Releases: schmaldeo/DS4Windows
Version 3.6.1-beta.2
- it is now possible to change the stick axis output offset manually
- stick calibration section has also been moved to the bottom of each stick's settings
- version check is not ran on beta versions
Version 3.6.1-beta.1
Added a stick calibration tool. It's available in the Axis Config tab of the profile editor, right under the Output mode dropdown for each stick (note that you need to be in Controls output mode for it to be available). You can read more about it in this issue.
Version 3.5.3
Fixed an issue where the length of debouncing would be set globally, so any change to a profile would be reflected in all other profiles too.
Full Changelog: v3.5.2...v3.5.3
Version 3.6.0-beta.2
Added QoL features:
- Upon toggling the DS3 gyro simulation, the controller service automatically restarts
- If DS3 gyro simulation was turned on, the simulated controller type automatically changes to DS4
- Translations are now working correctly :)
Full Changelog: v3.5.2...v3.6.0-beta.2
Version 3.6.0-beta.1
Added an experimental feature of simulating pitch and roll on the DualShock 3 using its accelerometer. It's worth noting that it's got its limitations described here.
You can toggle this function in the profile editor, at the bottom of the Gyro tab. It requires a program restart.
Full Changelog: v3.5.2...v3.6.0-beta.1
Version 3.5.2
Debouncing is now supported on Nintendo Switch Pro controllers.
Full Changelog: v3.5.1...v3.5.2
Version 3.5.1
Uses my forks' links for the updater, so it doesn't detect the latest version as outdated.
UPDATE: releases now have localisation moved to a separate directory like back in Ryochan's releases.
Full Changelog: 3.5.1...v3.5.1
Version 3.4.2
Improved performance of the debouncer
Full Changelog: v3.4.1...v3.4.2
Version 3.4.0
Added button debouncing.
Full Changelog: https://github.com/schmaldeo/DS4Windows/commits/v3.4.0