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SDL port #86

@DavidTruby

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@DavidTruby

For the following reasons, porting to SDL2 rather than SFML may be desireable:

  • Platform support -- SDL2 supports the platforms SFML does, but additionally supports emscripten. This should allow the development of web games using tank and C++.
  • SDL_main -- SDL provides a WinMain function for Windows, stopping a cmd.exe window popping up when the game is run there.
  • General flexibility -- Due to being lower level, SDL will allow us to structure the engine in the way we want without fighting with the way SFML is structured.

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