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The UI should be displayed in the world, in 3D (see. Sauerbraten 3D GUI) in order to be useful in VR.
Implementing it will open the way to controller context menus, HUDs, etc.
The UI should be displayed in the world, in 3D (see. Sauerbraten 3D GUI) in order to be useful in VR.
Implementing it will open the way to controller context menus, HUDs, etc.