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README.md

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</p>
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<p align="center">
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<strong>43 playable browser-native mini games and interactive experiments.</strong><br />
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Built with vanilla JavaScript, Canvas, and zero framework overhead.
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<strong>A browser-native launch shelf for mini games, pixel experiments, and interactive demos.</strong><br />
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Open fast. Play immediately. Fork without ceremony.
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</p>
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<p align="center">
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<a href="./index.html"><strong>Open the collection</strong></a> ·
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<a href="https://hrniux.github.io/demoCodex/"><strong>Play the live site</strong></a> ·
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<a href="./CONTRIBUTING.md"><strong>Contribute a new idea</strong></a> ·
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<a href="./.github/project-about.md"><strong>GitHub About copy</strong></a>
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</p>
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如果这个仓库给你带来一个可复用的玩法灵感、一个值得拆解的页面结构,或者只是给你 5 分钟好玩的浏览器时光,欢迎直接点个 Star。
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## Why People Star This Repo
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## Launchpad
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<table>
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<tr>
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<td width="33%" valign="top">
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<h3>Play The Shelf</h3>
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<p><a href="./index.html"><strong>Open the collection</strong></a></p>
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<p>
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直接进入主入口,按分类、搜索、排序、收藏和最近打开记录快速找到下一页要玩的作品。
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</p>
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</td>
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<td width="33%" valign="top">
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<h3>Open The Source</h3>
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<p><a href="https://github.com/hrniux/demoCodex"><strong>Browse the repo</strong></a></p>
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<p>
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主推页面持续拆成 <code>HTML + src/css + src/js</code> 结构,适合直接拆解、复用和改造。
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</p>
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</td>
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<td width="33%" valign="top">
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<h3>Run The Rig</h3>
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<p><strong><code>npm run check:manifest</code> + <code>npm run test:browser</code></strong></p>
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<p>
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首页数量、README 声明和本机 Chrome 浏览器回归已经接成统一验证链路。
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</p>
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</td>
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</tr>
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</table>
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## Featured Shelf
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<table>
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<tr>
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<td width="50%" valign="top">
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<h3><a href="./neon-heist.html">neon-heist</a></h3>
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<p><strong>Turn-based neon stealth.</strong></p>
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<p>巡逻同步推进、EMP 停滞、诱饵错位和撤离路线计算放在同一局节奏里。</p>
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<p>
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<img alt="Genre" src="https://img.shields.io/badge/type-stealth-111827?style=flat-square" />
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<img alt="Feel" src="https://img.shields.io/badge/feel-clever-38bdf8?style=flat-square" />
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</p>
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</td>
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<td width="50%" valign="top">
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<h3><a href="./orbit-rescue.html">orbit-rescue</a></h3>
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<p><strong>Orbital recovery under pulse timing.</strong></p>
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<p>环带换位、停滞脉冲和节拍式移动结合得很紧,最适合展示仓库的策略节奏感。</p>
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<p>
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<img alt="Genre" src="https://img.shields.io/badge/type-orbital%20strategy-111827?style=flat-square" />
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<img alt="Feel" src="https://img.shields.io/badge/feel-tense-22c55e?style=flat-square" />
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</p>
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</td>
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</tr>
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<tr>
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<td width="50%" valign="top">
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<h3><a href="./magnet-forge.html">magnet-forge</a></h3>
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<p><strong>Pixel push-box with magnetic pressure.</strong></p>
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<p>磁力牵引、供电目标和巡检火花追击叠在一起,完成度和可复用性都很高。</p>
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<p>
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<img alt="Genre" src="https://img.shields.io/badge/type-pixel%20strategy-111827?style=flat-square" />
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<img alt="Feel" src="https://img.shields.io/badge/feel-clean-38bdf8?style=flat-square" />
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</p>
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</td>
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<td width="50%" valign="top">
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<h3><a href="./cavern-blast.html">cavern-blast</a></h3>
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<p><strong>Blast timing and swarm pressure.</strong></p>
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<p>延时爆炸、碎岩清障和虫群追击的可围观感很强,适合作为仓库的视觉型代表作。</p>
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<p>
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<img alt="Genre" src="https://img.shields.io/badge/type-pixel%20blast-111827?style=flat-square" />
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<img alt="Feel" src="https://img.shields.io/badge/feel-loud-f59e0b?style=flat-square" />
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</p>
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</td>
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</tr>
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<tr>
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<td width="50%" valign="top">
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<h3><a href="./mind-lab.html">mind-lab</a></h3>
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<p><strong>Light interactive content, not just games.</strong></p>
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<p>证明仓库不只会做街机,也能把轻互动内容页做得简洁、清楚而且好点开。</p>
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<p>
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<img alt="Genre" src="https://img.shields.io/badge/type-interactive%20content-111827?style=flat-square" />
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<img alt="Feel" src="https://img.shields.io/badge/feel-accessible-22c55e?style=flat-square" />
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</p>
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</td>
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<td width="50%" valign="top">
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<h3><a href="./compound_interest.html">compound_interest</a></h3>
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<p><strong>Visualization with narrative payoff.</strong></p>
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<p>图表、故事线和滚雪球演示被整合成一个完整案例,能看出仓库的另一条产品化路线。</p>
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<p>
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<img alt="Genre" src="https://img.shields.io/badge/type-visual%20experiment-111827?style=flat-square" />
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<img alt="Feel" src="https://img.shields.io/badge/feel-polished-38bdf8?style=flat-square" />
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</p>
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</td>
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</tr>
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</table>
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## Why It Hits
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- Instant payoff: 绝大多数页面不需要构建,拉下来就能打开试玩。
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- Wide taste range: 同一个仓库里既有像素策略、经典益智,也有知识型互动与创意实验页。

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