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Nature Mints & Colored Stats

judicornadamsfoster edited this page Aug 28, 2026 · 1 revision

original source: ghoulslash's pokecommunity post

from ghoulslash:
I've had this done for a while but wanted to share my custom implementation. The difference being that the summary screen will tell the player what the new and old natures are, instead of SWSH only showing the stat changes in the summary screen.

this code adds nature mints that can change the nature of your mon, with stat color changes on the summary screen that shows 1 red number for stat boost and 1 blue number for stat reduction

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this code is modified slightly from ghoulslash's original code to make it compile on latest pret pokeemerald

compare

git remote add tenaya15 https://github.com/tenaya15/tenaya15emerald.git
git pull tenaya15 nature_mints_with_stat_colors

BONUS:

quick code to add all the mints to your bag at once, for testing purposes

EventScript_GiveMints::
	lockall
	additem ITEM_ADAMANT_MINT, 1
	additem ITEM_BOLD_MINT, 1
	additem ITEM_BRAVE_MINT, 1
	additem ITEM_CALM_MINT, 1
	additem ITEM_CAREFUL_MINT, 1
	additem ITEM_GENTLE_MINT, 1
	additem ITEM_HASTY_MINT, 1
	additem ITEM_IMPISH_MINT, 1
	additem ITEM_JOLLY_MINT, 1
	additem ITEM_LAX_MINT, 1
	additem ITEM_LONELY_MINT, 1
	additem ITEM_MILD_MINT, 1
	additem ITEM_MODEST_MINT, 1
	additem ITEM_NAIVE_MINT, 1
	additem ITEM_NAUGHTY_MINT, 1
	additem ITEM_QUIET_MINT, 1
	additem ITEM_RASH_MINT, 1
	additem ITEM_RELAXED_MINT, 1
	additem ITEM_SASSY_MINT, 1
	additem ITEM_SERIOUS_MINT, 1
	additem ITEM_TIMID_MINT, 1
	msgbox EventScript_GiveMints_Text, MSGBOX_DEFAULT
	releaseall
	end

EventScript_GiveMints_Text:
	.string "1 of each MINT added to bag.$"


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