Right now lossy color degrading uses the nearest neighbor, but CIELAB makes degrading better on perception.
Though it is very complicated, and would be locked under a lossy! macro that acts as a cformat!.
lossy!("[rgb(r,g,b)]complicated brand color");
A bleed variant would exist. The cprintln! interface will still use nearest neighbor degrading. There will be no lcprint! interface!
Right now lossy color degrading uses the nearest neighbor, but CIELAB makes degrading better on perception.
Though it is very complicated, and would be locked under a
lossy!macro that acts as acformat!.A bleed variant would exist. The
cprintln!interface will still use nearest neighbor degrading. There will be nolcprint!interface!