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Improvements to Ebitengine game example #372

@ValorZard

Description

@ValorZard

Summary

The example is pretty decent for now, but it could use some improvements

Motivation

Right now the example can only work on one computer between two different clients. I’d like it to work between multiple different computers with up to like 8 players in one lobby.

Add CORS Support

We need to figure out a way to add CORS support to the signaling server to host it properly and let remote clients connect to it

More players in one lobby

I’d like to have more players in a lobby besides just two.

Let players leave/join the lobby

We should have players be able to leave and join the lobby, and have their characters spawn and despawn.

Refactor for better code quality

I’m 90% sure that there’s some jank in the code that we could probably fix and refactor at some point.

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