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UIActions.h
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36 lines (30 loc) · 829 Bytes
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#pragma once
namespace cdc {
class IMaterial;
class IRenderTerrain;
class RenderMesh;
class ScriptType;
class Vector;
struct MaterialBlobSub;
struct ModelBatch;
struct VertexDecl;
}
namespace dtp {
struct Intro;
struct IMFRef;
}
class Instance;
struct UIActions {
virtual void select(cdc::IRenderTerrain *renderTerrain) = 0;
virtual void select(cdc::RenderMesh*) = 0;
virtual void select(cdc::ModelBatch*) = 0;
virtual void select(cdc::VertexDecl*) = 0;
virtual void select(cdc::IMaterial*) = 0;
virtual void select(cdc::MaterialBlobSub*) = 0;
virtual void select(cdc::ScriptType*) = 0;
virtual void select(dtp::Intro *intro) = 0;
virtual void select(dtp::IMFRef *imfRef) = 0;
virtual void select(Instance *instance) = 0;
virtual cdc::Vector getToolPosition() = 0;
virtual void origin(void *) = 0;
};