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Vulkan-Cookbook
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01 Instance and Devices
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01 Instance and Devices
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03 Connecting with a Vulkan Loader library.cpp
03 Connecting with a Vulkan Loader library.cpp
03 Connecting with a Vulkan Loader library.h
03 Connecting with a Vulkan Loader library.h
05 Loading function exported from a Vulkan Loader library.cpp
05 Loading function exported from a Vulkan Loader library.cpp
05 Loading function exported from a Vulkan Loader library.h
05 Loading function exported from a Vulkan Loader library.h
06 Loading global-level functions.cpp
06 Loading global-level functions.cpp
06 Loading global-level functions.h
06 Loading global-level functions.h
07 Checking available Instance extensions.cpp
07 Checking available Instance extensions.cpp
07 Checking available Instance extensions.h
07 Checking available Instance extensions.h
08 Creating a Vulkan Instance.cpp
08 Creating a Vulkan Instance.cpp
08 Creating a Vulkan Instance.h
08 Creating a Vulkan Instance.h
09 Loading instance-level functions.cpp
09 Loading instance-level functions.cpp
09 Loading instance-level functions.h
09 Loading instance-level functions.h
10 Enumerating available physical devices.cpp
10 Enumerating available physical devices.cpp
10 Enumerating available physical devices.h
10 Enumerating available physical devices.h
11 Checking available device extensions.cpp
11 Checking available device extensions.cpp
11 Checking available device extensions.h
11 Checking available device extensions.h
12 Getting features and properties of a physical device.cpp
12 Getting features and properties of a physical device.cpp
12 Getting features and properties of a physical device.h
12 Getting features and properties of a physical device.h
13 Checking available queue families and their properties.cpp
13 Checking available queue families and their properties.cpp
13 Checking available queue families and their properties.h
13 Checking available queue families and their properties.h
14 Selecting index of a queue family with desired capabilities.cpp
14 Selecting index of a queue family with desired capabilities.cpp
14 Selecting index of a queue family with desired capabilities.h
14 Selecting index of a queue family with desired capabilities.h
15 Creating a logical device.cpp
15 Creating a logical device.cpp
15 Creating a logical device.h
15 Creating a logical device.h
16 Loading device-level functions.cpp
16 Loading device-level functions.cpp
16 Loading device-level functions.h
16 Loading device-level functions.h
17 Getting a device queue.cpp
17 Getting a device queue.cpp
17 Getting a device queue.h
17 Getting a device queue.h
18 Creating a logical device with geometry shaders and graphics queue.cpp
18 Creating a logical device with geometry shaders and graphics queue.cpp
18 Creating a logical device with geometry shaders and graphics queue.h
18 Creating a logical device with geometry shaders and graphics queue.h
19 Destroying a logical device.cpp
19 Destroying a logical device.cpp
19 Destroying a logical device.h
19 Destroying a logical device.h
20 Destroying a Vulkan Instance.cpp
20 Destroying a Vulkan Instance.cpp
20 Destroying a Vulkan Instance.h
20 Destroying a Vulkan Instance.h
21 Releasing a Vulkan Loader library.cpp
21 Releasing a Vulkan Loader library.cpp
21 Releasing a Vulkan Loader library.h
21 Releasing a Vulkan Loader library.h
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