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README.md

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# Revy
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[![Latest version](https://img.shields.io/crates/v/revy.svg)](https://crates.io/crates/revy)
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[![Documentation](https://docs.rs/revy/badge.svg)](https://docs.rs/revy)
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[![MIT](https://img.shields.io/badge/license-MIT-blue.svg)](https://github.com/rerun-io/revy/blob/master/LICENSE-MIT)
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[![Apache](https://img.shields.io/badge/license-Apache-blue.svg)](https://github.com/rerun-io/revy/blob/master/LICENSE-APACHE)
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Revy is a proof-of-concept time-travel debugger for the [Bevy](https://github.com/bevyengine/bevy) game engine, built using [Rerun](https://github.com/rerun-io/rerun).
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The general idea is that one would use Revy to investigate gameplay/physics/general-behavior-ish kinds of bugs.
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revy::RerunPlugin { rec }
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})
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```
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This will start a Rerun Viewer in the background and stream the recording data to it.
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This will start a Rerun Viewer in the background and stream the recording data to it.
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Check out the [`RecordingStreamBuilder`](https://docs.rs/rerun/latest/rerun/struct.RecordingStreamBuilder.html) docs for other options (saving to file, connecting to a remote viewer, etc).
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## Custom loggers

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