InSimInit: must set a flag
#define ISF_SET 0x1000 // bit 12: receive SET packets from guests who send their setup
Packet ID:
ISP_SET, // 70 - info : output a sent setup
Packet:
struct IS_SET // SETup
{
byte Size; // 136 (may change in future for a later setup version)
byte Type; // ISP_SET
byte ReqI; // 0
byte PLID; // player's unique id
char CName[4]; // skin prefix
unsigned Spare;
byte FuelLoad; // FuelLoad at start
byte Sp1;
byte Sp2;
byte Sp3;
byte Setup [120]; // nearly the same as a setup file without the first 12 bytes (but see note below)
};
// NOTE: gear ratios are in a different order
// in the file: 7th gear then FDR then the other 6 gears
// in 'Setup' which comes from RAM: all 7 gears then FDR
Source: https://www.lfs.net/forum/post/2164690#post2164690
Source: https://www.lfs.net/forum/post/2164690#post2164690