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updated documents for 0.97.0 changes so far.
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Linux/sgml/Quakespasm.sgml

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@@ -150,7 +150,9 @@ QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the qu
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<item> Reset r_skyfog between maps.
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<item> Bump MAX_MODELS/MAX_MOD_KNOWN from 2048 to 4096 (needed by qbj3_hcm from Quake Brutalist Jam 3.)
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<item> Support for type 3 (uncompressed grayscale) TGA files (needed by qbj3_rabbit from Quake Brutalist Jam 3.)
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<item> Fixes to type 1 (paletted) TGA files support.
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<item> SV_PushMove: preserve pusher solid field instead of overwriting with SOLID_BSP.
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<item> Fix svc_clientdata weapon byte potentially not being written for mission packs.
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<item> Don't spawn monsters when starting map with nomonsters 1.
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<item> Disable EXT_packed_pixels support on big endian systems.
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<item> Allow any supported music type to be considered as cdrip.

Quakespasm.html

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@@ -236,7 +236,9 @@ <H2><A NAME="ss5.1">5.1</A> <A HREF="#toc5.1">Changes in 0.97.0</A>
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<LI> Reset r_skyfog between maps.</LI>
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<LI> Bump MAX_MODELS/MAX_MOD_KNOWN from 2048 to 4096 (needed by qbj3_hcm from Quake Brutalist Jam 3.)</LI>
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<LI> Support for type 3 (uncompressed grayscale) TGA files (needed by qbj3_rabbit from Quake Brutalist Jam 3.)</LI>
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<LI> Fixes to type 1 (paletted) TGA files support.
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<LI> SV_PushMove: preserve pusher solid field instead of overwriting with SOLID_BSP.</LI>
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<LI> Fix svc_clientdata weapon byte potentially not being written for mission packs.</LI>
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<LI> Don't spawn monsters when starting map with nomonsters 1.</LI>
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<LI> Disable EXT_packed_pixels support on big endian systems.</LI>
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<LI> Allow any supported music type to be considered as cdrip.</LI>

Quakespasm.txt

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@@ -247,9 +247,14 @@
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- Support for type 3 (uncompressed grayscale) TGA files (needed by
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qbj3_rabbit from Quake Brutalist Jam 3.)
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- Fixes to type 1 (paletted) TGA files support.
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- SV_PushMove: preserve pusher solid field instead of overwriting
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with SOLID_BSP.
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- Fix svc_clientdata weapon byte potentially not being written for
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mission packs.
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- Don't spawn monsters when starting map with nomonsters 1.
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- Disable EXT_packed_pixels support on big endian systems.
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- Func Quakespasm forum:
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https://celephais.net/board/view_thread.php?id=60452
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- Inside3D forums: https://forums.insideqc.com
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