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Copy pathserver.cpp
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186 lines (147 loc) · 5.66 KB
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/*
* TerminalTalk TCP Server
* Multi-threaded server that accepts multiple clients and broadcasts messages
* Compile: g++ -std=c++17 -pthread -o server server.cpp
* Run: ./server
*/
#include <iostream>
#include <string>
#include <vector>
#include <thread>
#include <mutex>
#include <algorithm>
#include <cstring>
#include <sys/socket.h>
#include <netinet/in.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <chrono>
#define PORT 5555
#define MAX_CLIENTS 10
#define BUFFER_SIZE 1024
// ANSI Color Codes
#define RESET "\033[0m"
#define RED "\033[31m"
#define GREEN "\033[32m"
#define YELLOW "\033[33m"
#define BLUE "\033[34m"
#define MAGENTA "\033[35m"
#define CYAN "\033[36m"
#define BOLD "\033[1m"
struct Client {
int socket;
std::string username;
std::thread thread;
};
std::vector<Client*> clients;
std::mutex clients_mutex;
void show_banner() {
std::cout << MAGENTA << BOLD;
std::cout << "===========================================" << std::endl;
std::cout << " TERMINAL TALK SERVER " << std::endl;
std::cout << "===========================================" << RESET << std::endl;
}
void broadcast_message(const std::string& message, int sender_socket) {
std::lock_guard<std::mutex> lock(clients_mutex);
for (auto client : clients) {
if (client->socket != sender_socket) {
send(client->socket, message.c_str(), message.length(), 0);
}
}
}
void remove_client(int socket) {
std::lock_guard<std::mutex> lock(clients_mutex);
auto it = std::find_if(clients.begin(), clients.end(),
[socket](Client* c) { return c->socket == socket; });
if (it != clients.end()) {
Client* client = *it;
std::string leave_msg = YELLOW + std::string("[SERVER] ") + client->username + " has left the chat.\n" + RESET;
std::cout << RED << "[DISCONNECT] " << RESET << client->username << " disconnected." << std::endl;
clients.erase(it);
close(client->socket);
for (auto c : clients) {
send(c->socket, leave_msg.c_str(), leave_msg.length(), 0);
}
delete client;
}
}
void handle_client(Client* client) {
char buffer[BUFFER_SIZE];
// Request username
std::string username_prompt = "USERNAME";
send(client->socket, username_prompt.c_str(), username_prompt.length(), 0);
// Receive username
memset(buffer, 0, BUFFER_SIZE);
int bytes_received = recv(client->socket, buffer, BUFFER_SIZE, 0);
if (bytes_received <= 0) {
remove_client(client->socket);
return;
}
client->username = std::string(buffer, bytes_received);
// Welcome message to new user
std::string welcome = GREEN + std::string("[SERVER] Welcome ") + client->username + "! You are now connected.\n" + RESET;
send(client->socket, welcome.c_str(), welcome.length(), 0);
// Notify all other clients
std::string join_msg = YELLOW + std::string("[SERVER] ") + client->username + " has joined the chat!\n" + RESET;
std::cout << GREEN << "[CONNECT] " << RESET << client->username << " connected." << std::endl;
broadcast_message(join_msg, client->socket);
// Handle messages
while (true) {
memset(buffer, 0, BUFFER_SIZE);
bytes_received = recv(client->socket, buffer, BUFFER_SIZE, 0);
if (bytes_received <= 0) {
break;
}
std::string raw_message(buffer, bytes_received);
std::string formatted_message = CYAN + client->username + RESET + ": " + raw_message;
std::cout << "[LOG] " << client->username << ": " << raw_message;
broadcast_message(formatted_message, client->socket);
}
remove_client(client->socket);
}
int main() {
show_banner();
int server_socket = socket(AF_INET, SOCK_STREAM, 0);
if (server_socket == -1) {
std::cerr << RED << "[ERROR] Could not create socket" << RESET << std::endl;
return 1;
}
int opt = 1;
setsockopt(server_socket, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt));
struct sockaddr_in server_addr;
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = INADDR_ANY;
server_addr.sin_port = htons(PORT);
if (bind(server_socket, (struct sockaddr*)&server_addr, sizeof(server_addr)) < 0) {
std::cerr << RED << "[ERROR] Bind failed" << RESET << std::endl;
close(server_socket);
return 1;
}
if (listen(server_socket, MAX_CLIENTS) < 0) {
std::cerr << RED << "[ERROR] Listen failed" << RESET << std::endl;
close(server_socket);
return 1;
}
std::cout << GREEN << "[INFO] Server is listening on port " << PORT << RESET << std::endl;
std::cout << YELLOW << "[INFO] Waiting for connections..." << RESET << std::endl;
while (true) {
struct sockaddr_in client_addr;
socklen_t client_len = sizeof(client_addr);
int client_socket = accept(server_socket, (struct sockaddr*)&client_addr, &client_len);
if (client_socket < 0) {
std::cerr << RED << "[ERROR] Accept failed" << RESET << std::endl;
continue;
}
Client* new_client = new Client();
new_client->socket = client_socket;
{
std::lock_guard<std::mutex> lock(clients_mutex);
clients.push_back(new_client);
}
new_client->thread = std::thread(handle_client, new_client);
new_client->thread.detach();
std::cout << BLUE << "[SERVER] Active connections: " << RESET << clients.size() << std::endl;
}
close(server_socket);
return 0;
}