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As I refine the game mechanics for 0 C.E., I’d like to propose a change to the construction and upgrade costs for peasant villages. In Grepolis, the costs (in Battle Points) are:
Construction: 100
Upgrades: 1, 5, 25, 50, 100
Total: 281
My suggestion is to adjust these values as follows:
Construction: 100
Upgrades: 20, 25, 35, 50, 70
Total: 300
This change aims to make village upgrades slightly more costly but also more rewarding, as upgrading villages will be more engaging than in Grepolis by granting more resources per level. Below are some questions to guide our thoughts:
🤔 Questions to Consider:
Game Balance:
Does this new progression feel fair compared to other resource or cost mechanics in the game?
Player Experience:
Will this adjustment make the game more engaging or challenging for players?
Economic Impact:
Will this change affect other systems that rely on Battle Points, like Victory processions?
🎯 The Rationale:
Grepolis' costs escalate steeply, with a particularly low starting point for upgrades (1 and 5 BP). By increasing the construction cost slightly and introducing a more gradual scaling, I aim to:
Enhance progression: The curve feels more consistent with player expectations.
Improve pacing: Players will need to plan their upgrades more carefully.
Maintain accessibility: The overall cost remains manageable and avoids creating a barrier for new players.
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As I refine the game mechanics for 0 C.E., I’d like to propose a change to the construction and upgrade costs for peasant villages. In Grepolis, the costs (in Battle Points) are:
My suggestion is to adjust these values as follows:
This change aims to make village upgrades slightly more costly but also more rewarding, as upgrading villages will be more engaging than in Grepolis by granting more resources per level. Below are some questions to guide our thoughts:
🤔 Questions to Consider:
Game Balance:
Player Experience:
Economic Impact:
🎯 The Rationale:
Grepolis' costs escalate steeply, with a particularly low starting point for upgrades (1 and 5 BP). By increasing the construction cost slightly and introducing a more gradual scaling, I aim to:
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