I have a sphere in three.js and its texture is a video, my camera is inside the sphere. Everything works fine until I use CCapture to record my scene. The video stops playing at that point (even though video.currentTime continues to update) and the scene continues to update (it spins).
I made a QuickTime screen capture which demonstrates what is going on: http://rwoodleymedia.org/scratch/DemoForCCapture.mov
Thoughts?