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package flowengine
import (
"context"
"errors"
"fmt"
"strings"
)
// ===========================================================================
// Engine - FlowEngine Execution Engine
// ===========================================================================
// Engine is the flowengine execution engine.
type Engine struct {
adapter Adapter
sessions *SessionManager
defaultRetries int
}
// EngineOption configures Engine.
type EngineOption func(*Engine)
// WithDefaultRetries sets the default retry count.
func WithDefaultRetries(n int) EngineOption {
return func(e *Engine) {
e.defaultRetries = n
}
}
// New creates a new Engine with the given adapter.
func New(adapter Adapter, opts ...EngineOption) *Engine {
e := &Engine{
adapter: adapter,
sessions: NewSessionManager(),
defaultRetries: 2,
}
for _, opt := range opts {
opt(e)
}
return e
}
// Run executes a Runnable.
func (e *Engine) Run(ctx context.Context, r Runnable, metadata Metadata) (*FlowContext, *Response, error) {
fc := NewFlowContext(ctx, e, metadata)
resp, err := r.Run(fc)
return fc, resp, err
}
// RunWithSession executes a Runnable within a session context.
func (e *Engine) RunWithSession(ctx context.Context, sessionID string, r Runnable, metadata Metadata) (*FlowContext, *Response, error) {
fc := NewFlowContext(ctx, e, metadata)
session := e.sessions.Get(sessionID)
fc.WithSession(session)
resp, err := r.Run(fc)
return fc, resp, err
}
// DeleteSession deletes a session.
func (e *Engine) DeleteSession(ctx context.Context, sessionID string) error {
session := e.sessions.GetIfExists(sessionID)
if session == nil {
return nil
}
if sa, ok := e.adapter.(SessionAdapter); ok {
if rootID := session.RootResponseID(); rootID != "" {
_ = sa.DeleteSession(ctx, rootID)
}
}
e.sessions.Delete(sessionID)
return nil
}
// Stream executes a step and returns a streaming response channel.
func (e *Engine) Stream(ctx context.Context, step *Step, metadata Metadata) (<-chan string, error) {
if step == nil {
return nil, errors.New("flowengine: step is nil")
}
if step.Actions != nil && !step.Actions.IsEmpty() {
return nil, errors.New("flowengine: stream only supports steps without actions")
}
fc := NewFlowContext(ctx, e, metadata)
system, err := step.BuildSystemPrompt(fc)
if err != nil {
return nil, err
}
user, err := step.BuildUserPrompt(fc, "")
if err != nil {
return nil, err
}
return e.adapter.Stream(ctx, system, user)
}
// ===========================================================================
// Step Execution
// ===========================================================================
func (e *Engine) executeStep(fc *FlowContext, step *Step) (*Response, error) {
maxRetries := step.MaxRetries
if maxRetries == 0 {
maxRetries = e.defaultRetries
}
tools := step.ToolDefs()
if len(tools) > 0 {
return e.executeWithToolsRetry(fc, step, maxRetries)
}
return e.executeTextOnly(fc, step)
}
func (e *Engine) executeWithToolsRetry(fc *FlowContext, step *Step, maxRetries int) (*Response, error) {
toolAdapter, ok := e.adapter.(ToolAdapter)
if !ok {
return nil, errors.New("flowengine: adapter does not support tools")
}
maxAttempts := maxRetries + 1
var lastErr error
var lastResp *Response
var hint string
for attempt := 1; attempt <= maxAttempts; attempt++ {
select {
case <-fc.Done():
return nil, fc.Err()
default:
}
system, err := step.BuildSystemPrompt(fc)
if err != nil {
return nil, err
}
user, err := step.BuildUserPrompt(fc, hint)
if err != nil {
return nil, err
}
tools := step.ToolDefs()
session := fc.Session()
var call *ToolCall
var responseID string
if session != nil {
previousID := session.LastResponseID()
call, responseID, err = toolAdapter.CallWithToolsAndSession(fc, system, user, previousID, tools)
if err != nil {
lastErr = err
hint = e.buildErrorHint(err, step)
continue
}
} else {
call, err = toolAdapter.CallWithTools(fc, system, user, tools)
if err != nil {
lastErr = err
hint = e.buildErrorHint(err, step)
continue
}
}
if call == nil {
lastErr = errors.New("flowengine: tool call is nil")
hint = e.buildErrorHint(lastErr, step)
continue
}
resp := &Response{
Type: ResponseMethod,
Action: call.Name,
Params: call.Arguments,
}
lastResp = resp
if !step.ValidateAction(call.Name) {
lastErr = fmt.Errorf("unknown action: %s", call.Name)
hint = fmt.Sprintf("Action '%s' is invalid. Available actions: %s", call.Name, strings.Join(step.ActionNames(), ", "))
continue
}
if step.Validator != nil {
if validErr := step.Validator(resp); validErr != nil {
hint = fmt.Sprintf("Validation failed: %v\nPlease fix and retry.", validErr)
lastErr = &ValidationError{
Err: validErr,
Response: resp,
Attempt: attempt,
}
continue
}
}
if session != nil {
session.RecordNode(step.Name, responseID)
}
return resp, nil
}
if lastResp != nil {
return lastResp, &ValidationError{
Err: lastErr,
Response: lastResp,
Attempt: maxAttempts,
}
}
return nil, fmt.Errorf("flowengine: all %d attempts failed: %w", maxAttempts, lastErr)
}
func (e *Engine) executeTextOnly(fc *FlowContext, step *Step) (*Response, error) {
system, err := step.BuildSystemPrompt(fc)
if err != nil {
return nil, err
}
user, err := step.BuildUserPrompt(fc, "")
if err != nil {
return nil, err
}
session := fc.Session()
sessionAdapter, isSessionAdapter := e.adapter.(SessionAdapter)
var raw string
var responseID string
if session != nil && isSessionAdapter {
previousID := session.LastResponseID()
raw, responseID, err = sessionAdapter.CallWithSession(fc, system, user, previousID)
if err != nil {
return nil, err
}
session.RecordNode(step.Name, responseID)
session.AppendMessage("user", user)
session.AppendMessage("assistant", raw)
} else {
raw, err = e.adapter.Call(fc, system, user)
if err != nil {
return nil, err
}
}
return &Response{
Type: ResponseMessage,
Message: raw,
Raw: raw,
}, nil
}
func (e *Engine) buildErrorHint(err error, step *Step) string {
var sb strings.Builder
sb.WriteString("Previous call failed: ")
sb.WriteString(err.Error())
sb.WriteString("\n\n")
sb.WriteString("Available actions: ")
sb.WriteString(strings.Join(step.ActionNames(), ", "))
sb.WriteString("\nPlease select a valid action and retry.")
return sb.String()
}
// Adapter returns the underlying adapter.
func (e *Engine) Adapter() Adapter {
return e.adapter
}
// Sessions returns the session manager.
func (e *Engine) Sessions() *SessionManager {
return e.sessions
}
// Close stops background session cleanup.
func (e *Engine) Close() {
if e.sessions != nil {
e.sessions.Stop()
}
}