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lines changed Original file line number Diff line number Diff line change @@ -907,6 +907,8 @@ GameRenderer::CachedPipeline &GameRenderer::bindPipeline(VkCommandBuffer command
907907{
908908 const uint32_t hash = vertexShader.len + pixelShader.len + physis_shpk_crc (passName.data ());
909909 if (!m_cachedPipelines.contains (hash)) {
910+ qInfo () << " Creating pipeline for" << passName << " in" << shaderName;
911+
910912 auto vertexShaderModule = m_shaderManager.convertShaderModule (vertexShader, spv::ExecutionModelVertex);
911913 auto fragmentShaderModule = m_shaderManager.convertShaderModule (pixelShader, spv::ExecutionModelFragment);
912914
@@ -1043,7 +1045,7 @@ GameRenderer::CachedPipeline &GameRenderer::bindPipeline(VkCommandBuffer command
10431045 case VertexType::Single4:
10441046 return VK_FORMAT_R32G32B32A32_SFLOAT;
10451047 case VertexType::Byte4:
1046- return VK_FORMAT_R8G8B8A8_SINT ;
1048+ return VK_FORMAT_R8G8B8A8_UINT ;
10471049 case VertexType::Short2:
10481050 break ;
10491051 case VertexType::Short4:
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