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Database update 07-01-2026
1 parent 428ba58 commit 41b0990

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Database/Npcs/npcsFive.lua

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@@ -5903,3 +5903,8 @@ MultiLanguageNpcData['en'][257620] = {name = "Blazing Infernal", subname = nil}
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MultiLanguageNpcData['en'][258638] = {name = "Kill Credit", subname = nil}
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MultiLanguageNpcData['en'][259644] = {name = "Erus", subname = "Scrap Master"}
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MultiLanguageNpcData['en'][259645] = {name = "Erus", subname = "Scrap Master"}
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MultiLanguageNpcData['en'][259989] = {name = "Area Trigger Bunny", subname = nil}
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MultiLanguageNpcData['en'][259991] = {name = "Area Trigger Bunny", subname = nil}
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MultiLanguageNpcData['en'][259993] = {name = "Area Trigger Bunny", subname = nil}
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MultiLanguageNpcData['en'][259998] = {name = "Area Trigger Bunny", subname = nil}
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MultiLanguageNpcData['en'][259999] = {name = "Area Trigger Bunny", subname = nil}

Database/Quests/quests.lua

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@@ -45015,6 +45015,7 @@ MultiLanguageQuestData['en'][83500] = {title = "Zekvir, Hand of the Harbinger",
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MultiLanguageQuestData['en'][83502] = {title = "Lessons in Defensive Magic", objective = "Help Aethas Sunreaver cast a spell to create a protective arcane dome in the Tranquil Strand.", description = "The spell for the barrier is ready, but I must channel it and define its perimeter. \n\nWhile I channel the spell, take these wards and place them at the edges of our would-be barrier.\n\nWe will empower the spell when you are finished.", progress = nil, completion = "<Aethas inhales.> \n\nYes. This will do... for now.", rewards = "You will receive:\n\nValorstones"}
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MultiLanguageQuestData['en'][83503] = {title = "Return to Dornogal", objective = "Return to Dornogal in the Isle of Dorn and report what happened.", description = "The battle is finally over and I suppose it's time we lick our wounds. \n\nHead back to Dornogal, Champion. \n\nI'll be right there as soon as Khadgar is healthy enough to withstand travel.", progress = nil, completion = "Our battle has been hard fought. But there is still much to come.", rewards = "You will receive:\n\n"}
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MultiLanguageQuestData['en'][83519] = {title = "But What About the Casino?", objective = "Ask about Rosebud Gallywix at the Gallagio's opening party.", description = "Times are a changing. Now that ol' Jastor is kaput, the cartel heads are chomping at the bit to settle the fate of Undermine's crown jewel: the Gallagio.\n\nThere's a court proceeding tomorrow to make a final determination, but luckily the deed is squarely in the hands of someone I trust. \n\nTheir name: Rosebud Gallywix.\n\nI know. I know. But Rosey is a good egg. I'll introduce you to him later on.\n\nFirst, do me a favor. Ask the power players here at the party how they feel about the new owner.", progress = "Don't get turned off by the Gallywix name. He had a big family, and they ain't all evil crankshafts.", completion = "This... is bad.", rewards = "You will receive:\n\n"}
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MultiLanguageQuestData['en'][83521] = {title = "Little Help, Please?", objective = "Deal with the Venture Co. \"Policers\".", description = "So, uh, I swear this never happens, but this kind fellow here pulled me over for a busted tail light.\n\nI just got that fixed. I swear it!\n\nWould you do me a favor? Keep him and any of his colleagues entertained. My license is in one of these compartments somewhere, I just gotta find it.\n\nShouldn't be more than a minute. Two at most!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
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MultiLanguageQuestData['en'][83522] = {title = "Debting For A Living", objective = "Speak with Kayjay and Fantastic Davey about signing the new Gallagio deed.", description = "First of Rosebud's Chiefs on our list are the genius gaming duo: Kayjay and Fantastic Davey.\n\nNow, I heard from my wife's brother that Venture Co. bought up all the debt those boys got. Happened the minute Rosebud was done in.\n\nDid they murder him? Not a great motive if their debt was sky high, but you never know whose pocket a goblin is in either. \n\nBest we see how comfortable they are here at the ol' Venturewood landfill. If they don't want to sign the new deed, we might have our culprits!", progress = "You'll find all those in my employ are quite content. I've got the bills from various corporate training seminars to prove it.", completion = "You see? They're happy as Zandalari crustaceans.\n\nBut if you're truly invested in poaching their services, perhaps we can make a deal...", rewards = "You will receive:\n\nValorstones"}
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MultiLanguageQuestData['en'][83524] = {title = "Gold In Them There Trash", objective = "Compete in Slot Mining at The Heaps.", description = "Kayjay and Davey are indeed masters of creating games. They've created a new one for me that's been an absolute hit.\n\nIf you're willing to accept the risk, then I will give you the chance to win their employment, and debt, from me.\n\nGrab a pickaxe, and enter the landfill. When the whistle blows, you'll compete against all my other \"employees.\"\n\nWin by the final bell, and I'll let these two go. Lose, and I'll own you.\n\nIt's called Slot Mining. And it will indebt you to me for life.", progress = "<Tarbonara says nothing. He simply snarls through his shiny teeth.>", completion = "You didn't win. Surprise, I guess.\n\nWelcome to Tarbonara's debt circus. The fun never stops...", rewards = "You will be able to choose one of these rewards:\n\nBand of the Last HopeRing of the Last Gambit\n\nYou will also receive:\n\nValorstones"}
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MultiLanguageQuestData['en'][83527] = {title = "Winning is for Losers, Anyway", objective = "Collect Debt Markers and free the Indenture Debtors.", description = "This is the worst job I've ever had. And I used to work Turtle Toss at Darkmoon Faire.\n\nWe're not imprisoned here physically with shackles, but Tarbonara owns all of our debts. He imprinted the information on Debt Markers, which his goons hold on to in case any of us want to know where we stand.\n\nBut if you get a hold of those markers, we're all free. You'd have to crack some skulls to get them though, so I'll give you points for each of his goons bring down.\n\nYou like collecting points, don'tcha?", progress = nil, completion = "Everybody packed in? Good! This will definitely NOT get us pulled over.\n\nCan't praise you enough for this one, &lt;name&gt;. Really. Truly. The Gallagio is going to have an entire floor of gaming enthusiasts ready to go!", rewards = "You will receive:\n\nValorstones"}
@@ -45988,6 +45989,7 @@ MultiLanguageQuestData['en'][86924] = {title = "Gotta Catch at Least a Few", obj
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MultiLanguageQuestData['en'][86934] = {title = "Trash to Profit", objective = "Talk to Carlo Greasegrind at Undermine Sanitation.", description = "Ey! I heard you've been cleanin' up some of the trash around Undermine. Good on ya.\n\nAny interest in takin' that more literally?\n\nIt's a dirty job, but lots of gold to be made if you're good at it. If that sounds up your alley, go talk to the boss man Carlo back at Undermine Sanitation.\n\nTell him I sent ya so I get my recruitment bonus!", progress = nil, completion = "Renzi's really been rackin' up the recruits lately. You're gonna have some competition!", rewards = "You will receive:\n\n"}
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MultiLanguageQuestData['en'][86935] = {title = "On-the-Job Training", objective = "Check out Angelo Rustbin's wares inside Undermine Sanitation, then complete a S.C.R.A.P. job in Undermine.", description = "If you're lookin' for work, S.C.R.A.P. is always hirin'. That's short for \"Salvage, Cleanup, and Recl-Amation Patrol.\"\n\nWe go around Undermine shovelin' up trash and pickin' out the good bits. Valuables get brought back here, cleaned up, and resold to whoever's buyin'.\n\nFind somethin' useful and my man Angelo will trade you for it. Go check out what he's got in stock, then find me out in the field and I'll show you the ropes.\n\nBut I mean, it's trash shovelin', not rocket surgery.", progress = "You might wanna invest in some eye protection. Or at least some really thick gloves. Maybe nose plugs.", completion = "Ah, I love the smell of profit at an ambiguous time of day.\n\nIf you wanna make some more moolah, find me out in the field again. We're gonna do real good work together.", rewards = "You will receive:\n\n"}
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MultiLanguageQuestData['en'][86936] = {title = "Warped Wood", objective = "Kill 3 Rotting Treants", description = "Our shredders were cuttin' down trees in this area to make room for new homes when they suddenly uprooted and started causin' all kinds of havoc! As if all these diseased animals weren't bad enough, those trees seem hell bent on preventing us from completing this job. \n\nIf you could clear out a few it would really help speed up our construction efforts.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
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MultiLanguageQuestData['en'][86937] = {title = "Healthy Home Certified", objective = "Kill the Xarn Felhoof", description = "We think we've found the source for all this disease nonsense and wouldn't ya believe it -- a blasted satyr. I hate these guys, always showin' up in places I want to harvest for precious resources. Do us a favor and get rid of him?\n\nAs always, see my assistant for payment.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
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MultiLanguageQuestData['en'][86943] = {title = "Drilling Down", objective = "Defeat the Precision Powerdrill in a Pet Battle.", description = nil, progress = nil, completion = nil, rewards = nil}
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MultiLanguageQuestData['en'][86946] = {title = "Unwrapped and Unraveled", objective = "Find Alleria before she confronts Locus-Walker.", description = "Seeing you two on the battlefield was beautiful. It really is wonderful watching you work. If only your so-called friends had trusted you with the truth of their actions so long ago. Locus-Walker hasn't tried to deceive you with his actions in the present, though his actions in the past that led us to this point... he has been less than forthcoming about.\n\nIn all good conscience, I cannot continue hiding the truth from you or Alleria.", progress = nil, completion = "This is just like the Harbinger to fulfill her oaths to the letter, but leave her allies devastated. If there was any other way to stop the All-Devouring from rising once more...\n\nWith my Reshii Ribbon, you are a step closer toward reaching Dimensius. But you will need at least twice as many to get a force large enough past his dread aura. Good luck, &lt;name&gt;. Watch the Harbinger's every move.", rewards = "You will receive:\n\nValorstonesValorstones"}
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MultiLanguageQuestData['en'][86947] = {title = "Tiny, Expensive, and Deadly", objective = "Defeat Baxx the Purveyor in a Pet Battle.", description = nil, progress = nil, completion = nil, rewards = nil}
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MultiLanguageQuestData['en'][92563] = {title = "Awoken by Accessory", objective = "Speak with Moratari at the Infinite Bazaar near Dalaran.", description = "<As you equip the jewelry, you feel it surge with power, flowing through you and into your artifact weapon.\n\nThe jewelry has unlocked hidden potential of your artifact weapon, enabling and empowering one of its traits.\n\nMoratari will want to record this data.>", progress = nil, completion = "Fascinating, it seems as though the magic of your new accessory is capable of awakening otherwise inaccessible powers of your artifact weapon, or even enhancing them beyond their limits!\n\nI wonder if all jewelry has this same connection to your artifact weapon. Please do keep me informed of any more anomalies.", rewards = "You will receive:\n\nCache of Infinite Treasure"}
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MultiLanguageQuestData['en'][92572] = {title = "Furniture Favor", objective = "Purchase a Storage Crate in Dornogal, Stormwind, or Orgimmar, and return to a Pawdo sibling.", description = "Greetings! I see you are eyeing our fine furniture.\n\nMy siblings and I were sent on a mission to find only the finest Decor in the land.\n\nDecor is more than furniture, you see. Crafting a truly great decoration requires attention to so many different details.\n\nCome, friend, let us go on that journey together! Starting today. Today, we find a crate. Not just a normal crate, one that is fantastic. A great crate.\n\nI hear they may sell them nearby, actually...", progress = "How is your day going? Is it fantastic?", completion = "Oh my, the crate you describe does indeed seem quite great. The joy of placing them will know no bounds.\n\nThank you for finding this! For your time, might I present you with this rare piece from our collection.\n\nIt is no ordinary barrel, to be sure! I hope that you enjoy it thoroughly.", rewards = "You will receive:\n\nMeadery Storage Barrel"}
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MultiLanguageQuestData['en'][92577] = {title = "Dreamy Inspiration", objective = "Purchase a Filigree Moon Lamp in Bel'ameth in the Dragon Isles, then return to a Pawdo sibling in Dornogal, Stormwind, or Orgimmar.", description = "A crate is nothing more than a box in the dark without lighting. \n\nToday, we go in search of the tiny suns that light our spaces. \n\nNot just any light will suffice. As you can clearly see from my chandelier, we have many lights of varying quality already.\n\nWe seek a unique shape, a unique feel. \n\nThe crafters of Bel'ameth in the Dragon Isles are well-known for their dream-inspired designs. Travel through the Dragon Isles and you will find them at the far end of the plains.", progress = nil, completion = "Your new magical light is quite astonishing! The accents of the finely-curved metal... \n\nIn terms of metal balls, I have seen few of its quality. I would place it on a desk or end table. I can see it now! \n\nThough I will have no place to put my scrolls, I must provide something in return. Take my bookshelf, it has served me well.", rewards = "You will receive:\n\nSmall Val'sharah Bookcase"}
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MultiLanguageQuestData['en'][92578] = {title = "Draconic Decor", objective = "Purchase a Draconic Sconce in Valdrakken in the Dragon Isles, then return to Pawdo in Dornogal, Stormwind, or Orgimmar.", description = "The chandelier I showed you? You must think it so fancy. \n\nBut here I am without the matching sconces!\n\nWhat room lighting can I create without matching sconces? It will be woefully incomplete!\n\nHead over to the Dragon Isles and see if you can find one from the vendors of Valdrakken.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nValdrakken Chandelier"}
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MultiLanguageQuestData['en'][92580] = {title = "Spare A Chair", objective = "Purchase a Bolt Chair in Rustbolt in Mechagon, then return to Pawdo in Dornogal, Stormwind, or Orgimmar.", description = "We cannot enjoy our Decor designs without a place to enjoy them from. \n\nBehold, the chair.\n\nWhat better way to enjoy Decor than on Decor itself?\n\nI cannot imagine something more appropriate.\n\nFind me a chair to match this coil. The gearcrafters of Mechagon know the style.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nGnomish Tesla Coil"}
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MultiLanguageQuestData['en'][92581] = {title = "Last Light", objective = "Purchase a Nightborne Lantern in Suramar in the Broken Isles, then return to Pawdo in Dornogal, Stormwind, or Orgimmar.", description = "I have sat in the chair and looked at the lights, and yet I am still not satisfied. \n\nThe Decor still does not strike the dramatic tone that we require.\n\nI must trouble you for another source of the light's rays. \n\nTravel to Suramar and speak to the crafters there. They are masters of the art of soft lighting.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nSquare Suramar Table"}
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MultiLanguageQuestData['en'][92647] = {title = "A Shadowed Journey Through Time", objective = "Complete 5 Timewalking dungeons.", description = "Champion! The curiosities hidden within the Shadowlands are numerous, as are the dangers. I could use some assistance clearing a path, so to speak.\n\nThere is much wealth to be gained should you choose to seek it.", progress = nil, completion = "Another prosperous arrangement. You have my thanks.", rewards = "You will receive:\n\nTimely Goodie Bag"}
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MultiLanguageQuestData['en'][92649] = {title = "A Shadowed Path Through Time", objective = "Complete 5 Timewalking dungeons.", description = "Old enemies return and battle scars open once more.\n\nDefeat these foes and return with tales of glory.", progress = "I knew you would return victorious, champion.", completion = "What news from the war front?", rewards = "You will receive:\n\nCache of K'areshi Treasures"}
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MultiLanguageQuestData['en'][92650] = {title = "The Flickering Anima", objective = "Bring the Flickering Anima to Ta'steld in Oribos.", description = "The strange anima shimmers with a gentle hum, barely larger than a candle. As your hand draws near it erupts, flooding your mind with a torrent of visions. Triumphs earned through blood, regrets etched in grief, serene stillness all too fleeting, the bitter taste of betrayal. The unbearable cascade threatens to shatter your mind like glass. \n\nThen, silence. The visions end leaving an image Oribos seared into your mind.", progress = nil, completion = "&lt;Ta'steld takes the curious anima, studying the wisp as it dances in his hand.&gt;\n\nYou were right to bring this to me. As a purveyor of lost curiosities, I know just what to do with this. My thanks, Champion.", rewards = "You will receive:\n\nTimewarped BadgeTimewarped Badge"}

Database/Spells/spellsFour.lua

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MultiLanguageSpellData['en'][227926] = {name = "Orb of Corruption", additional_info = nil}
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MultiLanguageSpellData['en'][227927] = {name = "Spotlight", additional_info = "Melee Range\nInstant\n[q]Become the center of attention, increasing damage done by 50%."}
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MultiLanguageSpellData['en'][227928] = {name = "Static Bond", additional_info = "300 yd range\nInstant\n[q]Roots a random player to the ground and inflicts 10 Nature damage every 1.5 sec for 15 sec."}
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MultiLanguageSpellData['en'][227930] = {name = "Orb of Corruption", additional_info = "Unlimited range\nInstant\n[q]Conjures an Orb of Corruption which passes over the encounter area, pulsing 11854 Shadow damage every second at several locations, tracking nearby players.\n\n Taking damage from an Orb of Corruption increases damage taken by Orb of Corruption by 100%. This effect stacks."}
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MultiLanguageSpellData['en'][227931] = {name = "In The Spotlight", additional_info = "Instant\n[q]Become the center of attention, increasing damage done by 50%."}
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MultiLanguageSpellData['en'][227932] = {name = "Static Bond", additional_info = "300 yd range\nInstant\n[q]Roots a random player to the ground and inflicts 13 Nature damage every 1.5 sec for 15 sec.\n\n Upon removal, electrical energy is unleashed, inflicting 0 Nature damage to all players."}
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MultiLanguageSpellData['en'][227935] = {name = "Static Bond", additional_info = "Unlimited range\nInstant\n[q]Roots a random player to the ground and inflicts 13 Nature damage every 1.5 sec for 15 sec.\n\n Upon removal, electrical energy is unleashed, inflicting 0 Nature damage to all players."}

MultiLanguage.toc

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## Title: MultiLanguage
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## Notes: Tooltip displaying data in another language
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## Author: Ruben Zantingh
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## Version: 1.2.2
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## Version: 1.2.3
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## SavedVariables: MultiLanguageOptions
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Database/Quests/quests.lua

cf-upload.sh

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RELEASE_NAME="$1"
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RELEASE_MESSAGE="$2"
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GAME_VERSIONS=[13771]
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GAME_VERSIONS=[14026]
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FILE_PATH="./MultiLanguage.zip"
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CF_METADATA=$(cat <<-EOF

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