Skip to content

Performance drops and freezes on Android - Scheduler overflow and TextureAtlas issues #37483

@renytosu-sys

Description

@renytosu-sys

Type

Performance

Bug description

The game freezes very often during gameplay, even on easy beatmaps. This makes it difficult to play.

From the logs I can see:

  1. Scheduler overflow: osu.Framework.Threading.Scheduler has 3000 tasks pending - the game can't process tasks fast enough
  2. TextureAtlas problems: Multiple warnings about texture atlas size exceeded (5 times) and large upload queues (200+ textures)
  3. Device: Android with Mali-G57 MC2 GPU, OpenGL ES 3.2

What happens:

  • Game freezes frequently
  • Performance drops even on simple beatmaps
  • Not just a weak device issue - logs show clear performance problems

I've attached the compressed logs for analysis.

Screenshots or videos

No response

Version

2026.421.0.0

Logs

compressed-logs.zip

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions