I'm currently working on an implementation of regl-gpu-lines for WebGPU.
regl-gpu-lines was the only thing keeping me from switching to WebGPU, because it's so amazing, but I've decided to bite the bullet and switch to WebGPU.
Right now, I'm working on a WebGPU version of this library. I've read the articles at the bottom of the README a few times over but I'm still struggling to grasp the implementation.
Have you guys thought about doing some sort of write up on how regl-gpu-lines works under the hood?
Thanks!!
I'm currently working on an implementation of regl-gpu-lines for WebGPU.
regl-gpu-lines was the only thing keeping me from switching to WebGPU, because it's so amazing, but I've decided to bite the bullet and switch to WebGPU.
Right now, I'm working on a WebGPU version of this library. I've read the articles at the bottom of the README a few times over but I'm still struggling to grasp the implementation.
Have you guys thought about doing some sort of write up on how regl-gpu-lines works under the hood?
Thanks!!