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The MSGTYPE environment option allows you to configure messages so that they don't appear at all. Since noobhack relies on messages being displayed to the screen for most of it's logic it's probably best not to use this option unless you know for sure that noobhack won't be effected by the change.
There are a couple types of messages that you should never ever set to hidden: welcome (back) to nethack and restoring save file. noobhack relies on these messages specifically to know when to load it's save file and when to start processing game events.
Can I use noobhack with multiple save files? For instance if I have multiple accounts on a remote server?
At the moment, no. Noobhack only allows one save file at any given time. Multiple save files will be an option in the near future.
Not at the moment. The character sets are too different and at the moment noobhack relies heavily on detecting patters in a single character set. Support for DEC/IBM graphics will be implemented in the near future.