Please confirm the following points:
Topic
General Request
Your Request
Please forgive if there's already an established reason why this isn't feasible, but I'm wondering if it would make sense to explore rendering presets to a high color bit-depth framebuffer for HDR enabled displays. I don't know much technically about HDR specifically but recently there's been more and more widespread support for high bit-depth color desktop environments and monitors (like KDE Plasma).
I'm just hopeful because I feel like projectM presets would probably look even better with any kind of higher visual fidelity.
I was wondering if someone could shed some light on whether this might be interesting and how realistic it is. I have experience with OpenGL and some Linux programming but haven't touched Wayland and such.
Thanks!
Please confirm the following points:
Topic
General Request
Your Request
Please forgive if there's already an established reason why this isn't feasible, but I'm wondering if it would make sense to explore rendering presets to a high color bit-depth framebuffer for HDR enabled displays. I don't know much technically about HDR specifically but recently there's been more and more widespread support for high bit-depth color desktop environments and monitors (like KDE Plasma).
I'm just hopeful because I feel like projectM presets would probably look even better with any kind of higher visual fidelity.
I was wondering if someone could shed some light on whether this might be interesting and how realistic it is. I have experience with OpenGL and some Linux programming but haven't touched Wayland and such.
Thanks!