_next2_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">But if you know how to fight, well, then you could join up with one of the factions.</string>
<string key="99A_Faction_Vector_proposal_prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"What factions?"</string>
<string key="99A_Faction_Vector_proposal_next2_a" speaker="Franc Dubois" name="FrancDubois" VO="npc_99A_Faction_Vector_proposal_next_a" VO_Status="Recorded" dialogue-next="@99A_Faction_Vector_proposal_next2_b" dialogue-prompt="@99A_Faction_Vector_proposal_prompt2" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">The Covenant, Marauders, and Syndicate are the heavy hitters these days, always vying for influence.</string>
<string key="99A_Faction_Vector_proposal_next2_b" speaker="Franc Dubois" name="FrancDubois" VO="npc_99A_Faction_Vector_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">You'll find agents of all three in town, or not far. I'd talk to them. Neutrality doesn't offer many perks, you know?</string>
<string key="99A_Faction_Vector_incomplete" speaker="Franc Dubois" name="FrancDubois" VO="npc_99A_Faction_Vector_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I really do suggest you seek out the factions when you have time. Find out what they're all about and join up, if you're so inclined.</string>
<string key="99A_Faction_Vector_01B_Cov_TalkedToNPC" speaker="UI" rel_version="Quest_MSQ2_Revamp">Seek out the Covenant</string>
<string key="99A_Faction_Vector_02B_Synd_TalkedToNPC" speaker="UI" rel_version="Quest_MSQ2_Revamp">Seek out the Syndicate</string>
<string key="99A_Faction_Vector_03B_Mar_TalkedToNPC" speaker="UI" rel_version="Quest_MSQ2_Revamp">Seek out the Marauders</string>
<string key="Yonas_02_02_Offer_ToEmile_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_9901_13_MSQ_Yonas_DefaultDialog_a" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@Yonas_02_02_Offer_ToEmile_b" rel_version="Quest_MSQ2_Revamp">Once upon a time, the initiation of a new Soulwarden was cause to party for three days and nights.</string>
<string key="Yonas_02_02_Offer_ToEmile_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_9901_13_MSQ_Yonas_DefaultDialog_b" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">But there's only two of us now. It would be a very subdued affair.</string>
<string key="IGC_99A_YonasMemories_Yonas_01" speaker="Yonas Alazar" name="YonasAlazar" VO="IGC_99A_YonasMemories_Yonas_01" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_Console_Release">You’ve been to the tower then, have you?</string>
<string key="IGC_99A_YonasMemories_Yonas_02" speaker="Yonas Alazar" name="YonasAlazar" VO="IGC_99A_YonasMemories_Yonas_02" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_Console_Release">The memories return to me now… painful memories.</string>
<string key="IGC_99A_YonasMemories_Yonas_03" speaker="Yonas Alazar" name="YonasAlazar" VO="IGC_99A_YonasMemories_Yonas_03" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_Console_Release">I was one of them… a Soulwarden.</string>
<string key="IGC_99A_YonasMemories_Yonas_04" speaker="Yonas Alazar" name="YonasAlazar" VO="IGC_99A_YonasMemories_Yonas_04" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_Console_Release">I will tell you what happened, how it all ended.</string>
<string key="0450a_TownGuard_TaskTopic_a" speaker="Hannos Lembe" name="HannosLembe" VO="npc_0450a_TownGuard_TaskTopic_a" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@0450a_TownGuard_TaskTopic_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Something to report? I'm only allowed to deal with minor public disturbances.</string>
<string key="0450a_TownGuard_TaskTopic_b" speaker="Hannos Lembe" name="HannosLembe" VO="npc_0450a_TownGuard_TaskTopic_b" VO_Type="Deprecated" VO_Status="Deprecated" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">For any mercantile disputes, you'll have to plead your case with one of the noble families.</string>
<string key="99A_MSQ_02_02a_TownGuard_Prompt" speaker="UI - Player Prompt" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">"Actually, I'm looking for someone."</string>
<string key="99A_MSQ_02_02a_TownGuard_Response_a" speaker="Hannos Lembe" name="HannosLembe" VO="npc_99A_MSQ_02_02a_TownGuard_Response_a" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@99A_MSQ_02_02a_TownGuard_Response_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Aren't we all? But information is power here. What you know, who you know… it could get you thrown down a hole somewhere.</string>
<string key="99A_MSQ_02_02a_TownGuard_Response_b" speaker="Hannos Lembe" name="HannosLembe" VO="npc_99A_MSQ_02_02a_TownGuard_Response_b" VO_Type="Deprecated" VO_Status="Deprecated" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">If you're determined, look for Saira. She knows things, whether she admits it or not.</string>
<string key="99A_MSQ_02_02b_Saira_Response_b" speaker="Saira Yangandul" name="SairaYangandul" VO="npc_99A_MSQ_02_02b_Saira_Response_b" VO_Status="Deprecated" dialogue-next="@99A_MSQ_02_02b_Saira_Response_c_new" rel_version="Quest_MSQ2_Revamp">But I'll give you this tip for free: not much gets past Guard Captain Dubois. He keeps his eye on who's coming and going.</string>
<string key="99A_MSQ_02_02b_Saira_Response_c_new" speaker="Saira Yangandul" name="SairaYangandul" VO="npc_99A_MSQ_02_02b_Saira_Response_c_new" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">Which is unfortunate if you are trying to get something into the city unnoticed, if you get my meaning.</string>
<string key="0440a_00_AtticusDelphi_TaskTopic_MSQRumors" speaker="Atticus Delphi" name="AtticusDelphi" VO="npc_0440a_00_AtticusDelphi_TaskTopic_MSQRumors" VO_Type="Deprecated" VO_Status="Deprecated" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">If you are looking for my proprietors, I am afraid they are not taking appointments today. Unless there is something else I can assist you with?</string>
<string key="99A_MSQ_02_02c_Atticus_Prompt" speaker="UI - Player Prompt" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">"I'm looking for the hermit Yonas."</string>
<string key="99A_MSQ_02_02c_Atticus_Response_a" speaker="Atticus Delphi" name="AtticusDelphi" VO="npc_99A_MSQ_02_02c_Atticus_Response_a" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@99A_MSQ_02_02c_Atticus_Response_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Can't say that name sparks any torches, perhaps he was just passing through?</string>
<string key="99A_MSQ_02_02c_Atticus_Response_b" speaker="Atticus Delphi" name="AtticusDelphi" VO="npc_99A_MSQ_02_02c_Atticus_Response_b" VO_Type="Deprecated" VO_Status="Deprecated" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">If that's the case, I'd ask Guard Captain Dubois. He keeps his eye on who's coming and going.</string>
<string key="GuardCaptain_01A_TaskTopic_MSQRumors_a" speaker="Franc Dubois" name="FrancDubois" VO="npc_GuardCaptain_01A_TaskTopic_MSQRumors_a" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@GuardCaptain_01A_TaskTopic_MSQRumors_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Eh, eh, eh… if you've come to grease my palms about a permit, demand my aid in a petty squabble, or accuse me of some insane crime, then move along.</string>
<string key="GuardCaptain_01A_TaskTopic_MSQRumors_b" speaker="Franc Dubois" name="FrancDubois" VO="npc_GuardCaptain_01A_TaskTopic_MSQRumors_b" VO_Type="Deprecated" VO_Status="Deprecated" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I am afraid I am VERY busy today.</string>
<string key="99A_MSQ_02_02d_Captain_Prompt" speaker="UI - Player Prompt" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">"I'm looking for an old fisherman."</string>
<string key="99A_MSQ_02_02d_Captain_Response_a" speaker="Franc Dubois" name="FrancDubois" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@99A_MSQ_02_02d_Captain_Response_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Ah, the old man Yonas, right? Yes, he passes through often, always raving about Corruption.</string>
<string key="99A_MSQ_02_02d_Captain_Response_b" speaker="Franc Dubois" name="FrancDubois" VO_Type="Deprecated" VO_Status="Deprecated" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">He lives outside the walls, in a cabin to the east. Be careful if you're headed that way, or at least don't say I didn't warn you.</string>
<string key="0404a_Constable_Comment_Rumors_a" comment="Sincere" speaker="Avita Maecia" name="OverseerMaecia" VO="npc_0404a_Constable_Comment_Rumors_a" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@0404a_Constable_Comment_Rumors_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Every time you cross that threshold, I cringe a little. There is a loose floorboard just to the left of the entry, and in my mind's eye, I see you taking a great tumble.</string>
<string key="0404a_Constable_Comment_Rumors_b" comment="Sincere" speaker="Avita Maecia" name="OverseerMaecia" VO="npc_0404a_Constable_Comment_Rumors_b" VO_Type="Deprecated" VO_Status="Deprecated" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Oh no, that sounded like a threat! I promise it was not!</string>
<string key="99A_MSQ_03_02_Vignette01" speaker="Romanos Agallon" name="RomanosAgallon" VO="npc_99A_MSQ_03_02_Vignette01" VO_Type="igc_" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">They have breached the tower! Fall back!</string>
<string key="99A_MSQ_03_03_Vignette02_01" speaker="Cristina Krempel" name="CristinaKrempel" VO="npc_99A_MSQ_03_03_Vignette02_01" VO_Type="igc_" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">Romanos! No!</string>
<string key="99A_MSQ_03_03_Vignette02_02" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_03_03_Vignette02_02" VO_Type="igc_" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">Retreat! That's an order, Krempel!</string>
<string key="99A_MSQ_03_04_Vignette03_01" speaker="Constanza Suberria" name="ConstanzaSuberria" VO="npc_99A_MSQ_03_04_Vignette03_01" VO_Type="igc_" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">They are coming! Yonas, you must go now! Save yourself!</string>
<string key="99A_MSQ_03_04_Vignette03_02" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_03_04_Vignette03_02" VO_Type="igc_" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">I will not abandon you!</string>
<string key="99A_MSQ_03_04_Vignette03_03" speaker="Constanza Suberria" name="ConstanzaSuberria" VO="npc_99A_MSQ_03_04_Vignette03_03" VO_Type="igc_" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">We will follow. Go now! Before it is too late!</string>
<string key="99A_MSQ_03_04_Vignette03_04" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_03_04_Vignette03_04" VO_Type="igc_" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">I will clear the way. Break ranks! Prepare to retreat!</string>
<string key="99A_MSQ_03_04_Vignette03_05" speaker="Constanza Suberria" name="ConstanzaSuberria" VO="npc_99A_MSQ_03_04_Vignette03_05" VO_Type="igc_" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">I am so sorry, Yonas. The Order lives on through you.</string>
<string key="99A_MSQ_03_Enc_Bark_Torment_Engage" speaker="Torment of the Soulwardens" name="TormentoftheSoulwardens" VO="npc_99A_MSQ_03_Enc_Bark_Torment_Engage" VO_Type="bark_" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Soulwardens! To arms!</string>
<string key="99A_MSQ_03_Enc_Bark_Torment_Split" speaker="Torment of the Soulwardens" name="TormentoftheSoulwardens" VO="npc_99A_MSQ_03_Enc_Bark_Torment_Split" VO_Type="bark_" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">We will never surrender!</string>
<string key="99A_MSQ_03_Enc_Bark_Constanza_Spawn" speaker="Cristina Krempel" name="CristinaKrempel" VO="npc_99A_MSQ_03_Enc_Bark_Constanza_Spawn" VO_Type="bark_" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Hold fast!</string>
<string key="99A_MSQ_03_Enc_Bark_Constanza_Defeat" speaker="Constanza Suberria" name="ConstanzaSuberria" VO="npc_99A_MSQ_03_Enc_Bark_Constanza_Defeat" VO_Type="bark_" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Yonas... forgive me...</string>
<string key="99A_MSQ_03_Enc_Bark_Cristina_Spawn" speaker="Romanos Agallon" name="RomanosAgallon" VO="npc_99A_MSQ_03_Enc_Bark_Cristina_Spawn" VO_Type="bark_" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Never give in!</string>
<string key="99A_MSQ_03_Enc_Bark_Cristina_Defeat" speaker="Cristina Krempel" name="CristinaKrempel" VO="npc_99A_MSQ_03_Enc_Bark_Cristina_Defeat" VO_Type="bark_" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">My mind... is my own...</string>
<string key="99A_MSQ_03_Enc_Bark_Romanos_Spawn" speaker="Constanza Suberria" name="ConstanzaSuberria" VO="npc_99A_MSQ_03_Enc_Bark_Romanos_Spawn" VO_Type="bark_" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Stay strong!</string>
<string key="99A_MSQ_03_Enc_Bark_Romanos_Defeat" speaker="Romanos Agallon" name="RomanosAgallon" VO="npc_99A_MSQ_03_Enc_Bark_Romanos_Defeat" VO_Type="bark_" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Stay... behind me...</string>
<string key="99A_MSQ_03_Enc_Bark_Torment_Respawn" speaker="Torment of the Soulwardens" name="TormentoftheSoulwardens" VO="npc_99A_MSQ_03_Enc_Bark_Torment_Respawn" VO_Type="bark_" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">We fight to the last!</string>
<string key="99A_MSQ_03_Enc_Bark_Torment_Defeat" speaker="Torment of the Soulwardens" name="TormentoftheSoulwardens" VO="npc_99A_MSQ_03_Enc_Bark_Torment_Defeat" VO_Type="bark_" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">Never... surrender...</string>
<string key="99A_MSQ_03_ClimbArcturus_complete_available_response" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_03_ClimbArcturus_available_response" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@99A_MSQ_03_ClimbArcturus_complete_available_response_next_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Again you return. Again that expectant look on your face. What misery do you bring to me? What answers did the tower provide?</string>
<string key="99A_MSQ_03_ClimbArcturus_complete_available_response_prompt" speaker="UI - Player Prompt" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">"The Soulwardens are gone."</string>
<string key="99A_MSQ_03_ClimbArcturus_complete_available_response_next_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_03_ClimbArcturus_complete_available_response_next_a" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@99A_MSQ_03_ClimbArcturus_complete_available_response_next_b" dialogue-prompt="@99A_MSQ_03_ClimbArcturus_complete_available_response_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I see. They clamor, their ghosts. Begging me to remember.</string>
<string key="99A_MSQ_03_ClimbArcturus_complete_available_response_next_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_03_ClimbArcturus_complete_available_response_next_b" VO_Type="Deprecated" VO_Status="Deprecated" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I see failure. I see a crushing, final defeat. My friend, I believe your hope is long gone from this world.</string>
<string key="99A_MSQ_05_UnblockFountain_incomplete_b" speaker="Adiana" name="AdianaTheron" VO="npc_MSQAdiana_9902_0015_itmustflow_InProgResponse_b" VO_Type="Deprecated" VO_Status="Deprecated" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Was your offer insincere? Or do you lack the strength to follow through?</string>
<string key="99A_MSQ_05_UnblockFountain_complete_available_response_next_a" speaker="Adiana" name="AdianaTheron" VO="npc_MSQAdiana_9902_0015_itmustflow_CompleteNext2_a" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@99A_MSQ_05_UnblockFountain_complete_available_response_next_b" dialogue-prompt="@99A_MSQ_05_UnblockFountain_complete_available_response_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Corruption, blocking the flow of Azoth through earthly passages?</string>
<string key="99A_MSQ_05_UnblockFountain_complete_available_response_next_b" speaker="Adiana" name="AdianaTheron" VO="npc_MSQAdiana_9902_0015_itmustflow_CompleteNext2_b" VO_Type="Deprecated" VO_Status="Deprecated" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Impossible. There must be another explanation, but I will look into the matter myself.</string>
<string key="Yonas_01_02_Offer_ToAdiana_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_01_02_Offer_ToAdiana_b" VO_Type="Deprecated" VO_Status="Deprecated" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">You've rested your faith in me, but it is unfounded, and there is nowhere else you will find the strength you seek to leverage.</string>
<string key="0404a_Constable_Comment_SeekingAdiana_a" speaker="Avita Maecia" name="OverseerMaecia" VO="npc_0404a_Constable_Comment_SeekingAdiana_a" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@0404a_Constable_Comment_SeekingAdiana_b" rel_version="Quest_MSQ2_Revamp">I burned my hand cooking breakfast this morning… it feels like an omen.</string>
<string key="0404a_Constable_Comment_SeekingAdiana_b" speaker="Avita Maecia" name="OverseerMaecia" VO="npc_0404a_Constable_Comment_SeekingAdiana_b" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">There isn't anything I should know about, is there? Maybe Franc has heard something…</string>
<string key="99A_MSQ_05_UnblockFountain_complete_available_response_a" speaker="Adiana" name="AdianaTheron" VO="npc_MSQAdiana_9902_0015_itmustflow_AvailResponse_a" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@99A_MSQ_05_UnblockFountain_complete_available_response_b" rel_version="Quest_MSQ2_Revamp">Well, the fountain is running again, so you've either been blessed with good fortune, or you actually followed through.</string>
<string key="99A_MSQ_05_UnblockFountain_complete_available_response_b" speaker="Adiana" name="AdianaTheron" VO="npc_MSQAdiana_9902_0015_itmustflow_AvailResponse_b" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@99A_MSQ_05_UnblockFountain_complete_available_response_next" rel_version="Quest_MSQ2_Revamp">I'm curious, however. What caused the blockage?</string>
<string key="99A_MSQ_05_UnblockFountain_proposal_b" speaker="Adiana" name="AdianaTheron" VO="npc_9902_01_MSQ_Adiana_DefaultDialog_b" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@99A_MSQ_05_UnblockFountain_proposal_next_a" rel_version="Quest_MSQ2_Revamp">What this land needs is fewer humans, time to heal… and a working Azoth fountain. This one seems to be blocked.</string>
<string key="99A_MSQ_05_UnblockFountain_proposal_prompt" speaker="UI - Player Prompt" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">"Maybe we can help each other."</string>
<string key="99A_MSQ_05_UnblockFountain_proposal_next_a" speaker="Adiana" name="AdianaTheron" VO="npc_MSQAdiana_9902_0015_itmustflow_CompleteNext_a" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@99A_MSQ_05_UnblockFountain_proposal_next_b" dialogue-prompt="@99A_MSQ_05_UnblockFountain_proposal_prompt" rel_version="Quest_MSQ2_Revamp">The flow of Azoth that feeds this fountain comes from the caves nearby, where I suspect it has become blocked.</string>
<string key="99A_MSQ_05_UnblockFountain_proposal_next_b" speaker="Adiana" name="AdianaTheron" VO="npc_MSQAdiana_9902_0015_itmustflow_CompleteNext_b" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">Get it flowing again and I will at least listen to what you have to say.</string>
<string key="99A_MSQ_05_UnblockFountain_incomplete_a" speaker="Adiana" name="AdianaTheron" VO="npc_MSQAdiana_9902_0015_itmustflow_InProgResponse_a" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">The fountain still runs dry. That means you haven’t yet done as we asked.</string>
<string key="99A_MSQ_07_CorruptedPlans_complete_available_response_prompt_next_a" speaker="Adiana" name="AdianaTheron" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@99A_MSQ_07_CorruptedPlans_complete_available_response_prompt_next_b" dialogue-prompt="@99A_MSQ_07_CorruptedPlans_complete_available_response_prompt" rel_version="Quest_MSQ2_Revamp">I did. I'd prefer to believe this an anomaly, but precautions must be taken.</string>
<string key="99A_MSQ_07_CorruptedPlans_complete_available_response_prompt_next_b" speaker="Adiana" name="AdianaTheron" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@99A_MSQ_07_CorruptedPlans_complete_available_response_prompt_next_2_a" rel_version="Quest_MSQ2_Revamp">I must visit the Motherwell and commune with the primal spirits there.</string>
<string key="99A_MSQ_08_ToYonas_proposal_b" speaker="Adiana" name="AdianaTheron" VO="npc_99A_MSQ_08_ToYonas_proposal_b" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">Give Yonas my regards. If he is your teacher, then you may yet defeat the darkness in your soul. Begone now, human.</string>
<string key="Adiana_05_Comment_ToYonas" speaker="Adiana" name="AdianaTheron" VO="npc_9902_04_MSQ_Adiana_DefaultDialog" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">There is nothing else for you right now. You should begone from here. But… I do wish you good fortune in your future travels.</string>
<string key="99A_MSQ_10_GetCrosspiece_proposal_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_MSQYonas_9901_0013_argentandaether_ProposalResponse_a" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@99A_MSQ_10_GetCrosspiece_proposal_b" rel_version="Quest_MSQ2_Revamp">You can't. We had to melt them all down to make weapons during the last war.</string>
<string key="99A_MSQ_10_GetCrosspiece_proposal_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_MSQYonas_9901_0013_argentandaether_ProposalResponse_b" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@99A_MSQ_10_GetCrosspiece_proposal_prompt_next_a" rel_version="Quest_MSQ2_Revamp">But, perhaps there's one left that wasn't melted down. Ezra might still have one.</string>
<string key="99A_MSQ_10_GetCrosspiece_complete_available_response_next_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_10_GetCrosspiece_complete_available_response_next_a" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@99A_MSQ_10_GetCrosspiece_complete_available_response_next_b" dialogue-prompt="@99A_MSQ_10_GetCrosspiece_complete_available_response_prompt" rel_version="Quest_MSQ2_Revamp">I'm sure in time he will forgive your theft.</string>
<string key="99A_MSQ_10_GetCrosspiece_complete_available_response_next_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_10_GetCrosspiece_complete_available_response_next_b" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">Our need is greater than his. Hopefully he'll see that someday.</string>
<string key="99A_MSQ_12_ReturnStaff_incomplete_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_12_ReturnStaff_incomplete_b" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">Show them the way forward.</string>
<string key="Grace_01_02A_TaskTopic_ReturnStaff_a" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_Grace_01_02A_TaskTopic_ReturnStaff_a" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@Grace_01_02A_TaskTopic_ReturnStaff_b" cinematicVideoId="MSQ_TroubleOxboro" delayPlayCinematic="TRUE" rel_version="Quest_MSQ2_Revamp">Don't bother talking to that Magistrate fellow.</string>
<string key="Grace_01_02A_TaskTopic_ReturnStaff_b" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_Grace_01_02A_TaskTopic_ReturnStaff_b" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">It's a waste of time talking to such fools. Their power is getting others to do things, not doing it themselves.</string>
<string key="99A_MSQ_12_02b_Grace_ReturnStaff_Prompt" speaker="UI - Player Prompt" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">"Who should I speak with then?"</string>
<string key="99A_MSQ_12_02b_Grace_ReturnStaff_Response_a" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_99A_MSQ_12_02b_Grace_ReturnStaff_Response_a" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@99A_MSQ_12_02b_Grace_ReturnStaff_Response_b" rel_version="Quest_MSQ2_Revamp">I've heard the constable here in Oxboro came from the old Roman Empire centuries in the past.</string>
<string key="99A_MSQ_12_02b_Grace_ReturnStaff_Response_b" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_99A_MSQ_12_02b_Grace_ReturnStaff_Response_b" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">Some say she's gone a little soft in the head, but maybe that means she'll take you serious.</string>
<string key="0404a_Constable_TaskTopic_ReturnStaff" speaker="Avita Maecia" name="OverseerMaecia" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">Well that’s a serious face if I've ever seen one. Is anything amiss? Do I need to summon a guard?</string>
<string key="99A_MSQ_12_02c_Constable_ReturnStaff_Response_a" speaker="Avita Maecia" name="OverseerMaecia" VO="npc_99A_MSQ_12_02c_Constable_ReturnStaff_Response_a" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@99A_MSQ_12_02c_Constable_ReturnStaff_Response_b" rel_version="Quest_MSQ2_Revamp">The Corrupted? You should know it is HORRIBLE bad luck to utter the name of the enemy aloud!</string>
<string key="99A_MSQ_12_02c_Constable_ReturnStaff_Response_b" speaker="Avita Maecia" name="OverseerMaecia" VO="npc_99A_MSQ_12_02c_Constable_ReturnStaff_Response_b" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">No, no, no, I'll not have you summon a dark cloud over this peaceful town! I must ask you to leave at once.</string>
<string key="99A_MSQ_12_ReturnStaff_complete_available_response_a" speaker="Franc Dubois" name="FrancDubois" VO="npc_99A_MSQ_12_ReturnStaff_complete_available_response_a" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@99A_MSQ_12_ReturnStaff_complete_available_response_b" rel_version="Quest_MSQ2_Revamp">Ever since you went in search of your Huntress, I've been plying everyone with a modicum of power to do something, anything, to prepare themselves for war.</string>
<string key="99A_MSQ_12_ReturnStaff_complete_available_response_b" speaker="Franc Dubois" name="FrancDubois" VO="npc_99A_MSQ_12_ReturnStaff_complete_available_response_b" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">I confess, I am near to the end of my wits.</string>
<string key="0404a_Constable_Comment_ReturnStaff_a" speaker="Avita Maecia" name="OverseerMaecia" VO="npc_0404a_Constable_Comment_ReturnStaff_a" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@0404a_Constable_Comment_ReturnStaff_b" rel_version="Quest_MSQ2_Revamp">I am going to need to ask a priest to consecrate this place after you brought that language in here.</string>
<string key="0404a_Constable_Comment_ReturnStaff_b" speaker="Avita Maecia" name="OverseerMaecia" VO="npc_0404a_Constable_Comment_ReturnStaff_b" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">No, no, don't say anything else. Let's just forget this ever happened.</string>
<string key="0404a_Constable_INIT_b" speaker="Avita Maecia" name="OverseerMaecia" VO="npc_0404a_Constable_INIT_b" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">Captain Dubois seems to be the only one who can command their attention!</string>
<string key="GuardCaptain_05_Offer_UseStaff_a" speaker="Franc Dubois" name="FrancDubois" VO="npc_GuardCaptain_05_Offer_UseStaff_a" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@GuardCaptain_05_Offer_UseStaff_b" rel_version="Quest_MSQ2_Revamp">The fact that you are still standing here suggests there's something you haven't told me.</string>
<string key="GuardCaptain_05_Offer_UseStaff_b" speaker="Franc Dubois" name="FrancDubois" VO="npc_GuardCaptain_05_Offer_UseStaff_b" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">If it's about the Corrupted coming, I already know, but these others, they won't understand the danger until it's too late.</string>
<string key="99A_MSQ_13_UseStaff_start_prompt" speaker="UI - Player Prompt" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">"This weapon can defeat Corruption."</string>
<string key="99A_MSQ_13_UseStaff_proposal_a" speaker="Franc Dubois" name="FrancDubois" VO="npc_99A_MSQ_13_UseStaff_proposal_a" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@99A_MSQ_13_UseStaff_proposal_b" rel_version="Quest_MSQ2_Revamp">Can such a thing exist? It feels too good to be true. Here we are teetering on the edge of disaster, and you conveniently have the answer?</string>
<string key="99A_MSQ_13_UseStaff_proposal_b" speaker="Franc Dubois" name="FrancDubois" VO="npc_99A_MSQ_13_UseStaff_proposal_b" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@99A_MSQ_13_UseStaff_proposal_next_a" rel_version="Quest_MSQ2_Revamp">Sorry, but I've patrolled the streets of Oxboro long enough to know this ruse.</string>
<string key="99A_MSQ_13_UseStaff_proposal_prompt" speaker="UI - Player Prompt" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">"It is a relic of the Soulwardens."</string>
<string key="99A_MSQ_13_UseStaff_proposal_next_a" speaker="Franc Dubois" name="FrancDubois" VO="npc_99A_MSQ_13_UseStaff_proposal_next_a" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@99A_MSQ_13_UseStaff_proposal_next_b" dialogue-prompt="@99A_MSQ_13_UseStaff_proposal_prompt" rel_version="Quest_MSQ2_Revamp">The Soulwardens? I've heard stories, but not in any context which would give me hope. Ha!</string>
<string key="99A_MSQ_13_UseStaff_proposal_next_b" speaker="Franc Dubois" name="FrancDubois" VO="npc_99A_MSQ_13_UseStaff_proposal_next_b" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">But by all means, if you want to battle the Corrupted, you'll find them at the farms to the north. I won't be holding my breath.</string>
<string key="99A_MSQ_13_UseStaff_incomplete" speaker="Franc Dubois" name="FrancDubois" VO="npc_99A_MSQ_13_UseStaff_incomplete" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">Perhaps, with proof, I can finally convince this mess of a town to fight back.</string>
<string key="Grace_01_04_Comment_UseStaff_Prompt_old" speaker="UI - Player Prompt" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">"I couldn't do nothing."</string>
<string key="99A_MSQ_07_CorruptedPlans_complete_available_response_prompt_next_2_b" speaker="Adiana" name="AdianaTheron" VO="npc_MSQAdiana_9902_0017_landcriesout_CompleteNext3_b" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">Still, you are a fine representative for humanity. I hope this seed protects you well.</string>
<string key="Grace_01_04_Comment_UseStaff_a" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_Grace_01_04_Comment_UseStaff_a" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">I have to hand it to you, you're turning into quite the hero.</string>
<string key="Grace_01_04_Comment_UseStaff_b" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_Grace_01_04_Comment_UseStaff_b" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">Running off into the woods after a ghost, returning determined to battle those red-eyed demons, and now I hear that SOMEONE beat back the Corrupted in the north. Now who could that be, I wonder?</string>
<string key="Yonas_01_09_Offer_Heartgem_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_9901_11_MSQ_Yonas_DefaultDialog_a" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@Yonas_01_09_Offer_Heartgem_b" rel_version="Quest_MSQ2_Revamp">Don't say I didn't warn you now, but you get used to it, sort of.</string>
<string key="Yonas_01_09_Offer_Heartgem_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_9901_11_MSQ_Yonas_DefaultDialog_b" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">There is just one more thing you need before you can be anointed as a Soulwarden.</string>
<string key="Yonas_02_00_INIT_a" speaker="Yonas Alazar" name="YonasAlazar" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@Yonas_02_00_INIT_b" rel_version="Quest_MSQ2_Revamp">I wish they had not delved into this sacred place, but it is serendipitous in a way.</string>
<string key="Yonas_02_00_INIT_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_02_00_INIT_b" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">It is much harder to create a Heartgem than it is to find one.</string>
<string key="99A_MSQ_14_HeartgemGroup_start_prompt" speaker="UI - Player Prompt" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">"What's that?"</string>
<string key="99A_MSQ_14_HeartgemGroup_proposal_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_MSQYonas_9901_0021_destinyunearthed_ProposalResponse_a" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@99A_MSQ_14_HeartgemGroup_proposal_b" rel_version="Quest_MSQ2_Revamp">A Heartgem - a vessel you'll use to encase your soul, protect it, a cold vault within your chest.</string>
<string key="99A_MSQ_14_HeartgemGroup_proposal_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_MSQYonas_9901_0021_destinyunearthed_ProposalResponse_b" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@99A_MSQ_14_HeartgemGroup_proposal_prompt_next_a" rel_version="Quest_MSQ2_Revamp">And the place you'll have to go to get one is a cold vault in the earth, beneath the Amrine Temple.</string>
<string key="99A_MSQ_14_HeartgemGroup_proposal_prompt" speaker="UI - Player Prompt" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">"Why down there?"</string>
<string key="99A_MSQ_14_HeartgemGroup_proposal_prompt_next_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_MSQYonas_9901_0021_destinyunearthed_CompleteNext_a" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@99A_MSQ_14_HeartgemGroup_proposal_prompt_next_b" dialogue-prompt="@99A_MSQ_14_HeartgemGroup_proposal_prompt" rel_version="Quest_MSQ2_Revamp">It was once a sacred vault, but long-abandoned even during my prime, now an excavation.</string>
<string key="99A_MSQ_14_HeartgemGroup_proposal_prompt_next_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_MSQYonas_9901_0021_destinyunearthed_CompleteNext_b" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">It's the only place I know to get an empty Heartgem. You'll need your staff to gain entry. Good luck.</string>
<string key="99A_MSQ_14_HeartgemGroup_incomplete" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_MSQYonas_9901_0021_destinyunearthed_InProgResponse" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">You should be able to open the Amrine temple door with that staff of yours. Bring back the Heartgem, and we can finally start the ritual.</string>
<string key="99A_MSQ_14_HeartgemGroup_complete_available_response_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_MSQYonas_9901_0021_destinyunearthed_AvailResponse_a" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@99A_MSQ_14_HeartgemGroup_complete_available_response_b" rel_version="Quest_MSQ2_Revamp">Look at that - an empty Heartgem. Almost brings a tear to my eye.</string>
<string key="99A_MSQ_14_HeartgemGroup_complete_available_response_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_MSQYonas_9901_0021_destinyunearthed_AvailResponse_b" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">Take a good look, because this thing is going to become part of you forever.</string>
<string key="99A_MSQ_15_Ritual_proposal_prompt_next_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_MSQYonas_9901_0022_theritual_CompleteNext_b" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">Once again, I can't hold your hand, but my spirit is with you, and I will see you on the other side. Godspeed, {playerName}.</string>
<string key="99A_MSQ_15_Ritual_incomplete_a" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_MSQYonas_9901_0022_theritual_InProgResponse_a" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@99A_MSQ_15_Ritual_incomplete_b" rel_version="Quest_MSQ2_Revamp">Don't worry too much about the ritual. You know you're going to die, so it can't be any worse, can it?</string>
<string key="99A_MSQ_15_Ritual_incomplete_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_MSQYonas_9901_0022_theritual_InProgResponse_b" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">In all honesty, it probably can, but let's pretend.</string>
<string key="Yonas_00_A_01_TaskTopic_BearCave_a_old" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_00_A_01_TaskTopic_BearCave_a" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@Yonas_00_A_01_TaskTopic_BearCave_b" rel_version="Quest_MSQ2_Revamp">Hmm. This place is familiar. My feet remember what my mind does not.</string>
<string key="Yonas_00_A_01_TaskTopic_BearCave_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_00_A_01_TaskTopic_BearCave_b" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">Have you found any new voices, haunted one?</string>
<string key="99A_MSQ_01_01E_Yonas_Response_a_old" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_01_01E_Yonas_Response_a" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@99A_MSQ_01_01E_Yonas_Response_b" rel_version="Quest_MSQ2_Revamp">What were they? My mind itches, yes, at the word. Perhaps this is where my ghost lives.</string>
<string key="99A_MSQ_01_01E_Yonas_Response_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_99A_MSQ_01_01E_Yonas_Response_b" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">That cave. Yes. Inside it. Something that needs retrieving.</string>
<string key="Yonas_00_A_02_TaskTopic_Alioth_a_old" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_00_A_02_TaskTopic_Alioth_a" VO_Type="Deprecated" VO_Status="Deprecated" dialogue-next="@Yonas_00_A_02_TaskTopic_Alioth_b" rel_version="Quest_MSQ2_Revamp">The ghosts are loud here... this place remembers sorrow. My bones rattle with it.</string>
<string key="Yonas_00_A_02_TaskTopic_Alioth_b" speaker="Yonas Alazar" name="YonasAlazar" VO="npc_Yonas_00_A_02_TaskTopic_Alioth_b" VO_Type="Deprecated" VO_Status="Deprecated" rel_version="Quest_MSQ2_Revamp">You went into the cave. What did you find?</string>
</resources>