diff --git a/content/news/major-graphics-apis.md b/content/news/major-graphics-apis.md
index dc7560c1..a2f9d91c 100644
--- a/content/news/major-graphics-apis.md
+++ b/content/news/major-graphics-apis.md
@@ -10,7 +10,7 @@ categories:
- apis
---
-Odin now officially supports both the [Metal](https://developer.apple.com/metal/) API and [Direct3D](https://docs.microsoft.com/en-us/windows/win32/direct3d) 11 & 12 out-of-the box! This makes Odin currently the only language that officially supports all of the major graphics APIs: [OpenGL](https://pkg.odin-lang.org/vendor/OpenGL/), [Vulkan](https://pkg.odin-lang.org/vendor/vulkan/), [Direct3D11](https://pkg.odin-lang.org/vendor/directx/d3d11/), [Direct3D12](https://pkg.odin-lang.org/vendor/directx/d3d12/), [Metal](https://pkg.odin-lang.org/vendor/darwin/Metal/), and [WebGL 1 & 2](https://github.com/odin-lang/Odin/tree/master/vendor/wasm/WebGL).
+Odin now officially supports both the [Metal](https://developer.apple.com/metal/) API and [Direct3D](https://docs.microsoft.com/en-us/windows/win32/direct3d) 11 & 12 out-of-the box! This makes Odin currently the only language that officially supports all of the major graphics APIs: [OpenGL](https://pkg.odin-lang.org/vendor/OpenGL/), [Vulkan](https://pkg.odin-lang.org/vendor/vulkan/), [Direct3D11](https://pkg.odin-lang.org/vendor/directx/d3d11/), [Direct3D12](https://pkg.odin-lang.org/vendor/directx/d3d12/), [Metal](https://pkg.odin-lang.org/vendor/darwin/Metal/), [wgpu](https://pkg.odin-lang.org/vendor/wgpu) and [WebGL 1 & 2](https://github.com/odin-lang/Odin/tree/master/vendor/wasm/WebGL).
## Metal
@@ -117,4 +117,4 @@ device->CreateSamplerState(&sampler_desc, &sampler_state)
```
-
\ No newline at end of file
+