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3654 lines (3393 loc) · 305 KB
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Copy pathset_offsets.cpp
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3654 lines (3393 loc) · 305 KB
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// Atribuições para buttons
// buttons Offsets
buttons.attack = findOffsetByName(j, "buttons", "attack");
buttons.attack2 = findOffsetByName(j, "buttons", "attack2");
buttons.back = findOffsetByName(j, "buttons", "back");
buttons.duck = findOffsetByName(j, "buttons", "duck");
buttons.forward = findOffsetByName(j, "buttons", "forward");
buttons.jump = findOffsetByName(j, "buttons", "jump");
buttons.left = findOffsetByName(j, "buttons", "left");
buttons.lookatweapon = findOffsetByName(j, "buttons", "lookatweapon");
buttons.reload = findOffsetByName(j, "buttons", "reload");
buttons.right = findOffsetByName(j, "buttons", "right");
buttons.showscores = findOffsetByName(j, "buttons", "showscores");
buttons.sprint = findOffsetByName(j, "buttons", "sprint");
buttons.turnleft = findOffsetByName(j, "buttons", "turnleft");
buttons.turnright = findOffsetByName(j, "buttons", "turnright");
buttons.use = findOffsetByName(j, "buttons", "use");
buttons.zoom = findOffsetByName(j, "buttons", "zoom");
// Atribuições para CCSPlayer_MovementServices
// CCSPlayer_MovementServices Offsets
CCSPlayer_MovementServices.m_vecLadderNormal = findOffsetByName(j, "CCSPlayer_MovementServices", "m_vecLadderNormal");
CCSPlayer_MovementServices.m_nLadderSurfacePropIndex = findOffsetByName(j, "CCSPlayer_MovementServices", "m_nLadderSurfacePropIndex");
CCSPlayer_MovementServices.m_flDuckAmount = findOffsetByName(j, "CCSPlayer_MovementServices", "m_flDuckAmount");
CCSPlayer_MovementServices.m_flDuckSpeed = findOffsetByName(j, "CCSPlayer_MovementServices", "m_flDuckSpeed");
CCSPlayer_MovementServices.m_bDuckOverride = findOffsetByName(j, "CCSPlayer_MovementServices", "m_bDuckOverride");
CCSPlayer_MovementServices.m_bDesiresDuck = findOffsetByName(j, "CCSPlayer_MovementServices", "m_bDesiresDuck");
CCSPlayer_MovementServices.m_flDuckOffset = findOffsetByName(j, "CCSPlayer_MovementServices", "m_flDuckOffset");
CCSPlayer_MovementServices.m_nDuckTimeMsecs = findOffsetByName(j, "CCSPlayer_MovementServices", "m_nDuckTimeMsecs");
CCSPlayer_MovementServices.m_nDuckJumpTimeMsecs = findOffsetByName(j, "CCSPlayer_MovementServices", "m_nDuckJumpTimeMsecs");
CCSPlayer_MovementServices.m_nJumpTimeMsecs = findOffsetByName(j, "CCSPlayer_MovementServices", "m_nJumpTimeMsecs");
CCSPlayer_MovementServices.m_flLastDuckTime = findOffsetByName(j, "CCSPlayer_MovementServices", "m_flLastDuckTime");
CCSPlayer_MovementServices.m_vecLastPositionAtFullCrouchSpeed = findOffsetByName(j, "CCSPlayer_MovementServices", "m_vecLastPositionAtFullCrouchSpeed");
CCSPlayer_MovementServices.m_duckUntilOnGround = findOffsetByName(j, "CCSPlayer_MovementServices", "m_duckUntilOnGround");
CCSPlayer_MovementServices.m_bHasWalkMovedSinceLastJump = findOffsetByName(j, "CCSPlayer_MovementServices", "m_bHasWalkMovedSinceLastJump");
CCSPlayer_MovementServices.m_bInStuckTest = findOffsetByName(j, "CCSPlayer_MovementServices", "m_bInStuckTest");
CCSPlayer_MovementServices.m_flStuckCheckTime = findOffsetByName(j, "CCSPlayer_MovementServices", "m_flStuckCheckTime");
CCSPlayer_MovementServices.m_nTraceCount = findOffsetByName(j, "CCSPlayer_MovementServices", "m_nTraceCount");
CCSPlayer_MovementServices.m_StuckLast = findOffsetByName(j, "CCSPlayer_MovementServices", "m_StuckLast");
CCSPlayer_MovementServices.m_bSpeedCropped = findOffsetByName(j, "CCSPlayer_MovementServices", "m_bSpeedCropped");
CCSPlayer_MovementServices.m_flGroundMoveEfficiency = findOffsetByName(j, "CCSPlayer_MovementServices", "m_flGroundMoveEfficiency");
CCSPlayer_MovementServices.m_nOldWaterLevel = findOffsetByName(j, "CCSPlayer_MovementServices", "m_nOldWaterLevel");
CCSPlayer_MovementServices.m_flWaterEntryTime = findOffsetByName(j, "CCSPlayer_MovementServices", "m_flWaterEntryTime");
CCSPlayer_MovementServices.m_vecForward = findOffsetByName(j, "CCSPlayer_MovementServices", "m_vecForward");
CCSPlayer_MovementServices.m_vecLeft = findOffsetByName(j, "CCSPlayer_MovementServices", "m_vecLeft");
CCSPlayer_MovementServices.m_vecUp = findOffsetByName(j, "CCSPlayer_MovementServices", "m_vecUp");
CCSPlayer_MovementServices.m_nGameCodeHasMovedPlayerAfterCommand = findOffsetByName(j, "CCSPlayer_MovementServices", "m_nGameCodeHasMovedPlayerAfterCommand");
CCSPlayer_MovementServices.m_bOldJumpPressed = findOffsetByName(j, "CCSPlayer_MovementServices", "m_bOldJumpPressed");
CCSPlayer_MovementServices.m_flJumpPressedTime = findOffsetByName(j, "CCSPlayer_MovementServices", "m_flJumpPressedTime");
CCSPlayer_MovementServices.m_fStashGrenadeParameterWhen = findOffsetByName(j, "CCSPlayer_MovementServices", "m_fStashGrenadeParameterWhen");
CCSPlayer_MovementServices.m_nButtonDownMaskPrev = findOffsetByName(j, "CCSPlayer_MovementServices", "m_nButtonDownMaskPrev");
CCSPlayer_MovementServices.m_flOffsetTickCompleteTime = findOffsetByName(j, "CCSPlayer_MovementServices", "m_flOffsetTickCompleteTime");
CCSPlayer_MovementServices.m_flOffsetTickStashedSpeed = findOffsetByName(j, "CCSPlayer_MovementServices", "m_flOffsetTickStashedSpeed");
CCSPlayer_MovementServices.m_flStamina = findOffsetByName(j, "CCSPlayer_MovementServices", "m_flStamina");
CCSPlayer_MovementServices.m_flHeightAtJumpStart = findOffsetByName(j, "CCSPlayer_MovementServices", "m_flHeightAtJumpStart");
CCSPlayer_MovementServices.m_flMaxJumpHeightThisJump = findOffsetByName(j, "CCSPlayer_MovementServices", "m_flMaxJumpHeightThisJump");
CCSPlayer_MovementServices.m_flMaxJumpHeightLastJump = findOffsetByName(j, "CCSPlayer_MovementServices", "m_flMaxJumpHeightLastJump");
CCSPlayer_MovementServices.m_flStaminaAtJumpStart = findOffsetByName(j, "CCSPlayer_MovementServices", "m_flStaminaAtJumpStart");
CCSPlayer_MovementServices.m_flAccumulatedJumpError = findOffsetByName(j, "CCSPlayer_MovementServices", "m_flAccumulatedJumpError");
// Atribuições para sky3dparams_t
// sky3dparams_t Offsets
sky3dparams_t.scale = findOffsetByName(j, "sky3dparams_t", "scale");
sky3dparams_t.origin = findOffsetByName(j, "sky3dparams_t", "origin");
sky3dparams_t.bClip3DSkyBoxNearToWorldFar = findOffsetByName(j, "sky3dparams_t", "bClip3DSkyBoxNearToWorldFar");
sky3dparams_t.flClip3DSkyBoxNearToWorldFarOffset = findOffsetByName(j, "sky3dparams_t", "flClip3DSkyBoxNearToWorldFarOffset");
sky3dparams_t.fog = findOffsetByName(j, "sky3dparams_t", "fog");
sky3dparams_t.m_nWorldGroupID = findOffsetByName(j, "sky3dparams_t", "m_nWorldGroupID");
// Atribuições para C_Item
// C_Item Offsets
C_Item.m_pReticleHintTextName = findOffsetByName(j, "C_Item", "m_pReticleHintTextName");
// Atribuições para C_SoundEventPathCornerEntity
// C_SoundEventPathCornerEntity Offsets
C_SoundEventPathCornerEntity.m_vecCornerPairsNetworked = findOffsetByName(j, "C_SoundEventPathCornerEntity", "m_vecCornerPairsNetworked");
// Atribuições para C_CSGameRules
// C_CSGameRules Offsets
C_CSGameRules.m_bFreezePeriod = findOffsetByName(j, "C_CSGameRules", "m_bFreezePeriod");
C_CSGameRules.m_bWarmupPeriod = findOffsetByName(j, "C_CSGameRules", "m_bWarmupPeriod");
C_CSGameRules.m_fWarmupPeriodEnd = findOffsetByName(j, "C_CSGameRules", "m_fWarmupPeriodEnd");
C_CSGameRules.m_fWarmupPeriodStart = findOffsetByName(j, "C_CSGameRules", "m_fWarmupPeriodStart");
C_CSGameRules.m_bServerPaused = findOffsetByName(j, "C_CSGameRules", "m_bServerPaused");
C_CSGameRules.m_bTerroristTimeOutActive = findOffsetByName(j, "C_CSGameRules", "m_bTerroristTimeOutActive");
C_CSGameRules.m_bCTTimeOutActive = findOffsetByName(j, "C_CSGameRules", "m_bCTTimeOutActive");
C_CSGameRules.m_flTerroristTimeOutRemaining = findOffsetByName(j, "C_CSGameRules", "m_flTerroristTimeOutRemaining");
C_CSGameRules.m_flCTTimeOutRemaining = findOffsetByName(j, "C_CSGameRules", "m_flCTTimeOutRemaining");
C_CSGameRules.m_nTerroristTimeOuts = findOffsetByName(j, "C_CSGameRules", "m_nTerroristTimeOuts");
C_CSGameRules.m_nCTTimeOuts = findOffsetByName(j, "C_CSGameRules", "m_nCTTimeOuts");
C_CSGameRules.m_bTechnicalTimeOut = findOffsetByName(j, "C_CSGameRules", "m_bTechnicalTimeOut");
C_CSGameRules.m_bMatchWaitingForResume = findOffsetByName(j, "C_CSGameRules", "m_bMatchWaitingForResume");
C_CSGameRules.m_iRoundTime = findOffsetByName(j, "C_CSGameRules", "m_iRoundTime");
C_CSGameRules.m_fMatchStartTime = findOffsetByName(j, "C_CSGameRules", "m_fMatchStartTime");
C_CSGameRules.m_fRoundStartTime = findOffsetByName(j, "C_CSGameRules", "m_fRoundStartTime");
C_CSGameRules.m_flRestartRoundTime = findOffsetByName(j, "C_CSGameRules", "m_flRestartRoundTime");
C_CSGameRules.m_bGameRestart = findOffsetByName(j, "C_CSGameRules", "m_bGameRestart");
C_CSGameRules.m_flGameStartTime = findOffsetByName(j, "C_CSGameRules", "m_flGameStartTime");
C_CSGameRules.m_timeUntilNextPhaseStarts = findOffsetByName(j, "C_CSGameRules", "m_timeUntilNextPhaseStarts");
C_CSGameRules.m_gamePhase = findOffsetByName(j, "C_CSGameRules", "m_gamePhase");
C_CSGameRules.m_totalRoundsPlayed = findOffsetByName(j, "C_CSGameRules", "m_totalRoundsPlayed");
C_CSGameRules.m_nRoundsPlayedThisPhase = findOffsetByName(j, "C_CSGameRules", "m_nRoundsPlayedThisPhase");
C_CSGameRules.m_nOvertimePlaying = findOffsetByName(j, "C_CSGameRules", "m_nOvertimePlaying");
C_CSGameRules.m_iHostagesRemaining = findOffsetByName(j, "C_CSGameRules", "m_iHostagesRemaining");
C_CSGameRules.m_bAnyHostageReached = findOffsetByName(j, "C_CSGameRules", "m_bAnyHostageReached");
C_CSGameRules.m_bMapHasBombTarget = findOffsetByName(j, "C_CSGameRules", "m_bMapHasBombTarget");
C_CSGameRules.m_bMapHasRescueZone = findOffsetByName(j, "C_CSGameRules", "m_bMapHasRescueZone");
C_CSGameRules.m_bMapHasBuyZone = findOffsetByName(j, "C_CSGameRules", "m_bMapHasBuyZone");
C_CSGameRules.m_bIsQueuedMatchmaking = findOffsetByName(j, "C_CSGameRules", "m_bIsQueuedMatchmaking");
C_CSGameRules.m_nQueuedMatchmakingMode = findOffsetByName(j, "C_CSGameRules", "m_nQueuedMatchmakingMode");
C_CSGameRules.m_bIsValveDS = findOffsetByName(j, "C_CSGameRules", "m_bIsValveDS");
C_CSGameRules.m_bLogoMap = findOffsetByName(j, "C_CSGameRules", "m_bLogoMap");
C_CSGameRules.m_bPlayAllStepSoundsOnServer = findOffsetByName(j, "C_CSGameRules", "m_bPlayAllStepSoundsOnServer");
C_CSGameRules.m_iSpectatorSlotCount = findOffsetByName(j, "C_CSGameRules", "m_iSpectatorSlotCount");
C_CSGameRules.m_MatchDevice = findOffsetByName(j, "C_CSGameRules", "m_MatchDevice");
C_CSGameRules.m_bHasMatchStarted = findOffsetByName(j, "C_CSGameRules", "m_bHasMatchStarted");
C_CSGameRules.m_nNextMapInMapgroup = findOffsetByName(j, "C_CSGameRules", "m_nNextMapInMapgroup");
C_CSGameRules.m_szTournamentEventName = findOffsetByName(j, "C_CSGameRules", "m_szTournamentEventName");
C_CSGameRules.m_szTournamentEventStage = findOffsetByName(j, "C_CSGameRules", "m_szTournamentEventStage");
C_CSGameRules.m_szMatchStatTxt = findOffsetByName(j, "C_CSGameRules", "m_szMatchStatTxt");
C_CSGameRules.m_szTournamentPredictionsTxt = findOffsetByName(j, "C_CSGameRules", "m_szTournamentPredictionsTxt");
C_CSGameRules.m_nTournamentPredictionsPct = findOffsetByName(j, "C_CSGameRules", "m_nTournamentPredictionsPct");
C_CSGameRules.m_flCMMItemDropRevealStartTime = findOffsetByName(j, "C_CSGameRules", "m_flCMMItemDropRevealStartTime");
C_CSGameRules.m_flCMMItemDropRevealEndTime = findOffsetByName(j, "C_CSGameRules", "m_flCMMItemDropRevealEndTime");
C_CSGameRules.m_bIsDroppingItems = findOffsetByName(j, "C_CSGameRules", "m_bIsDroppingItems");
C_CSGameRules.m_bIsQuestEligible = findOffsetByName(j, "C_CSGameRules", "m_bIsQuestEligible");
C_CSGameRules.m_bIsHltvActive = findOffsetByName(j, "C_CSGameRules", "m_bIsHltvActive");
C_CSGameRules.m_arrProhibitedItemIndices = findOffsetByName(j, "C_CSGameRules", "m_arrProhibitedItemIndices");
C_CSGameRules.m_arrTournamentActiveCasterAccounts = findOffsetByName(j, "C_CSGameRules", "m_arrTournamentActiveCasterAccounts");
C_CSGameRules.m_numBestOfMaps = findOffsetByName(j, "C_CSGameRules", "m_numBestOfMaps");
C_CSGameRules.m_nHalloweenMaskListSeed = findOffsetByName(j, "C_CSGameRules", "m_nHalloweenMaskListSeed");
C_CSGameRules.m_bBombDropped = findOffsetByName(j, "C_CSGameRules", "m_bBombDropped");
C_CSGameRules.m_bBombPlanted = findOffsetByName(j, "C_CSGameRules", "m_bBombPlanted");
C_CSGameRules.m_iRoundWinStatus = findOffsetByName(j, "C_CSGameRules", "m_iRoundWinStatus");
C_CSGameRules.m_eRoundWinReason = findOffsetByName(j, "C_CSGameRules", "m_eRoundWinReason");
C_CSGameRules.m_bTCantBuy = findOffsetByName(j, "C_CSGameRules", "m_bTCantBuy");
C_CSGameRules.m_bCTCantBuy = findOffsetByName(j, "C_CSGameRules", "m_bCTCantBuy");
C_CSGameRules.m_iMatchStats_RoundResults = findOffsetByName(j, "C_CSGameRules", "m_iMatchStats_RoundResults");
C_CSGameRules.m_iMatchStats_PlayersAlive_CT = findOffsetByName(j, "C_CSGameRules", "m_iMatchStats_PlayersAlive_CT");
C_CSGameRules.m_iMatchStats_PlayersAlive_T = findOffsetByName(j, "C_CSGameRules", "m_iMatchStats_PlayersAlive_T");
C_CSGameRules.m_TeamRespawnWaveTimes = findOffsetByName(j, "C_CSGameRules", "m_TeamRespawnWaveTimes");
C_CSGameRules.m_flNextRespawnWave = findOffsetByName(j, "C_CSGameRules", "m_flNextRespawnWave");
C_CSGameRules.m_vMinimapMins = findOffsetByName(j, "C_CSGameRules", "m_vMinimapMins");
C_CSGameRules.m_vMinimapMaxs = findOffsetByName(j, "C_CSGameRules", "m_vMinimapMaxs");
C_CSGameRules.m_MinimapVerticalSectionHeights = findOffsetByName(j, "C_CSGameRules", "m_MinimapVerticalSectionHeights");
C_CSGameRules.m_bSpawnedTerrorHuntHeavy = findOffsetByName(j, "C_CSGameRules", "m_bSpawnedTerrorHuntHeavy");
C_CSGameRules.m_ullLocalMatchID = findOffsetByName(j, "C_CSGameRules", "m_ullLocalMatchID");
C_CSGameRules.m_nEndMatchMapGroupVoteTypes = findOffsetByName(j, "C_CSGameRules", "m_nEndMatchMapGroupVoteTypes");
C_CSGameRules.m_nEndMatchMapGroupVoteOptions = findOffsetByName(j, "C_CSGameRules", "m_nEndMatchMapGroupVoteOptions");
C_CSGameRules.m_nEndMatchMapVoteWinner = findOffsetByName(j, "C_CSGameRules", "m_nEndMatchMapVoteWinner");
C_CSGameRules.m_iNumConsecutiveCTLoses = findOffsetByName(j, "C_CSGameRules", "m_iNumConsecutiveCTLoses");
C_CSGameRules.m_iNumConsecutiveTerroristLoses = findOffsetByName(j, "C_CSGameRules", "m_iNumConsecutiveTerroristLoses");
C_CSGameRules.m_bMarkClientStopRecordAtRoundEnd = findOffsetByName(j, "C_CSGameRules", "m_bMarkClientStopRecordAtRoundEnd");
C_CSGameRules.m_nMatchAbortedEarlyReason = findOffsetByName(j, "C_CSGameRules", "m_nMatchAbortedEarlyReason");
C_CSGameRules.m_bHasTriggeredRoundStartMusic = findOffsetByName(j, "C_CSGameRules", "m_bHasTriggeredRoundStartMusic");
C_CSGameRules.m_bSwitchingTeamsAtRoundReset = findOffsetByName(j, "C_CSGameRules", "m_bSwitchingTeamsAtRoundReset");
C_CSGameRules.m_pGameModeRules = findOffsetByName(j, "C_CSGameRules", "m_pGameModeRules");
C_CSGameRules.m_RetakeRules = findOffsetByName(j, "C_CSGameRules", "m_RetakeRules");
C_CSGameRules.m_nMatchEndCount = findOffsetByName(j, "C_CSGameRules", "m_nMatchEndCount");
C_CSGameRules.m_nTTeamIntroVariant = findOffsetByName(j, "C_CSGameRules", "m_nTTeamIntroVariant");
C_CSGameRules.m_nCTTeamIntroVariant = findOffsetByName(j, "C_CSGameRules", "m_nCTTeamIntroVariant");
C_CSGameRules.m_bTeamIntroPeriod = findOffsetByName(j, "C_CSGameRules", "m_bTeamIntroPeriod");
C_CSGameRules.m_iRoundEndWinnerTeam = findOffsetByName(j, "C_CSGameRules", "m_iRoundEndWinnerTeam");
C_CSGameRules.m_eRoundEndReason = findOffsetByName(j, "C_CSGameRules", "m_eRoundEndReason");
C_CSGameRules.m_bRoundEndShowTimerDefend = findOffsetByName(j, "C_CSGameRules", "m_bRoundEndShowTimerDefend");
C_CSGameRules.m_iRoundEndTimerTime = findOffsetByName(j, "C_CSGameRules", "m_iRoundEndTimerTime");
C_CSGameRules.m_sRoundEndFunFactToken = findOffsetByName(j, "C_CSGameRules", "m_sRoundEndFunFactToken");
C_CSGameRules.m_iRoundEndFunFactPlayerSlot = findOffsetByName(j, "C_CSGameRules", "m_iRoundEndFunFactPlayerSlot");
C_CSGameRules.m_iRoundEndFunFactData1 = findOffsetByName(j, "C_CSGameRules", "m_iRoundEndFunFactData1");
C_CSGameRules.m_iRoundEndFunFactData2 = findOffsetByName(j, "C_CSGameRules", "m_iRoundEndFunFactData2");
C_CSGameRules.m_iRoundEndFunFactData3 = findOffsetByName(j, "C_CSGameRules", "m_iRoundEndFunFactData3");
C_CSGameRules.m_sRoundEndMessage = findOffsetByName(j, "C_CSGameRules", "m_sRoundEndMessage");
C_CSGameRules.m_iRoundEndPlayerCount = findOffsetByName(j, "C_CSGameRules", "m_iRoundEndPlayerCount");
C_CSGameRules.m_bRoundEndNoMusic = findOffsetByName(j, "C_CSGameRules", "m_bRoundEndNoMusic");
C_CSGameRules.m_iRoundEndLegacy = findOffsetByName(j, "C_CSGameRules", "m_iRoundEndLegacy");
C_CSGameRules.m_nRoundEndCount = findOffsetByName(j, "C_CSGameRules", "m_nRoundEndCount");
C_CSGameRules.m_iRoundStartRoundNumber = findOffsetByName(j, "C_CSGameRules", "m_iRoundStartRoundNumber");
C_CSGameRules.m_nRoundStartCount = findOffsetByName(j, "C_CSGameRules", "m_nRoundStartCount");
C_CSGameRules.m_flLastPerfSampleTime = findOffsetByName(j, "C_CSGameRules", "m_flLastPerfSampleTime");
// Atribuições para CBodyComponentSkeletonInstance
// CBodyComponentSkeletonInstance Offsets
CBodyComponentSkeletonInstance.m_skeletonInstance = findOffsetByName(j, "CBodyComponentSkeletonInstance", "m_skeletonInstance");
// Atribuições para C_BaseModelEntity
// C_BaseModelEntity Offsets
C_BaseModelEntity.m_CRenderComponent = findOffsetByName(j, "C_BaseModelEntity", "m_CRenderComponent");
C_BaseModelEntity.m_CHitboxComponent = findOffsetByName(j, "C_BaseModelEntity", "m_CHitboxComponent");
C_BaseModelEntity.m_LastHitGroup = findOffsetByName(j, "C_BaseModelEntity", "m_LastHitGroup");
C_BaseModelEntity.m_bInitModelEffects = findOffsetByName(j, "C_BaseModelEntity", "m_bInitModelEffects");
C_BaseModelEntity.m_bIsStaticProp = findOffsetByName(j, "C_BaseModelEntity", "m_bIsStaticProp");
C_BaseModelEntity.m_nLastAddDecal = findOffsetByName(j, "C_BaseModelEntity", "m_nLastAddDecal");
C_BaseModelEntity.m_nDecalsAdded = findOffsetByName(j, "C_BaseModelEntity", "m_nDecalsAdded");
C_BaseModelEntity.m_iOldHealth = findOffsetByName(j, "C_BaseModelEntity", "m_iOldHealth");
C_BaseModelEntity.m_nRenderMode = findOffsetByName(j, "C_BaseModelEntity", "m_nRenderMode");
C_BaseModelEntity.m_nRenderFX = findOffsetByName(j, "C_BaseModelEntity", "m_nRenderFX");
C_BaseModelEntity.m_bAllowFadeInView = findOffsetByName(j, "C_BaseModelEntity", "m_bAllowFadeInView");
C_BaseModelEntity.m_clrRender = findOffsetByName(j, "C_BaseModelEntity", "m_clrRender");
C_BaseModelEntity.m_vecRenderAttributes = findOffsetByName(j, "C_BaseModelEntity", "m_vecRenderAttributes");
C_BaseModelEntity.m_bRenderToCubemaps = findOffsetByName(j, "C_BaseModelEntity", "m_bRenderToCubemaps");
C_BaseModelEntity.m_bNoInterpolate = findOffsetByName(j, "C_BaseModelEntity", "m_bNoInterpolate");
C_BaseModelEntity.m_Collision = findOffsetByName(j, "C_BaseModelEntity", "m_Collision");
C_BaseModelEntity.m_Glow = findOffsetByName(j, "C_BaseModelEntity", "m_Glow");
C_BaseModelEntity.m_flGlowBackfaceMult = findOffsetByName(j, "C_BaseModelEntity", "m_flGlowBackfaceMult");
C_BaseModelEntity.m_fadeMinDist = findOffsetByName(j, "C_BaseModelEntity", "m_fadeMinDist");
C_BaseModelEntity.m_fadeMaxDist = findOffsetByName(j, "C_BaseModelEntity", "m_fadeMaxDist");
C_BaseModelEntity.m_flFadeScale = findOffsetByName(j, "C_BaseModelEntity", "m_flFadeScale");
C_BaseModelEntity.m_flShadowStrength = findOffsetByName(j, "C_BaseModelEntity", "m_flShadowStrength");
C_BaseModelEntity.m_nObjectCulling = findOffsetByName(j, "C_BaseModelEntity", "m_nObjectCulling");
C_BaseModelEntity.m_nAddDecal = findOffsetByName(j, "C_BaseModelEntity", "m_nAddDecal");
C_BaseModelEntity.m_vDecalPosition = findOffsetByName(j, "C_BaseModelEntity", "m_vDecalPosition");
C_BaseModelEntity.m_vDecalForwardAxis = findOffsetByName(j, "C_BaseModelEntity", "m_vDecalForwardAxis");
C_BaseModelEntity.m_flDecalHealBloodRate = findOffsetByName(j, "C_BaseModelEntity", "m_flDecalHealBloodRate");
C_BaseModelEntity.m_flDecalHealHeightRate = findOffsetByName(j, "C_BaseModelEntity", "m_flDecalHealHeightRate");
C_BaseModelEntity.m_ConfigEntitiesToPropagateMaterialDecalsTo = findOffsetByName(j, "C_BaseModelEntity", "m_ConfigEntitiesToPropagateMaterialDecalsTo");
C_BaseModelEntity.m_vecViewOffset = findOffsetByName(j, "C_BaseModelEntity", "m_vecViewOffset");
C_BaseModelEntity.m_pClientAlphaProperty = findOffsetByName(j, "C_BaseModelEntity", "m_pClientAlphaProperty");
C_BaseModelEntity.m_ClientOverrideTint = findOffsetByName(j, "C_BaseModelEntity", "m_ClientOverrideTint");
C_BaseModelEntity.m_bUseClientOverrideTint = findOffsetByName(j, "C_BaseModelEntity", "m_bUseClientOverrideTint");
// Atribuições para C_FootstepControl
// C_FootstepControl Offsets
C_FootstepControl.m_source = findOffsetByName(j, "C_FootstepControl", "m_source");
C_FootstepControl.m_destination = findOffsetByName(j, "C_FootstepControl", "m_destination");
// Atribuições para C_PointClientUIHUD
// C_PointClientUIHUD Offsets
C_PointClientUIHUD.m_bCheckCSSClasses = findOffsetByName(j, "C_PointClientUIHUD", "m_bCheckCSSClasses");
C_PointClientUIHUD.m_bIgnoreInput = findOffsetByName(j, "C_PointClientUIHUD", "m_bIgnoreInput");
C_PointClientUIHUD.m_flWidth = findOffsetByName(j, "C_PointClientUIHUD", "m_flWidth");
C_PointClientUIHUD.m_flHeight = findOffsetByName(j, "C_PointClientUIHUD", "m_flHeight");
C_PointClientUIHUD.m_flDPI = findOffsetByName(j, "C_PointClientUIHUD", "m_flDPI");
C_PointClientUIHUD.m_flInteractDistance = findOffsetByName(j, "C_PointClientUIHUD", "m_flInteractDistance");
C_PointClientUIHUD.m_flDepthOffset = findOffsetByName(j, "C_PointClientUIHUD", "m_flDepthOffset");
C_PointClientUIHUD.m_unOwnerContext = findOffsetByName(j, "C_PointClientUIHUD", "m_unOwnerContext");
C_PointClientUIHUD.m_unHorizontalAlign = findOffsetByName(j, "C_PointClientUIHUD", "m_unHorizontalAlign");
C_PointClientUIHUD.m_unVerticalAlign = findOffsetByName(j, "C_PointClientUIHUD", "m_unVerticalAlign");
C_PointClientUIHUD.m_unOrientation = findOffsetByName(j, "C_PointClientUIHUD", "m_unOrientation");
C_PointClientUIHUD.m_bAllowInteractionFromAllSceneWorlds = findOffsetByName(j, "C_PointClientUIHUD", "m_bAllowInteractionFromAllSceneWorlds");
C_PointClientUIHUD.m_vecCSSClasses = findOffsetByName(j, "C_PointClientUIHUD", "m_vecCSSClasses");
// Atribuições para C_SpotlightEnd
// C_SpotlightEnd Offsets
C_SpotlightEnd.m_flLightScale = findOffsetByName(j, "C_SpotlightEnd", "m_flLightScale");
C_SpotlightEnd.m_Radius = findOffsetByName(j, "C_SpotlightEnd", "m_Radius");
// Atribuições para CEconItemAttribute
// CEconItemAttribute Offsets
CEconItemAttribute.m_iAttributeDefinitionIndex = findOffsetByName(j, "CEconItemAttribute", "m_iAttributeDefinitionIndex");
CEconItemAttribute.m_flValue = findOffsetByName(j, "CEconItemAttribute", "m_flValue");
CEconItemAttribute.m_flInitialValue = findOffsetByName(j, "CEconItemAttribute", "m_flInitialValue");
CEconItemAttribute.m_nRefundableCurrency = findOffsetByName(j, "CEconItemAttribute", "m_nRefundableCurrency");
CEconItemAttribute.m_bSetBonus = findOffsetByName(j, "CEconItemAttribute", "m_bSetBonus");
// Atribuições para C_PointCamera
// C_PointCamera Offsets
C_PointCamera.m_FOV = findOffsetByName(j, "C_PointCamera", "m_FOV");
C_PointCamera.m_Resolution = findOffsetByName(j, "C_PointCamera", "m_Resolution");
C_PointCamera.m_bFogEnable = findOffsetByName(j, "C_PointCamera", "m_bFogEnable");
C_PointCamera.m_FogColor = findOffsetByName(j, "C_PointCamera", "m_FogColor");
C_PointCamera.m_flFogStart = findOffsetByName(j, "C_PointCamera", "m_flFogStart");
C_PointCamera.m_flFogEnd = findOffsetByName(j, "C_PointCamera", "m_flFogEnd");
C_PointCamera.m_flFogMaxDensity = findOffsetByName(j, "C_PointCamera", "m_flFogMaxDensity");
C_PointCamera.m_bActive = findOffsetByName(j, "C_PointCamera", "m_bActive");
C_PointCamera.m_bUseScreenAspectRatio = findOffsetByName(j, "C_PointCamera", "m_bUseScreenAspectRatio");
C_PointCamera.m_flAspectRatio = findOffsetByName(j, "C_PointCamera", "m_flAspectRatio");
C_PointCamera.m_bNoSky = findOffsetByName(j, "C_PointCamera", "m_bNoSky");
C_PointCamera.m_fBrightness = findOffsetByName(j, "C_PointCamera", "m_fBrightness");
C_PointCamera.m_flZFar = findOffsetByName(j, "C_PointCamera", "m_flZFar");
C_PointCamera.m_flZNear = findOffsetByName(j, "C_PointCamera", "m_flZNear");
C_PointCamera.m_bCanHLTVUse = findOffsetByName(j, "C_PointCamera", "m_bCanHLTVUse");
C_PointCamera.m_bAlignWithParent = findOffsetByName(j, "C_PointCamera", "m_bAlignWithParent");
C_PointCamera.m_bDofEnabled = findOffsetByName(j, "C_PointCamera", "m_bDofEnabled");
C_PointCamera.m_flDofNearBlurry = findOffsetByName(j, "C_PointCamera", "m_flDofNearBlurry");
C_PointCamera.m_flDofNearCrisp = findOffsetByName(j, "C_PointCamera", "m_flDofNearCrisp");
C_PointCamera.m_flDofFarCrisp = findOffsetByName(j, "C_PointCamera", "m_flDofFarCrisp");
C_PointCamera.m_flDofFarBlurry = findOffsetByName(j, "C_PointCamera", "m_flDofFarBlurry");
C_PointCamera.m_flDofTiltToGround = findOffsetByName(j, "C_PointCamera", "m_flDofTiltToGround");
C_PointCamera.m_TargetFOV = findOffsetByName(j, "C_PointCamera", "m_TargetFOV");
C_PointCamera.m_DegreesPerSecond = findOffsetByName(j, "C_PointCamera", "m_DegreesPerSecond");
C_PointCamera.m_bIsOn = findOffsetByName(j, "C_PointCamera", "m_bIsOn");
C_PointCamera.m_pNext = findOffsetByName(j, "C_PointCamera", "m_pNext");
// Atribuições para C_EnvWind
// C_EnvWind Offsets
C_EnvWind.m_EnvWindShared = findOffsetByName(j, "C_EnvWind", "m_EnvWindShared");
// Atribuições para C_BaseCombatCharacter
// C_BaseCombatCharacter Offsets
C_BaseCombatCharacter.m_hMyWearables = findOffsetByName(j, "C_BaseCombatCharacter", "m_hMyWearables");
C_BaseCombatCharacter.m_leftFootAttachment = findOffsetByName(j, "C_BaseCombatCharacter", "m_leftFootAttachment");
C_BaseCombatCharacter.m_rightFootAttachment = findOffsetByName(j, "C_BaseCombatCharacter", "m_rightFootAttachment");
C_BaseCombatCharacter.m_nWaterWakeMode = findOffsetByName(j, "C_BaseCombatCharacter", "m_nWaterWakeMode");
C_BaseCombatCharacter.m_flWaterWorldZ = findOffsetByName(j, "C_BaseCombatCharacter", "m_flWaterWorldZ");
C_BaseCombatCharacter.m_flWaterNextTraceTime = findOffsetByName(j, "C_BaseCombatCharacter", "m_flWaterNextTraceTime");
// Atribuições para C_SoundEventSphereEntity
// C_SoundEventSphereEntity Offsets
C_SoundEventSphereEntity.m_flRadius = findOffsetByName(j, "C_SoundEventSphereEntity", "m_flRadius");
// Atribuições para C_SceneEntity
// C_SceneEntity Offsets
C_SceneEntity.m_bIsPlayingBack = findOffsetByName(j, "C_SceneEntity", "m_bIsPlayingBack");
C_SceneEntity.m_bPaused = findOffsetByName(j, "C_SceneEntity", "m_bPaused");
C_SceneEntity.m_bMultiplayer = findOffsetByName(j, "C_SceneEntity", "m_bMultiplayer");
C_SceneEntity.m_bAutogenerated = findOffsetByName(j, "C_SceneEntity", "m_bAutogenerated");
C_SceneEntity.m_flForceClientTime = findOffsetByName(j, "C_SceneEntity", "m_flForceClientTime");
C_SceneEntity.m_nSceneStringIndex = findOffsetByName(j, "C_SceneEntity", "m_nSceneStringIndex");
C_SceneEntity.m_bClientOnly = findOffsetByName(j, "C_SceneEntity", "m_bClientOnly");
C_SceneEntity.m_hOwner = findOffsetByName(j, "C_SceneEntity", "m_hOwner");
C_SceneEntity.m_hActorList = findOffsetByName(j, "C_SceneEntity", "m_hActorList");
C_SceneEntity.m_bWasPlaying = findOffsetByName(j, "C_SceneEntity", "m_bWasPlaying");
C_SceneEntity.m_QueuedEvents = findOffsetByName(j, "C_SceneEntity", "m_QueuedEvents");
C_SceneEntity.m_flCurrentTime = findOffsetByName(j, "C_SceneEntity", "m_flCurrentTime");
// Atribuições para CPlayer_CameraServices
// CPlayer_CameraServices Offsets
CPlayer_CameraServices.m_vecCsViewPunchAngle = findOffsetByName(j, "CPlayer_CameraServices", "m_vecCsViewPunchAngle");
CPlayer_CameraServices.m_nCsViewPunchAngleTick = findOffsetByName(j, "CPlayer_CameraServices", "m_nCsViewPunchAngleTick");
CPlayer_CameraServices.m_flCsViewPunchAngleTickRatio = findOffsetByName(j, "CPlayer_CameraServices", "m_flCsViewPunchAngleTickRatio");
CPlayer_CameraServices.m_PlayerFog = findOffsetByName(j, "CPlayer_CameraServices", "m_PlayerFog");
CPlayer_CameraServices.m_hColorCorrectionCtrl = findOffsetByName(j, "CPlayer_CameraServices", "m_hColorCorrectionCtrl");
CPlayer_CameraServices.m_hViewEntity = findOffsetByName(j, "CPlayer_CameraServices", "m_hViewEntity");
CPlayer_CameraServices.m_hTonemapController = findOffsetByName(j, "CPlayer_CameraServices", "m_hTonemapController");
CPlayer_CameraServices.m_audio = findOffsetByName(j, "CPlayer_CameraServices", "m_audio");
CPlayer_CameraServices.m_PostProcessingVolumes = findOffsetByName(j, "CPlayer_CameraServices", "m_PostProcessingVolumes");
CPlayer_CameraServices.m_flOldPlayerZ = findOffsetByName(j, "CPlayer_CameraServices", "m_flOldPlayerZ");
CPlayer_CameraServices.m_flOldPlayerViewOffsetZ = findOffsetByName(j, "CPlayer_CameraServices", "m_flOldPlayerViewOffsetZ");
CPlayer_CameraServices.m_CurrentFog = findOffsetByName(j, "CPlayer_CameraServices", "m_CurrentFog");
CPlayer_CameraServices.m_hOldFogController = findOffsetByName(j, "CPlayer_CameraServices", "m_hOldFogController");
CPlayer_CameraServices.m_bOverrideFogColor = findOffsetByName(j, "CPlayer_CameraServices", "m_bOverrideFogColor");
CPlayer_CameraServices.m_OverrideFogColor = findOffsetByName(j, "CPlayer_CameraServices", "m_OverrideFogColor");
CPlayer_CameraServices.m_bOverrideFogStartEnd = findOffsetByName(j, "CPlayer_CameraServices", "m_bOverrideFogStartEnd");
CPlayer_CameraServices.m_fOverrideFogStart = findOffsetByName(j, "CPlayer_CameraServices", "m_fOverrideFogStart");
CPlayer_CameraServices.m_fOverrideFogEnd = findOffsetByName(j, "CPlayer_CameraServices", "m_fOverrideFogEnd");
CPlayer_CameraServices.m_hActivePostProcessingVolume = findOffsetByName(j, "CPlayer_CameraServices", "m_hActivePostProcessingVolume");
CPlayer_CameraServices.m_angDemoViewAngles = findOffsetByName(j, "CPlayer_CameraServices", "m_angDemoViewAngles");
// Atribuições para C_BaseCSGrenade
// C_BaseCSGrenade Offsets
C_BaseCSGrenade.m_bClientPredictDelete = findOffsetByName(j, "C_BaseCSGrenade", "m_bClientPredictDelete");
C_BaseCSGrenade.m_bRedraw = findOffsetByName(j, "C_BaseCSGrenade", "m_bRedraw");
C_BaseCSGrenade.m_bIsHeldByPlayer = findOffsetByName(j, "C_BaseCSGrenade", "m_bIsHeldByPlayer");
C_BaseCSGrenade.m_bPinPulled = findOffsetByName(j, "C_BaseCSGrenade", "m_bPinPulled");
C_BaseCSGrenade.m_bJumpThrow = findOffsetByName(j, "C_BaseCSGrenade", "m_bJumpThrow");
C_BaseCSGrenade.m_bThrowAnimating = findOffsetByName(j, "C_BaseCSGrenade", "m_bThrowAnimating");
C_BaseCSGrenade.m_fThrowTime = findOffsetByName(j, "C_BaseCSGrenade", "m_fThrowTime");
C_BaseCSGrenade.m_flThrowStrength = findOffsetByName(j, "C_BaseCSGrenade", "m_flThrowStrength");
C_BaseCSGrenade.m_flThrowStrengthApproach = findOffsetByName(j, "C_BaseCSGrenade", "m_flThrowStrengthApproach");
C_BaseCSGrenade.m_fDropTime = findOffsetByName(j, "C_BaseCSGrenade", "m_fDropTime");
C_BaseCSGrenade.m_fPinPullTime = findOffsetByName(j, "C_BaseCSGrenade", "m_fPinPullTime");
C_BaseCSGrenade.m_bJustPulledPin = findOffsetByName(j, "C_BaseCSGrenade", "m_bJustPulledPin");
C_BaseCSGrenade.m_nNextHoldTick = findOffsetByName(j, "C_BaseCSGrenade", "m_nNextHoldTick");
C_BaseCSGrenade.m_flNextHoldFrac = findOffsetByName(j, "C_BaseCSGrenade", "m_flNextHoldFrac");
C_BaseCSGrenade.m_hSwitchToWeaponAfterThrow = findOffsetByName(j, "C_BaseCSGrenade", "m_hSwitchToWeaponAfterThrow");
// Atribuições para C_FuncMonitor
// C_FuncMonitor Offsets
C_FuncMonitor.m_targetCamera = findOffsetByName(j, "C_FuncMonitor", "m_targetCamera");
C_FuncMonitor.m_nResolutionEnum = findOffsetByName(j, "C_FuncMonitor", "m_nResolutionEnum");
C_FuncMonitor.m_bRenderShadows = findOffsetByName(j, "C_FuncMonitor", "m_bRenderShadows");
C_FuncMonitor.m_bUseUniqueColorTarget = findOffsetByName(j, "C_FuncMonitor", "m_bUseUniqueColorTarget");
C_FuncMonitor.m_brushModelName = findOffsetByName(j, "C_FuncMonitor", "m_brushModelName");
C_FuncMonitor.m_hTargetCamera = findOffsetByName(j, "C_FuncMonitor", "m_hTargetCamera");
C_FuncMonitor.m_bEnabled = findOffsetByName(j, "C_FuncMonitor", "m_bEnabled");
C_FuncMonitor.m_bDraw3DSkybox = findOffsetByName(j, "C_FuncMonitor", "m_bDraw3DSkybox");
// Atribuições para C_RopeKeyframe__CPhysicsDelegate
// C_RopeKeyframe__CPhysicsDelegate Offsets
C_RopeKeyframe__CPhysicsDelegate.m_pKeyframe = findOffsetByName(j, "C_RopeKeyframe__CPhysicsDelegate", "m_pKeyframe");
// Atribuições para CBodyComponent
// CBodyComponent Offsets
CBodyComponent.m_pSceneNode = findOffsetByName(j, "CBodyComponent", "m_pSceneNode");
CBodyComponent.__m_pChainEntity = findOffsetByName(j, "CBodyComponent", "__m_pChainEntity");
// Atribuições para C_SoundAreaEntitySphere
// C_SoundAreaEntitySphere Offsets
C_SoundAreaEntitySphere.m_flRadius = findOffsetByName(j, "C_SoundAreaEntitySphere", "m_flRadius");
// Atribuições para C_LightGlow
// C_LightGlow Offsets
C_LightGlow.m_nHorizontalSize = findOffsetByName(j, "C_LightGlow", "m_nHorizontalSize");
C_LightGlow.m_nVerticalSize = findOffsetByName(j, "C_LightGlow", "m_nVerticalSize");
C_LightGlow.m_nMinDist = findOffsetByName(j, "C_LightGlow", "m_nMinDist");
C_LightGlow.m_nMaxDist = findOffsetByName(j, "C_LightGlow", "m_nMaxDist");
C_LightGlow.m_nOuterMaxDist = findOffsetByName(j, "C_LightGlow", "m_nOuterMaxDist");
C_LightGlow.m_flGlowProxySize = findOffsetByName(j, "C_LightGlow", "m_flGlowProxySize");
C_LightGlow.m_flHDRColorScale = findOffsetByName(j, "C_LightGlow", "m_flHDRColorScale");
C_LightGlow.m_GlowOverlay = findOffsetByName(j, "C_LightGlow", "m_GlowOverlay");
// Atribuições para CountdownTimer
// CountdownTimer Offsets
CountdownTimer.m_duration = findOffsetByName(j, "CountdownTimer", "m_duration");
CountdownTimer.m_timestamp = findOffsetByName(j, "CountdownTimer", "m_timestamp");
CountdownTimer.m_timescale = findOffsetByName(j, "CountdownTimer", "m_timescale");
CountdownTimer.m_nWorldGroupId = findOffsetByName(j, "CountdownTimer", "m_nWorldGroupId");
// Atribuições para CGameSceneNodeHandle
// CGameSceneNodeHandle Offsets
CGameSceneNodeHandle.m_hOwner = findOffsetByName(j, "CGameSceneNodeHandle", "m_hOwner");
CGameSceneNodeHandle.m_name = findOffsetByName(j, "CGameSceneNodeHandle", "m_name");
// Atribuições para PredictedDamageTag_t
// PredictedDamageTag_t Offsets
PredictedDamageTag_t.nTagTick = findOffsetByName(j, "PredictedDamageTag_t", "nTagTick");
PredictedDamageTag_t.flFlinchModSmall = findOffsetByName(j, "PredictedDamageTag_t", "flFlinchModSmall");
PredictedDamageTag_t.flFlinchModLarge = findOffsetByName(j, "PredictedDamageTag_t", "flFlinchModLarge");
PredictedDamageTag_t.flFriendlyFireDamageReductionRatio = findOffsetByName(j, "PredictedDamageTag_t", "flFriendlyFireDamageReductionRatio");
// Atribuições para C_ClientRagdoll
// C_ClientRagdoll Offsets
C_ClientRagdoll.m_bFadeOut = findOffsetByName(j, "C_ClientRagdoll", "m_bFadeOut");
C_ClientRagdoll.m_bImportant = findOffsetByName(j, "C_ClientRagdoll", "m_bImportant");
C_ClientRagdoll.m_flEffectTime = findOffsetByName(j, "C_ClientRagdoll", "m_flEffectTime");
C_ClientRagdoll.m_gibDespawnTime = findOffsetByName(j, "C_ClientRagdoll", "m_gibDespawnTime");
C_ClientRagdoll.m_iCurrentFriction = findOffsetByName(j, "C_ClientRagdoll", "m_iCurrentFriction");
C_ClientRagdoll.m_iMinFriction = findOffsetByName(j, "C_ClientRagdoll", "m_iMinFriction");
C_ClientRagdoll.m_iMaxFriction = findOffsetByName(j, "C_ClientRagdoll", "m_iMaxFriction");
C_ClientRagdoll.m_iFrictionAnimState = findOffsetByName(j, "C_ClientRagdoll", "m_iFrictionAnimState");
C_ClientRagdoll.m_bReleaseRagdoll = findOffsetByName(j, "C_ClientRagdoll", "m_bReleaseRagdoll");
C_ClientRagdoll.m_iEyeAttachment = findOffsetByName(j, "C_ClientRagdoll", "m_iEyeAttachment");
C_ClientRagdoll.m_bFadingOut = findOffsetByName(j, "C_ClientRagdoll", "m_bFadingOut");
C_ClientRagdoll.m_flScaleEnd = findOffsetByName(j, "C_ClientRagdoll", "m_flScaleEnd");
C_ClientRagdoll.m_flScaleTimeStart = findOffsetByName(j, "C_ClientRagdoll", "m_flScaleTimeStart");
C_ClientRagdoll.m_flScaleTimeEnd = findOffsetByName(j, "C_ClientRagdoll", "m_flScaleTimeEnd");
// Atribuições para C_GlobalLight
// C_GlobalLight Offsets
C_GlobalLight.m_WindClothForceHandle = findOffsetByName(j, "C_GlobalLight", "m_WindClothForceHandle");
// Atribuições para C_CSPlayerResource
// C_CSPlayerResource Offsets
C_CSPlayerResource.m_bHostageAlive = findOffsetByName(j, "C_CSPlayerResource", "m_bHostageAlive");
C_CSPlayerResource.m_isHostageFollowingSomeone = findOffsetByName(j, "C_CSPlayerResource", "m_isHostageFollowingSomeone");
C_CSPlayerResource.m_iHostageEntityIDs = findOffsetByName(j, "C_CSPlayerResource", "m_iHostageEntityIDs");
C_CSPlayerResource.m_bombsiteCenterA = findOffsetByName(j, "C_CSPlayerResource", "m_bombsiteCenterA");
C_CSPlayerResource.m_bombsiteCenterB = findOffsetByName(j, "C_CSPlayerResource", "m_bombsiteCenterB");
C_CSPlayerResource.m_hostageRescueX = findOffsetByName(j, "C_CSPlayerResource", "m_hostageRescueX");
C_CSPlayerResource.m_hostageRescueY = findOffsetByName(j, "C_CSPlayerResource", "m_hostageRescueY");
C_CSPlayerResource.m_hostageRescueZ = findOffsetByName(j, "C_CSPlayerResource", "m_hostageRescueZ");
C_CSPlayerResource.m_bEndMatchNextMapAllVoted = findOffsetByName(j, "C_CSPlayerResource", "m_bEndMatchNextMapAllVoted");
C_CSPlayerResource.m_foundGoalPositions = findOffsetByName(j, "C_CSPlayerResource", "m_foundGoalPositions");
// Atribuições para CSkeletonInstance
// CSkeletonInstance Offsets
CSkeletonInstance.m_modelState = findOffsetByName(j, "CSkeletonInstance", "m_modelState");
CSkeletonInstance.m_bIsAnimationEnabled = findOffsetByName(j, "CSkeletonInstance", "m_bIsAnimationEnabled");
CSkeletonInstance.m_bUseParentRenderBounds = findOffsetByName(j, "CSkeletonInstance", "m_bUseParentRenderBounds");
CSkeletonInstance.m_bDisableSolidCollisionsForHierarchy = findOffsetByName(j, "CSkeletonInstance", "m_bDisableSolidCollisionsForHierarchy");
CSkeletonInstance.m_bDirtyMotionType = findOffsetByName(j, "CSkeletonInstance", "m_bDirtyMotionType");
CSkeletonInstance.m_bIsGeneratingLatchedParentSpaceState = findOffsetByName(j, "CSkeletonInstance", "m_bIsGeneratingLatchedParentSpaceState");
CSkeletonInstance.m_materialGroup = findOffsetByName(j, "CSkeletonInstance", "m_materialGroup");
CSkeletonInstance.m_nHitboxSet = findOffsetByName(j, "CSkeletonInstance", "m_nHitboxSet");
// Atribuições para CBodyComponentBaseAnimGraph
// CBodyComponentBaseAnimGraph Offsets
CBodyComponentBaseAnimGraph.m_animationController = findOffsetByName(j, "CBodyComponentBaseAnimGraph", "m_animationController");
// Atribuições para CBodyComponentPoint
// CBodyComponentPoint Offsets
CBodyComponentPoint.m_sceneNode = findOffsetByName(j, "CBodyComponentPoint", "m_sceneNode");
// Atribuições para C_SmokeGrenadeProjectile
// C_SmokeGrenadeProjectile Offsets
C_SmokeGrenadeProjectile.m_nSmokeEffectTickBegin = findOffsetByName(j, "C_SmokeGrenadeProjectile", "m_nSmokeEffectTickBegin");
C_SmokeGrenadeProjectile.m_bDidSmokeEffect = findOffsetByName(j, "C_SmokeGrenadeProjectile", "m_bDidSmokeEffect");
C_SmokeGrenadeProjectile.m_nRandomSeed = findOffsetByName(j, "C_SmokeGrenadeProjectile", "m_nRandomSeed");
C_SmokeGrenadeProjectile.m_vSmokeColor = findOffsetByName(j, "C_SmokeGrenadeProjectile", "m_vSmokeColor");
C_SmokeGrenadeProjectile.m_vSmokeDetonationPos = findOffsetByName(j, "C_SmokeGrenadeProjectile", "m_vSmokeDetonationPos");
C_SmokeGrenadeProjectile.m_VoxelFrameData = findOffsetByName(j, "C_SmokeGrenadeProjectile", "m_VoxelFrameData");
C_SmokeGrenadeProjectile.m_nVoxelFrameDataSize = findOffsetByName(j, "C_SmokeGrenadeProjectile", "m_nVoxelFrameDataSize");
C_SmokeGrenadeProjectile.m_nVoxelUpdate = findOffsetByName(j, "C_SmokeGrenadeProjectile", "m_nVoxelUpdate");
C_SmokeGrenadeProjectile.m_bSmokeVolumeDataReceived = findOffsetByName(j, "C_SmokeGrenadeProjectile", "m_bSmokeVolumeDataReceived");
C_SmokeGrenadeProjectile.m_bSmokeEffectSpawned = findOffsetByName(j, "C_SmokeGrenadeProjectile", "m_bSmokeEffectSpawned");
// Atribuições para C_CSGO_MapPreviewCameraPath
// C_CSGO_MapPreviewCameraPath Offsets
C_CSGO_MapPreviewCameraPath.m_flZFar = findOffsetByName(j, "C_CSGO_MapPreviewCameraPath", "m_flZFar");
C_CSGO_MapPreviewCameraPath.m_flZNear = findOffsetByName(j, "C_CSGO_MapPreviewCameraPath", "m_flZNear");
C_CSGO_MapPreviewCameraPath.m_bLoop = findOffsetByName(j, "C_CSGO_MapPreviewCameraPath", "m_bLoop");
C_CSGO_MapPreviewCameraPath.m_bVerticalFOV = findOffsetByName(j, "C_CSGO_MapPreviewCameraPath", "m_bVerticalFOV");
C_CSGO_MapPreviewCameraPath.m_bConstantSpeed = findOffsetByName(j, "C_CSGO_MapPreviewCameraPath", "m_bConstantSpeed");
C_CSGO_MapPreviewCameraPath.m_flDuration = findOffsetByName(j, "C_CSGO_MapPreviewCameraPath", "m_flDuration");
C_CSGO_MapPreviewCameraPath.m_flPathLength = findOffsetByName(j, "C_CSGO_MapPreviewCameraPath", "m_flPathLength");
C_CSGO_MapPreviewCameraPath.m_flPathDuration = findOffsetByName(j, "C_CSGO_MapPreviewCameraPath", "m_flPathDuration");
// Atribuições para C_Inferno
// C_Inferno Offsets
C_Inferno.m_nfxFireDamageEffect = findOffsetByName(j, "C_Inferno", "m_nfxFireDamageEffect");
C_Inferno.m_hInfernoPointsSnapshot = findOffsetByName(j, "C_Inferno", "m_hInfernoPointsSnapshot");
C_Inferno.m_hInfernoFillerPointsSnapshot = findOffsetByName(j, "C_Inferno", "m_hInfernoFillerPointsSnapshot");
C_Inferno.m_hInfernoOutlinePointsSnapshot = findOffsetByName(j, "C_Inferno", "m_hInfernoOutlinePointsSnapshot");
C_Inferno.m_hInfernoClimbingOutlinePointsSnapshot = findOffsetByName(j, "C_Inferno", "m_hInfernoClimbingOutlinePointsSnapshot");
C_Inferno.m_hInfernoDecalsSnapshot = findOffsetByName(j, "C_Inferno", "m_hInfernoDecalsSnapshot");
C_Inferno.m_firePositions = findOffsetByName(j, "C_Inferno", "m_firePositions");
C_Inferno.m_fireParentPositions = findOffsetByName(j, "C_Inferno", "m_fireParentPositions");
C_Inferno.m_bFireIsBurning = findOffsetByName(j, "C_Inferno", "m_bFireIsBurning");
C_Inferno.m_BurnNormal = findOffsetByName(j, "C_Inferno", "m_BurnNormal");
C_Inferno.m_fireCount = findOffsetByName(j, "C_Inferno", "m_fireCount");
C_Inferno.m_nInfernoType = findOffsetByName(j, "C_Inferno", "m_nInfernoType");
C_Inferno.m_nFireLifetime = findOffsetByName(j, "C_Inferno", "m_nFireLifetime");
C_Inferno.m_bInPostEffectTime = findOffsetByName(j, "C_Inferno", "m_bInPostEffectTime");
C_Inferno.m_lastFireCount = findOffsetByName(j, "C_Inferno", "m_lastFireCount");
C_Inferno.m_nFireEffectTickBegin = findOffsetByName(j, "C_Inferno", "m_nFireEffectTickBegin");
C_Inferno.m_drawableCount = findOffsetByName(j, "C_Inferno", "m_drawableCount");
C_Inferno.m_blosCheck = findOffsetByName(j, "C_Inferno", "m_blosCheck");
C_Inferno.m_nlosperiod = findOffsetByName(j, "C_Inferno", "m_nlosperiod");
C_Inferno.m_maxFireHalfWidth = findOffsetByName(j, "C_Inferno", "m_maxFireHalfWidth");
C_Inferno.m_maxFireHeight = findOffsetByName(j, "C_Inferno", "m_maxFireHeight");
C_Inferno.m_minBounds = findOffsetByName(j, "C_Inferno", "m_minBounds");
C_Inferno.m_maxBounds = findOffsetByName(j, "C_Inferno", "m_maxBounds");
C_Inferno.m_flLastGrassBurnThink = findOffsetByName(j, "C_Inferno", "m_flLastGrassBurnThink");
// Atribuições para C_PlayerPing
// C_PlayerPing Offsets
C_PlayerPing.m_hPlayer = findOffsetByName(j, "C_PlayerPing", "m_hPlayer");
C_PlayerPing.m_hPingedEntity = findOffsetByName(j, "C_PlayerPing", "m_hPingedEntity");
C_PlayerPing.m_iType = findOffsetByName(j, "C_PlayerPing", "m_iType");
C_PlayerPing.m_bUrgent = findOffsetByName(j, "C_PlayerPing", "m_bUrgent");
C_PlayerPing.m_szPlaceName = findOffsetByName(j, "C_PlayerPing", "m_szPlaceName");
// Atribuições para C_CSTeam
// C_CSTeam Offsets
C_CSTeam.m_szTeamMatchStat = findOffsetByName(j, "C_CSTeam", "m_szTeamMatchStat");
C_CSTeam.m_numMapVictories = findOffsetByName(j, "C_CSTeam", "m_numMapVictories");
C_CSTeam.m_bSurrendered = findOffsetByName(j, "C_CSTeam", "m_bSurrendered");
C_CSTeam.m_scoreFirstHalf = findOffsetByName(j, "C_CSTeam", "m_scoreFirstHalf");
C_CSTeam.m_scoreSecondHalf = findOffsetByName(j, "C_CSTeam", "m_scoreSecondHalf");
C_CSTeam.m_scoreOvertime = findOffsetByName(j, "C_CSTeam", "m_scoreOvertime");
C_CSTeam.m_szClanTeamname = findOffsetByName(j, "C_CSTeam", "m_szClanTeamname");
C_CSTeam.m_iClanID = findOffsetByName(j, "C_CSTeam", "m_iClanID");
C_CSTeam.m_szTeamFlagImage = findOffsetByName(j, "C_CSTeam", "m_szTeamFlagImage");
C_CSTeam.m_szTeamLogoImage = findOffsetByName(j, "C_CSTeam", "m_szTeamLogoImage");
// Atribuições para C_CSGO_MapPreviewCameraPathNode
// C_CSGO_MapPreviewCameraPathNode Offsets
C_CSGO_MapPreviewCameraPathNode.m_szParentPathUniqueID = findOffsetByName(j, "C_CSGO_MapPreviewCameraPathNode", "m_szParentPathUniqueID");
C_CSGO_MapPreviewCameraPathNode.m_nPathIndex = findOffsetByName(j, "C_CSGO_MapPreviewCameraPathNode", "m_nPathIndex");
C_CSGO_MapPreviewCameraPathNode.m_vInTangentLocal = findOffsetByName(j, "C_CSGO_MapPreviewCameraPathNode", "m_vInTangentLocal");
C_CSGO_MapPreviewCameraPathNode.m_vOutTangentLocal = findOffsetByName(j, "C_CSGO_MapPreviewCameraPathNode", "m_vOutTangentLocal");
C_CSGO_MapPreviewCameraPathNode.m_flFOV = findOffsetByName(j, "C_CSGO_MapPreviewCameraPathNode", "m_flFOV");
C_CSGO_MapPreviewCameraPathNode.m_flCameraSpeed = findOffsetByName(j, "C_CSGO_MapPreviewCameraPathNode", "m_flCameraSpeed");
C_CSGO_MapPreviewCameraPathNode.m_flEaseIn = findOffsetByName(j, "C_CSGO_MapPreviewCameraPathNode", "m_flEaseIn");
C_CSGO_MapPreviewCameraPathNode.m_flEaseOut = findOffsetByName(j, "C_CSGO_MapPreviewCameraPathNode", "m_flEaseOut");
C_CSGO_MapPreviewCameraPathNode.m_vInTangentWorld = findOffsetByName(j, "C_CSGO_MapPreviewCameraPathNode", "m_vInTangentWorld");
C_CSGO_MapPreviewCameraPathNode.m_vOutTangentWorld = findOffsetByName(j, "C_CSGO_MapPreviewCameraPathNode", "m_vOutTangentWorld");
// Atribuições para C_CSPlayerPawn
// C_CSPlayerPawn Offsets
C_CSPlayerPawn.m_pBulletServices = findOffsetByName(j, "C_CSPlayerPawn", "m_pBulletServices");
C_CSPlayerPawn.m_pHostageServices = findOffsetByName(j, "C_CSPlayerPawn", "m_pHostageServices");
C_CSPlayerPawn.m_pBuyServices = findOffsetByName(j, "C_CSPlayerPawn", "m_pBuyServices");
C_CSPlayerPawn.m_pGlowServices = findOffsetByName(j, "C_CSPlayerPawn", "m_pGlowServices");
C_CSPlayerPawn.m_pActionTrackingServices = findOffsetByName(j, "C_CSPlayerPawn", "m_pActionTrackingServices");
C_CSPlayerPawn.m_pDamageReactServices = findOffsetByName(j, "C_CSPlayerPawn", "m_pDamageReactServices");
C_CSPlayerPawn.m_flHealthShotBoostExpirationTime = findOffsetByName(j, "C_CSPlayerPawn", "m_flHealthShotBoostExpirationTime");
C_CSPlayerPawn.m_flLastFiredWeaponTime = findOffsetByName(j, "C_CSPlayerPawn", "m_flLastFiredWeaponTime");
C_CSPlayerPawn.m_bHasFemaleVoice = findOffsetByName(j, "C_CSPlayerPawn", "m_bHasFemaleVoice");
C_CSPlayerPawn.m_flLandingTimeSeconds = findOffsetByName(j, "C_CSPlayerPawn", "m_flLandingTimeSeconds");
C_CSPlayerPawn.m_flOldFallVelocity = findOffsetByName(j, "C_CSPlayerPawn", "m_flOldFallVelocity");
C_CSPlayerPawn.m_szLastPlaceName = findOffsetByName(j, "C_CSPlayerPawn", "m_szLastPlaceName");
C_CSPlayerPawn.m_bPrevDefuser = findOffsetByName(j, "C_CSPlayerPawn", "m_bPrevDefuser");
C_CSPlayerPawn.m_bPrevHelmet = findOffsetByName(j, "C_CSPlayerPawn", "m_bPrevHelmet");
C_CSPlayerPawn.m_nPrevArmorVal = findOffsetByName(j, "C_CSPlayerPawn", "m_nPrevArmorVal");
C_CSPlayerPawn.m_nPrevGrenadeAmmoCount = findOffsetByName(j, "C_CSPlayerPawn", "m_nPrevGrenadeAmmoCount");
C_CSPlayerPawn.m_unPreviousWeaponHash = findOffsetByName(j, "C_CSPlayerPawn", "m_unPreviousWeaponHash");
C_CSPlayerPawn.m_unWeaponHash = findOffsetByName(j, "C_CSPlayerPawn", "m_unWeaponHash");
C_CSPlayerPawn.m_bInBuyZone = findOffsetByName(j, "C_CSPlayerPawn", "m_bInBuyZone");
C_CSPlayerPawn.m_bPreviouslyInBuyZone = findOffsetByName(j, "C_CSPlayerPawn", "m_bPreviouslyInBuyZone");
C_CSPlayerPawn.m_aimPunchAngle = findOffsetByName(j, "C_CSPlayerPawn", "m_aimPunchAngle");
C_CSPlayerPawn.m_aimPunchAngleVel = findOffsetByName(j, "C_CSPlayerPawn", "m_aimPunchAngleVel");
C_CSPlayerPawn.m_aimPunchTickBase = findOffsetByName(j, "C_CSPlayerPawn", "m_aimPunchTickBase");
C_CSPlayerPawn.m_aimPunchTickFraction = findOffsetByName(j, "C_CSPlayerPawn", "m_aimPunchTickFraction");
C_CSPlayerPawn.m_aimPunchCache = findOffsetByName(j, "C_CSPlayerPawn", "m_aimPunchCache");
C_CSPlayerPawn.m_bInLanding = findOffsetByName(j, "C_CSPlayerPawn", "m_bInLanding");
C_CSPlayerPawn.m_flLandingStartTime = findOffsetByName(j, "C_CSPlayerPawn", "m_flLandingStartTime");
C_CSPlayerPawn.m_bInHostageRescueZone = findOffsetByName(j, "C_CSPlayerPawn", "m_bInHostageRescueZone");
C_CSPlayerPawn.m_bInBombZone = findOffsetByName(j, "C_CSPlayerPawn", "m_bInBombZone");
C_CSPlayerPawn.m_bIsBuyMenuOpen = findOffsetByName(j, "C_CSPlayerPawn", "m_bIsBuyMenuOpen");
C_CSPlayerPawn.m_flTimeOfLastInjury = findOffsetByName(j, "C_CSPlayerPawn", "m_flTimeOfLastInjury");
C_CSPlayerPawn.m_flNextSprayDecalTime = findOffsetByName(j, "C_CSPlayerPawn", "m_flNextSprayDecalTime");
C_CSPlayerPawn.m_iRetakesOffering = findOffsetByName(j, "C_CSPlayerPawn", "m_iRetakesOffering");
C_CSPlayerPawn.m_iRetakesOfferingCard = findOffsetByName(j, "C_CSPlayerPawn", "m_iRetakesOfferingCard");
C_CSPlayerPawn.m_bRetakesHasDefuseKit = findOffsetByName(j, "C_CSPlayerPawn", "m_bRetakesHasDefuseKit");
C_CSPlayerPawn.m_bRetakesMVPLastRound = findOffsetByName(j, "C_CSPlayerPawn", "m_bRetakesMVPLastRound");
C_CSPlayerPawn.m_iRetakesMVPBoostItem = findOffsetByName(j, "C_CSPlayerPawn", "m_iRetakesMVPBoostItem");
C_CSPlayerPawn.m_RetakesMVPBoostExtraUtility = findOffsetByName(j, "C_CSPlayerPawn", "m_RetakesMVPBoostExtraUtility");
C_CSPlayerPawn.m_bNeedToReApplyGloves = findOffsetByName(j, "C_CSPlayerPawn", "m_bNeedToReApplyGloves");
C_CSPlayerPawn.m_EconGloves = findOffsetByName(j, "C_CSPlayerPawn", "m_EconGloves");
C_CSPlayerPawn.m_nEconGlovesChanged = findOffsetByName(j, "C_CSPlayerPawn", "m_nEconGlovesChanged");
C_CSPlayerPawn.m_bMustSyncRagdollState = findOffsetByName(j, "C_CSPlayerPawn", "m_bMustSyncRagdollState");
C_CSPlayerPawn.m_nRagdollDamageBone = findOffsetByName(j, "C_CSPlayerPawn", "m_nRagdollDamageBone");
C_CSPlayerPawn.m_vRagdollDamageForce = findOffsetByName(j, "C_CSPlayerPawn", "m_vRagdollDamageForce");
C_CSPlayerPawn.m_vRagdollDamagePosition = findOffsetByName(j, "C_CSPlayerPawn", "m_vRagdollDamagePosition");
C_CSPlayerPawn.m_szRagdollDamageWeaponName = findOffsetByName(j, "C_CSPlayerPawn", "m_szRagdollDamageWeaponName");
C_CSPlayerPawn.m_bRagdollDamageHeadshot = findOffsetByName(j, "C_CSPlayerPawn", "m_bRagdollDamageHeadshot");
C_CSPlayerPawn.m_vRagdollServerOrigin = findOffsetByName(j, "C_CSPlayerPawn", "m_vRagdollServerOrigin");
C_CSPlayerPawn.m_bLastHeadBoneTransformIsValid = findOffsetByName(j, "C_CSPlayerPawn", "m_bLastHeadBoneTransformIsValid");
C_CSPlayerPawn.m_lastLandTime = findOffsetByName(j, "C_CSPlayerPawn", "m_lastLandTime");
C_CSPlayerPawn.m_bOnGroundLastTick = findOffsetByName(j, "C_CSPlayerPawn", "m_bOnGroundLastTick");
C_CSPlayerPawn.m_qDeathEyeAngles = findOffsetByName(j, "C_CSPlayerPawn", "m_qDeathEyeAngles");
C_CSPlayerPawn.m_bSkipOneHeadConstraintUpdate = findOffsetByName(j, "C_CSPlayerPawn", "m_bSkipOneHeadConstraintUpdate");
C_CSPlayerPawn.m_bLeftHanded = findOffsetByName(j, "C_CSPlayerPawn", "m_bLeftHanded");
C_CSPlayerPawn.m_fSwitchedHandednessTime = findOffsetByName(j, "C_CSPlayerPawn", "m_fSwitchedHandednessTime");
C_CSPlayerPawn.m_flViewmodelOffsetX = findOffsetByName(j, "C_CSPlayerPawn", "m_flViewmodelOffsetX");
C_CSPlayerPawn.m_flViewmodelOffsetY = findOffsetByName(j, "C_CSPlayerPawn", "m_flViewmodelOffsetY");
C_CSPlayerPawn.m_flViewmodelOffsetZ = findOffsetByName(j, "C_CSPlayerPawn", "m_flViewmodelOffsetZ");
C_CSPlayerPawn.m_flViewmodelFOV = findOffsetByName(j, "C_CSPlayerPawn", "m_flViewmodelFOV");
C_CSPlayerPawn.m_vecPlayerPatchEconIndices = findOffsetByName(j, "C_CSPlayerPawn", "m_vecPlayerPatchEconIndices");
C_CSPlayerPawn.m_GunGameImmunityColor = findOffsetByName(j, "C_CSPlayerPawn", "m_GunGameImmunityColor");
C_CSPlayerPawn.m_vecBulletHitModels = findOffsetByName(j, "C_CSPlayerPawn", "m_vecBulletHitModels");
C_CSPlayerPawn.m_bIsWalking = findOffsetByName(j, "C_CSPlayerPawn", "m_bIsWalking");
C_CSPlayerPawn.m_thirdPersonHeading = findOffsetByName(j, "C_CSPlayerPawn", "m_thirdPersonHeading");
C_CSPlayerPawn.m_flSlopeDropOffset = findOffsetByName(j, "C_CSPlayerPawn", "m_flSlopeDropOffset");
C_CSPlayerPawn.m_flSlopeDropHeight = findOffsetByName(j, "C_CSPlayerPawn", "m_flSlopeDropHeight");
C_CSPlayerPawn.m_vHeadConstraintOffset = findOffsetByName(j, "C_CSPlayerPawn", "m_vHeadConstraintOffset");
C_CSPlayerPawn.m_entitySpottedState = findOffsetByName(j, "C_CSPlayerPawn", "m_entitySpottedState");
C_CSPlayerPawn.m_bIsScoped = findOffsetByName(j, "C_CSPlayerPawn", "m_bIsScoped");
C_CSPlayerPawn.m_bResumeZoom = findOffsetByName(j, "C_CSPlayerPawn", "m_bResumeZoom");
C_CSPlayerPawn.m_bIsDefusing = findOffsetByName(j, "C_CSPlayerPawn", "m_bIsDefusing");
C_CSPlayerPawn.m_bIsGrabbingHostage = findOffsetByName(j, "C_CSPlayerPawn", "m_bIsGrabbingHostage");
C_CSPlayerPawn.m_iBlockingUseActionInProgress = findOffsetByName(j, "C_CSPlayerPawn", "m_iBlockingUseActionInProgress");
C_CSPlayerPawn.m_flEmitSoundTime = findOffsetByName(j, "C_CSPlayerPawn", "m_flEmitSoundTime");
C_CSPlayerPawn.m_bInNoDefuseArea = findOffsetByName(j, "C_CSPlayerPawn", "m_bInNoDefuseArea");
C_CSPlayerPawn.m_nWhichBombZone = findOffsetByName(j, "C_CSPlayerPawn", "m_nWhichBombZone");
C_CSPlayerPawn.m_iShotsFired = findOffsetByName(j, "C_CSPlayerPawn", "m_iShotsFired");
C_CSPlayerPawn.m_flFlinchStack = findOffsetByName(j, "C_CSPlayerPawn", "m_flFlinchStack");
C_CSPlayerPawn.m_flVelocityModifier = findOffsetByName(j, "C_CSPlayerPawn", "m_flVelocityModifier");
C_CSPlayerPawn.m_flHitHeading = findOffsetByName(j, "C_CSPlayerPawn", "m_flHitHeading");
C_CSPlayerPawn.m_nHitBodyPart = findOffsetByName(j, "C_CSPlayerPawn", "m_nHitBodyPart");
C_CSPlayerPawn.m_bWaitForNoAttack = findOffsetByName(j, "C_CSPlayerPawn", "m_bWaitForNoAttack");
C_CSPlayerPawn.m_ignoreLadderJumpTime = findOffsetByName(j, "C_CSPlayerPawn", "m_ignoreLadderJumpTime");
C_CSPlayerPawn.m_bKilledByHeadshot = findOffsetByName(j, "C_CSPlayerPawn", "m_bKilledByHeadshot");
C_CSPlayerPawn.m_ArmorValue = findOffsetByName(j, "C_CSPlayerPawn", "m_ArmorValue");
C_CSPlayerPawn.m_unCurrentEquipmentValue = findOffsetByName(j, "C_CSPlayerPawn", "m_unCurrentEquipmentValue");
C_CSPlayerPawn.m_unRoundStartEquipmentValue = findOffsetByName(j, "C_CSPlayerPawn", "m_unRoundStartEquipmentValue");
C_CSPlayerPawn.m_unFreezetimeEndEquipmentValue = findOffsetByName(j, "C_CSPlayerPawn", "m_unFreezetimeEndEquipmentValue");
C_CSPlayerPawn.m_nLastKillerIndex = findOffsetByName(j, "C_CSPlayerPawn", "m_nLastKillerIndex");
C_CSPlayerPawn.m_bOldIsScoped = findOffsetByName(j, "C_CSPlayerPawn", "m_bOldIsScoped");
C_CSPlayerPawn.m_bHasDeathInfo = findOffsetByName(j, "C_CSPlayerPawn", "m_bHasDeathInfo");
C_CSPlayerPawn.m_flDeathInfoTime = findOffsetByName(j, "C_CSPlayerPawn", "m_flDeathInfoTime");
C_CSPlayerPawn.m_vecDeathInfoOrigin = findOffsetByName(j, "C_CSPlayerPawn", "m_vecDeathInfoOrigin");
C_CSPlayerPawn.m_grenadeParameterStashTime = findOffsetByName(j, "C_CSPlayerPawn", "m_grenadeParameterStashTime");
C_CSPlayerPawn.m_bGrenadeParametersStashed = findOffsetByName(j, "C_CSPlayerPawn", "m_bGrenadeParametersStashed");
C_CSPlayerPawn.m_angStashedShootAngles = findOffsetByName(j, "C_CSPlayerPawn", "m_angStashedShootAngles");
C_CSPlayerPawn.m_vecStashedGrenadeThrowPosition = findOffsetByName(j, "C_CSPlayerPawn", "m_vecStashedGrenadeThrowPosition");
C_CSPlayerPawn.m_vecStashedVelocity = findOffsetByName(j, "C_CSPlayerPawn", "m_vecStashedVelocity");
C_CSPlayerPawn.m_angShootAngleHistory = findOffsetByName(j, "C_CSPlayerPawn", "m_angShootAngleHistory");
C_CSPlayerPawn.m_vecThrowPositionHistory = findOffsetByName(j, "C_CSPlayerPawn", "m_vecThrowPositionHistory");
C_CSPlayerPawn.m_vecVelocityHistory = findOffsetByName(j, "C_CSPlayerPawn", "m_vecVelocityHistory");
C_CSPlayerPawn.m_PredictedDamageTags = findOffsetByName(j, "C_CSPlayerPawn", "m_PredictedDamageTags");
C_CSPlayerPawn.m_nPrevHighestReceivedDamageTagTick = findOffsetByName(j, "C_CSPlayerPawn", "m_nPrevHighestReceivedDamageTagTick");
C_CSPlayerPawn.m_nHighestAppliedDamageTagTick = findOffsetByName(j, "C_CSPlayerPawn", "m_nHighestAppliedDamageTagTick");
// Atribuições para C_RagdollPropAttached
// C_RagdollPropAttached Offsets
C_RagdollPropAttached.m_boneIndexAttached = findOffsetByName(j, "C_RagdollPropAttached", "m_boneIndexAttached");
C_RagdollPropAttached.m_ragdollAttachedObjectIndex = findOffsetByName(j, "C_RagdollPropAttached", "m_ragdollAttachedObjectIndex");
C_RagdollPropAttached.m_attachmentPointBoneSpace = findOffsetByName(j, "C_RagdollPropAttached", "m_attachmentPointBoneSpace");
C_RagdollPropAttached.m_attachmentPointRagdollSpace = findOffsetByName(j, "C_RagdollPropAttached", "m_attachmentPointRagdollSpace");
C_RagdollPropAttached.m_vecOffset = findOffsetByName(j, "C_RagdollPropAttached", "m_vecOffset");
C_RagdollPropAttached.m_parentTime = findOffsetByName(j, "C_RagdollPropAttached", "m_parentTime");
C_RagdollPropAttached.m_bHasParent = findOffsetByName(j, "C_RagdollPropAttached", "m_bHasParent");
// Atribuições para C_BaseCSGrenadeProjectile
// C_BaseCSGrenadeProjectile Offsets
C_BaseCSGrenadeProjectile.m_vInitialPosition = findOffsetByName(j, "C_BaseCSGrenadeProjectile", "m_vInitialPosition");
C_BaseCSGrenadeProjectile.m_vInitialVelocity = findOffsetByName(j, "C_BaseCSGrenadeProjectile", "m_vInitialVelocity");
C_BaseCSGrenadeProjectile.m_nBounces = findOffsetByName(j, "C_BaseCSGrenadeProjectile", "m_nBounces");
C_BaseCSGrenadeProjectile.m_nExplodeEffectIndex = findOffsetByName(j, "C_BaseCSGrenadeProjectile", "m_nExplodeEffectIndex");
C_BaseCSGrenadeProjectile.m_nExplodeEffectTickBegin = findOffsetByName(j, "C_BaseCSGrenadeProjectile", "m_nExplodeEffectTickBegin");
C_BaseCSGrenadeProjectile.m_vecExplodeEffectOrigin = findOffsetByName(j, "C_BaseCSGrenadeProjectile", "m_vecExplodeEffectOrigin");
C_BaseCSGrenadeProjectile.m_flSpawnTime = findOffsetByName(j, "C_BaseCSGrenadeProjectile", "m_flSpawnTime");
C_BaseCSGrenadeProjectile.vecLastTrailLinePos = findOffsetByName(j, "C_BaseCSGrenadeProjectile", "vecLastTrailLinePos");
C_BaseCSGrenadeProjectile.flNextTrailLineTime = findOffsetByName(j, "C_BaseCSGrenadeProjectile", "flNextTrailLineTime");
C_BaseCSGrenadeProjectile.m_bExplodeEffectBegan = findOffsetByName(j, "C_BaseCSGrenadeProjectile", "m_bExplodeEffectBegan");
C_BaseCSGrenadeProjectile.m_bCanCreateGrenadeTrail = findOffsetByName(j, "C_BaseCSGrenadeProjectile", "m_bCanCreateGrenadeTrail");
C_BaseCSGrenadeProjectile.m_nSnapshotTrajectoryEffectIndex = findOffsetByName(j, "C_BaseCSGrenadeProjectile", "m_nSnapshotTrajectoryEffectIndex");
C_BaseCSGrenadeProjectile.m_hSnapshotTrajectoryParticleSnapshot = findOffsetByName(j, "C_BaseCSGrenadeProjectile", "m_hSnapshotTrajectoryParticleSnapshot");
C_BaseCSGrenadeProjectile.m_arrTrajectoryTrailPoints = findOffsetByName(j, "C_BaseCSGrenadeProjectile", "m_arrTrajectoryTrailPoints");
C_BaseCSGrenadeProjectile.m_arrTrajectoryTrailPointCreationTimes = findOffsetByName(j, "C_BaseCSGrenadeProjectile", "m_arrTrajectoryTrailPointCreationTimes");
C_BaseCSGrenadeProjectile.m_flTrajectoryTrailEffectCreationTime = findOffsetByName(j, "C_BaseCSGrenadeProjectile", "m_flTrajectoryTrailEffectCreationTime");
// Atribuições para C_BaseTrigger
// C_BaseTrigger Offsets
C_BaseTrigger.m_bDisabled = findOffsetByName(j, "C_BaseTrigger", "m_bDisabled");
C_BaseTrigger.m_bClientSidePredicted = findOffsetByName(j, "C_BaseTrigger", "m_bClientSidePredicted");
// Atribuições para C_WeaponBaseItem
// C_WeaponBaseItem Offsets
C_WeaponBaseItem.m_SequenceCompleteTimer = findOffsetByName(j, "C_WeaponBaseItem", "m_SequenceCompleteTimer");
C_WeaponBaseItem.m_bRedraw = findOffsetByName(j, "C_WeaponBaseItem", "m_bRedraw");
// Atribuições para CEffectData
// CEffectData Offsets
CEffectData.m_vOrigin = findOffsetByName(j, "CEffectData", "m_vOrigin");
CEffectData.m_vStart = findOffsetByName(j, "CEffectData", "m_vStart");
CEffectData.m_vNormal = findOffsetByName(j, "CEffectData", "m_vNormal");
CEffectData.m_vAngles = findOffsetByName(j, "CEffectData", "m_vAngles");
CEffectData.m_hEntity = findOffsetByName(j, "CEffectData", "m_hEntity");
CEffectData.m_hOtherEntity = findOffsetByName(j, "CEffectData", "m_hOtherEntity");
CEffectData.m_flScale = findOffsetByName(j, "CEffectData", "m_flScale");
CEffectData.m_flMagnitude = findOffsetByName(j, "CEffectData", "m_flMagnitude");
CEffectData.m_flRadius = findOffsetByName(j, "CEffectData", "m_flRadius");
CEffectData.m_nSurfaceProp = findOffsetByName(j, "CEffectData", "m_nSurfaceProp");
CEffectData.m_nEffectIndex = findOffsetByName(j, "CEffectData", "m_nEffectIndex");
CEffectData.m_nDamageType = findOffsetByName(j, "CEffectData", "m_nDamageType");
CEffectData.m_nPenetrate = findOffsetByName(j, "CEffectData", "m_nPenetrate");
CEffectData.m_nMaterial = findOffsetByName(j, "CEffectData", "m_nMaterial");
CEffectData.m_nHitBox = findOffsetByName(j, "CEffectData", "m_nHitBox");
CEffectData.m_nColor = findOffsetByName(j, "CEffectData", "m_nColor");
CEffectData.m_fFlags = findOffsetByName(j, "CEffectData", "m_fFlags");
CEffectData.m_nAttachmentIndex = findOffsetByName(j, "CEffectData", "m_nAttachmentIndex");
CEffectData.m_nAttachmentName = findOffsetByName(j, "CEffectData", "m_nAttachmentName");
CEffectData.m_iEffectName = findOffsetByName(j, "CEffectData", "m_iEffectName");
CEffectData.m_nExplosionType = findOffsetByName(j, "CEffectData", "m_nExplosionType");
// Atribuições para C_BaseButton
// C_BaseButton Offsets
C_BaseButton.m_glowEntity = findOffsetByName(j, "C_BaseButton", "m_glowEntity");
C_BaseButton.m_usable = findOffsetByName(j, "C_BaseButton", "m_usable");
C_BaseButton.m_szDisplayText = findOffsetByName(j, "C_BaseButton", "m_szDisplayText");
// Atribuições para CCSPlayer_ViewModelServices
// CCSPlayer_ViewModelServices Offsets
CCSPlayer_ViewModelServices.m_hViewModel = findOffsetByName(j, "CCSPlayer_ViewModelServices", "m_hViewModel");
// Atribuições para CPlayer_MovementServices_Humanoid
// CPlayer_MovementServices_Humanoid Offsets
CPlayer_MovementServices_Humanoid.m_flStepSoundTime = findOffsetByName(j, "CPlayer_MovementServices_Humanoid", "m_flStepSoundTime");
CPlayer_MovementServices_Humanoid.m_flFallVelocity = findOffsetByName(j, "CPlayer_MovementServices_Humanoid", "m_flFallVelocity");
CPlayer_MovementServices_Humanoid.m_bInCrouch = findOffsetByName(j, "CPlayer_MovementServices_Humanoid", "m_bInCrouch");
CPlayer_MovementServices_Humanoid.m_nCrouchState = findOffsetByName(j, "CPlayer_MovementServices_Humanoid", "m_nCrouchState");
CPlayer_MovementServices_Humanoid.m_flCrouchTransitionStartTime = findOffsetByName(j, "CPlayer_MovementServices_Humanoid", "m_flCrouchTransitionStartTime");
CPlayer_MovementServices_Humanoid.m_bDucked = findOffsetByName(j, "CPlayer_MovementServices_Humanoid", "m_bDucked");
CPlayer_MovementServices_Humanoid.m_bDucking = findOffsetByName(j, "CPlayer_MovementServices_Humanoid", "m_bDucking");
CPlayer_MovementServices_Humanoid.m_bInDuckJump = findOffsetByName(j, "CPlayer_MovementServices_Humanoid", "m_bInDuckJump");
CPlayer_MovementServices_Humanoid.m_groundNormal = findOffsetByName(j, "CPlayer_MovementServices_Humanoid", "m_groundNormal");
CPlayer_MovementServices_Humanoid.m_flSurfaceFriction = findOffsetByName(j, "CPlayer_MovementServices_Humanoid", "m_flSurfaceFriction");
CPlayer_MovementServices_Humanoid.m_surfaceProps = findOffsetByName(j, "CPlayer_MovementServices_Humanoid", "m_surfaceProps");
CPlayer_MovementServices_Humanoid.m_nStepside = findOffsetByName(j, "CPlayer_MovementServices_Humanoid", "m_nStepside");
// Atribuições para C_PointClientUIWorldPanel
// C_PointClientUIWorldPanel Offsets
C_PointClientUIWorldPanel.m_bForceRecreateNextUpdate = findOffsetByName(j, "C_PointClientUIWorldPanel", "m_bForceRecreateNextUpdate");
C_PointClientUIWorldPanel.m_bMoveViewToPlayerNextThink = findOffsetByName(j, "C_PointClientUIWorldPanel", "m_bMoveViewToPlayerNextThink");
C_PointClientUIWorldPanel.m_bCheckCSSClasses = findOffsetByName(j, "C_PointClientUIWorldPanel", "m_bCheckCSSClasses");
C_PointClientUIWorldPanel.m_anchorDeltaTransform = findOffsetByName(j, "C_PointClientUIWorldPanel", "m_anchorDeltaTransform");
C_PointClientUIWorldPanel.m_pOffScreenIndicator = findOffsetByName(j, "C_PointClientUIWorldPanel", "m_pOffScreenIndicator");
C_PointClientUIWorldPanel.m_bIgnoreInput = findOffsetByName(j, "C_PointClientUIWorldPanel", "m_bIgnoreInput");
C_PointClientUIWorldPanel.m_bLit = findOffsetByName(j, "C_PointClientUIWorldPanel", "m_bLit");
C_PointClientUIWorldPanel.m_bFollowPlayerAcrossTeleport = findOffsetByName(j, "C_PointClientUIWorldPanel", "m_bFollowPlayerAcrossTeleport");
C_PointClientUIWorldPanel.m_flWidth = findOffsetByName(j, "C_PointClientUIWorldPanel", "m_flWidth");
C_PointClientUIWorldPanel.m_flHeight = findOffsetByName(j, "C_PointClientUIWorldPanel", "m_flHeight");
C_PointClientUIWorldPanel.m_flDPI = findOffsetByName(j, "C_PointClientUIWorldPanel", "m_flDPI");
C_PointClientUIWorldPanel.m_flInteractDistance = findOffsetByName(j, "C_PointClientUIWorldPanel", "m_flInteractDistance");
C_PointClientUIWorldPanel.m_flDepthOffset = findOffsetByName(j, "C_PointClientUIWorldPanel", "m_flDepthOffset");
C_PointClientUIWorldPanel.m_unOwnerContext = findOffsetByName(j, "C_PointClientUIWorldPanel", "m_unOwnerContext");
C_PointClientUIWorldPanel.m_unHorizontalAlign = findOffsetByName(j, "C_PointClientUIWorldPanel", "m_unHorizontalAlign");
C_PointClientUIWorldPanel.m_unVerticalAlign = findOffsetByName(j, "C_PointClientUIWorldPanel", "m_unVerticalAlign");
C_PointClientUIWorldPanel.m_unOrientation = findOffsetByName(j, "C_PointClientUIWorldPanel", "m_unOrientation");
C_PointClientUIWorldPanel.m_bAllowInteractionFromAllSceneWorlds = findOffsetByName(j, "C_PointClientUIWorldPanel", "m_bAllowInteractionFromAllSceneWorlds");
C_PointClientUIWorldPanel.m_vecCSSClasses = findOffsetByName(j, "C_PointClientUIWorldPanel", "m_vecCSSClasses");
C_PointClientUIWorldPanel.m_bOpaque = findOffsetByName(j, "C_PointClientUIWorldPanel", "m_bOpaque");
C_PointClientUIWorldPanel.m_bNoDepth = findOffsetByName(j, "C_PointClientUIWorldPanel", "m_bNoDepth");
C_PointClientUIWorldPanel.m_bRenderBackface = findOffsetByName(j, "C_PointClientUIWorldPanel", "m_bRenderBackface");
C_PointClientUIWorldPanel.m_bUseOffScreenIndicator = findOffsetByName(j, "C_PointClientUIWorldPanel", "m_bUseOffScreenIndicator");
C_PointClientUIWorldPanel.m_bExcludeFromSaveGames = findOffsetByName(j, "C_PointClientUIWorldPanel", "m_bExcludeFromSaveGames");
C_PointClientUIWorldPanel.m_bGrabbable = findOffsetByName(j, "C_PointClientUIWorldPanel", "m_bGrabbable");
C_PointClientUIWorldPanel.m_bOnlyRenderToTexture = findOffsetByName(j, "C_PointClientUIWorldPanel", "m_bOnlyRenderToTexture");
C_PointClientUIWorldPanel.m_bDisableMipGen = findOffsetByName(j, "C_PointClientUIWorldPanel", "m_bDisableMipGen");
C_PointClientUIWorldPanel.m_nExplicitImageLayout = findOffsetByName(j, "C_PointClientUIWorldPanel", "m_nExplicitImageLayout");
// Atribuições para CCSGameModeRules_Deathmatch
// CCSGameModeRules_Deathmatch Offsets
CCSGameModeRules_Deathmatch.m_flDMBonusStartTime = findOffsetByName(j, "CCSGameModeRules_Deathmatch", "m_flDMBonusStartTime");
CCSGameModeRules_Deathmatch.m_flDMBonusTimeLength = findOffsetByName(j, "CCSGameModeRules_Deathmatch", "m_flDMBonusTimeLength");
CCSGameModeRules_Deathmatch.m_sDMBonusWeapon = findOffsetByName(j, "CCSGameModeRules_Deathmatch", "m_sDMBonusWeapon");
// Atribuições para C_GameRules
// C_GameRules Offsets
C_GameRules.__m_pChainEntity = findOffsetByName(j, "C_GameRules", "__m_pChainEntity");
C_GameRules.m_nTotalPausedTicks = findOffsetByName(j, "C_GameRules", "m_nTotalPausedTicks");
C_GameRules.m_nPauseStartTick = findOffsetByName(j, "C_GameRules", "m_nPauseStartTick");
C_GameRules.m_bGamePaused = findOffsetByName(j, "C_GameRules", "m_bGamePaused");
// Atribuições para C_Team
// C_Team Offsets
C_Team.m_aPlayerControllers = findOffsetByName(j, "C_Team", "m_aPlayerControllers");
C_Team.m_aPlayers = findOffsetByName(j, "C_Team", "m_aPlayers");
C_Team.m_iScore = findOffsetByName(j, "C_Team", "m_iScore");
C_Team.m_szTeamname = findOffsetByName(j, "C_Team", "m_szTeamname");
// Atribuições para C_SoundAreaEntityOrientedBox
// C_SoundAreaEntityOrientedBox Offsets
C_SoundAreaEntityOrientedBox.m_vMin = findOffsetByName(j, "C_SoundAreaEntityOrientedBox", "m_vMin");
C_SoundAreaEntityOrientedBox.m_vMax = findOffsetByName(j, "C_SoundAreaEntityOrientedBox", "m_vMax");
// Atribuições para C_TextureBasedAnimatable
// C_TextureBasedAnimatable Offsets
C_TextureBasedAnimatable.m_bLoop = findOffsetByName(j, "C_TextureBasedAnimatable", "m_bLoop");
C_TextureBasedAnimatable.m_flFPS = findOffsetByName(j, "C_TextureBasedAnimatable", "m_flFPS");
C_TextureBasedAnimatable.m_hPositionKeys = findOffsetByName(j, "C_TextureBasedAnimatable", "m_hPositionKeys");
C_TextureBasedAnimatable.m_hRotationKeys = findOffsetByName(j, "C_TextureBasedAnimatable", "m_hRotationKeys");
C_TextureBasedAnimatable.m_vAnimationBoundsMin = findOffsetByName(j, "C_TextureBasedAnimatable", "m_vAnimationBoundsMin");
C_TextureBasedAnimatable.m_vAnimationBoundsMax = findOffsetByName(j, "C_TextureBasedAnimatable", "m_vAnimationBoundsMax");
C_TextureBasedAnimatable.m_flStartTime = findOffsetByName(j, "C_TextureBasedAnimatable", "m_flStartTime");
C_TextureBasedAnimatable.m_flStartFrame = findOffsetByName(j, "C_TextureBasedAnimatable", "m_flStartFrame");
// Atribuições para CCSPlayer_WaterServices
// CCSPlayer_WaterServices Offsets
CCSPlayer_WaterServices.m_flWaterJumpTime = findOffsetByName(j, "CCSPlayer_WaterServices", "m_flWaterJumpTime");
CCSPlayer_WaterServices.m_vecWaterJumpVel = findOffsetByName(j, "CCSPlayer_WaterServices", "m_vecWaterJumpVel");
CCSPlayer_WaterServices.m_flSwimSoundTime = findOffsetByName(j, "CCSPlayer_WaterServices", "m_flSwimSoundTime");
// Atribuições para CSkyboxReference
// CSkyboxReference Offsets
CSkyboxReference.m_worldGroupId = findOffsetByName(j, "CSkyboxReference", "m_worldGroupId");
CSkyboxReference.m_hSkyCamera = findOffsetByName(j, "CSkyboxReference", "m_hSkyCamera");
// Atribuições para CProjectedTextureBase
// CProjectedTextureBase Offsets
CProjectedTextureBase.m_hTargetEntity = findOffsetByName(j, "CProjectedTextureBase", "m_hTargetEntity");
CProjectedTextureBase.m_bState = findOffsetByName(j, "CProjectedTextureBase", "m_bState");
CProjectedTextureBase.m_bAlwaysUpdate = findOffsetByName(j, "CProjectedTextureBase", "m_bAlwaysUpdate");
CProjectedTextureBase.m_flLightFOV = findOffsetByName(j, "CProjectedTextureBase", "m_flLightFOV");
CProjectedTextureBase.m_bEnableShadows = findOffsetByName(j, "CProjectedTextureBase", "m_bEnableShadows");
CProjectedTextureBase.m_bSimpleProjection = findOffsetByName(j, "CProjectedTextureBase", "m_bSimpleProjection");
CProjectedTextureBase.m_bLightOnlyTarget = findOffsetByName(j, "CProjectedTextureBase", "m_bLightOnlyTarget");
CProjectedTextureBase.m_bLightWorld = findOffsetByName(j, "CProjectedTextureBase", "m_bLightWorld");
CProjectedTextureBase.m_bCameraSpace = findOffsetByName(j, "CProjectedTextureBase", "m_bCameraSpace");
CProjectedTextureBase.m_flBrightnessScale = findOffsetByName(j, "CProjectedTextureBase", "m_flBrightnessScale");
CProjectedTextureBase.m_LightColor = findOffsetByName(j, "CProjectedTextureBase", "m_LightColor");
CProjectedTextureBase.m_flIntensity = findOffsetByName(j, "CProjectedTextureBase", "m_flIntensity");
CProjectedTextureBase.m_flLinearAttenuation = findOffsetByName(j, "CProjectedTextureBase", "m_flLinearAttenuation");
CProjectedTextureBase.m_flQuadraticAttenuation = findOffsetByName(j, "CProjectedTextureBase", "m_flQuadraticAttenuation");
CProjectedTextureBase.m_bVolumetric = findOffsetByName(j, "CProjectedTextureBase", "m_bVolumetric");
CProjectedTextureBase.m_flVolumetricIntensity = findOffsetByName(j, "CProjectedTextureBase", "m_flVolumetricIntensity");
CProjectedTextureBase.m_flNoiseStrength = findOffsetByName(j, "CProjectedTextureBase", "m_flNoiseStrength");
CProjectedTextureBase.m_flFlashlightTime = findOffsetByName(j, "CProjectedTextureBase", "m_flFlashlightTime");
CProjectedTextureBase.m_nNumPlanes = findOffsetByName(j, "CProjectedTextureBase", "m_nNumPlanes");
CProjectedTextureBase.m_flPlaneOffset = findOffsetByName(j, "CProjectedTextureBase", "m_flPlaneOffset");
CProjectedTextureBase.m_flColorTransitionTime = findOffsetByName(j, "CProjectedTextureBase", "m_flColorTransitionTime");
CProjectedTextureBase.m_flAmbient = findOffsetByName(j, "CProjectedTextureBase", "m_flAmbient");
CProjectedTextureBase.m_SpotlightTextureName = findOffsetByName(j, "CProjectedTextureBase", "m_SpotlightTextureName");
CProjectedTextureBase.m_nSpotlightTextureFrame = findOffsetByName(j, "CProjectedTextureBase", "m_nSpotlightTextureFrame");
CProjectedTextureBase.m_nShadowQuality = findOffsetByName(j, "CProjectedTextureBase", "m_nShadowQuality");
CProjectedTextureBase.m_flNearZ = findOffsetByName(j, "CProjectedTextureBase", "m_flNearZ");
CProjectedTextureBase.m_flFarZ = findOffsetByName(j, "CProjectedTextureBase", "m_flFarZ");
CProjectedTextureBase.m_flProjectionSize = findOffsetByName(j, "CProjectedTextureBase", "m_flProjectionSize");
CProjectedTextureBase.m_flRotation = findOffsetByName(j, "CProjectedTextureBase", "m_flRotation");
CProjectedTextureBase.m_bFlipHorizontal = findOffsetByName(j, "CProjectedTextureBase", "m_bFlipHorizontal");
// Atribuições para CCSPlayerController_InventoryServices
// CCSPlayerController_InventoryServices Offsets
CCSPlayerController_InventoryServices.m_unMusicID = findOffsetByName(j, "CCSPlayerController_InventoryServices", "m_unMusicID");
CCSPlayerController_InventoryServices.m_rank = findOffsetByName(j, "CCSPlayerController_InventoryServices", "m_rank");
CCSPlayerController_InventoryServices.m_nPersonaDataPublicLevel = findOffsetByName(j, "CCSPlayerController_InventoryServices", "m_nPersonaDataPublicLevel");
CCSPlayerController_InventoryServices.m_nPersonaDataPublicCommendsLeader = findOffsetByName(j, "CCSPlayerController_InventoryServices", "m_nPersonaDataPublicCommendsLeader");
CCSPlayerController_InventoryServices.m_nPersonaDataPublicCommendsTeacher = findOffsetByName(j, "CCSPlayerController_InventoryServices", "m_nPersonaDataPublicCommendsTeacher");
CCSPlayerController_InventoryServices.m_nPersonaDataPublicCommendsFriendly = findOffsetByName(j, "CCSPlayerController_InventoryServices", "m_nPersonaDataPublicCommendsFriendly");
CCSPlayerController_InventoryServices.m_nPersonaDataXpTrailLevel = findOffsetByName(j, "CCSPlayerController_InventoryServices", "m_nPersonaDataXpTrailLevel");
CCSPlayerController_InventoryServices.m_vecServerAuthoritativeWeaponSlots = findOffsetByName(j, "CCSPlayerController_InventoryServices", "m_vecServerAuthoritativeWeaponSlots");
// Atribuições para C_CSGOViewModel
// C_CSGOViewModel Offsets
C_CSGOViewModel.m_bShouldIgnoreOffsetAndAccuracy = findOffsetByName(j, "C_CSGOViewModel", "m_bShouldIgnoreOffsetAndAccuracy");
C_CSGOViewModel.m_nLastKnownAssociatedWeaponEntIndex = findOffsetByName(j, "C_CSGOViewModel", "m_nLastKnownAssociatedWeaponEntIndex");
C_CSGOViewModel.m_bNeedToQueueHighResComposite = findOffsetByName(j, "C_CSGOViewModel", "m_bNeedToQueueHighResComposite");
C_CSGOViewModel.m_vLoweredWeaponOffset = findOffsetByName(j, "C_CSGOViewModel", "m_vLoweredWeaponOffset");
// Atribuições para CScriptComponent
// CScriptComponent Offsets
CScriptComponent.m_scriptClassName = findOffsetByName(j, "CScriptComponent", "m_scriptClassName");
// Atribuições para C_EnvLightProbeVolume
// C_EnvLightProbeVolume Offsets
C_EnvLightProbeVolume.m_Entity_hLightProbeTexture = findOffsetByName(j, "C_EnvLightProbeVolume", "m_Entity_hLightProbeTexture");
C_EnvLightProbeVolume.m_Entity_hLightProbeDirectLightIndicesTexture = findOffsetByName(j, "C_EnvLightProbeVolume", "m_Entity_hLightProbeDirectLightIndicesTexture");
C_EnvLightProbeVolume.m_Entity_hLightProbeDirectLightScalarsTexture = findOffsetByName(j, "C_EnvLightProbeVolume", "m_Entity_hLightProbeDirectLightScalarsTexture");
C_EnvLightProbeVolume.m_Entity_hLightProbeDirectLightShadowsTexture = findOffsetByName(j, "C_EnvLightProbeVolume", "m_Entity_hLightProbeDirectLightShadowsTexture");
C_EnvLightProbeVolume.m_Entity_vBoxMins = findOffsetByName(j, "C_EnvLightProbeVolume", "m_Entity_vBoxMins");
C_EnvLightProbeVolume.m_Entity_vBoxMaxs = findOffsetByName(j, "C_EnvLightProbeVolume", "m_Entity_vBoxMaxs");
C_EnvLightProbeVolume.m_Entity_bMoveable = findOffsetByName(j, "C_EnvLightProbeVolume", "m_Entity_bMoveable");
C_EnvLightProbeVolume.m_Entity_nHandshake = findOffsetByName(j, "C_EnvLightProbeVolume", "m_Entity_nHandshake");
C_EnvLightProbeVolume.m_Entity_nPriority = findOffsetByName(j, "C_EnvLightProbeVolume", "m_Entity_nPriority");
C_EnvLightProbeVolume.m_Entity_bStartDisabled = findOffsetByName(j, "C_EnvLightProbeVolume", "m_Entity_bStartDisabled");
C_EnvLightProbeVolume.m_Entity_nLightProbeSizeX = findOffsetByName(j, "C_EnvLightProbeVolume", "m_Entity_nLightProbeSizeX");
C_EnvLightProbeVolume.m_Entity_nLightProbeSizeY = findOffsetByName(j, "C_EnvLightProbeVolume", "m_Entity_nLightProbeSizeY");
C_EnvLightProbeVolume.m_Entity_nLightProbeSizeZ = findOffsetByName(j, "C_EnvLightProbeVolume", "m_Entity_nLightProbeSizeZ");
C_EnvLightProbeVolume.m_Entity_nLightProbeAtlasX = findOffsetByName(j, "C_EnvLightProbeVolume", "m_Entity_nLightProbeAtlasX");
C_EnvLightProbeVolume.m_Entity_nLightProbeAtlasY = findOffsetByName(j, "C_EnvLightProbeVolume", "m_Entity_nLightProbeAtlasY");
C_EnvLightProbeVolume.m_Entity_nLightProbeAtlasZ = findOffsetByName(j, "C_EnvLightProbeVolume", "m_Entity_nLightProbeAtlasZ");
C_EnvLightProbeVolume.m_Entity_bEnabled = findOffsetByName(j, "C_EnvLightProbeVolume", "m_Entity_bEnabled");
// Atribuições para C_ViewmodelAttachmentModel
// C_ViewmodelAttachmentModel Offsets
C_ViewmodelAttachmentModel.m_bShouldFrontFaceCullLeftHanded = findOffsetByName(j, "C_ViewmodelAttachmentModel", "m_bShouldFrontFaceCullLeftHanded");
C_ViewmodelAttachmentModel.m_bCreatedLeftHanded = findOffsetByName(j, "C_ViewmodelAttachmentModel", "m_bCreatedLeftHanded");
// Atribuições para CSPerRoundStats_t
// CSPerRoundStats_t Offsets
CSPerRoundStats_t.m_iKills = findOffsetByName(j, "CSPerRoundStats_t", "m_iKills");
CSPerRoundStats_t.m_iDeaths = findOffsetByName(j, "CSPerRoundStats_t", "m_iDeaths");
CSPerRoundStats_t.m_iAssists = findOffsetByName(j, "CSPerRoundStats_t", "m_iAssists");
CSPerRoundStats_t.m_iDamage = findOffsetByName(j, "CSPerRoundStats_t", "m_iDamage");
CSPerRoundStats_t.m_iEquipmentValue = findOffsetByName(j, "CSPerRoundStats_t", "m_iEquipmentValue");
CSPerRoundStats_t.m_iMoneySaved = findOffsetByName(j, "CSPerRoundStats_t", "m_iMoneySaved");
CSPerRoundStats_t.m_iKillReward = findOffsetByName(j, "CSPerRoundStats_t", "m_iKillReward");
CSPerRoundStats_t.m_iLiveTime = findOffsetByName(j, "CSPerRoundStats_t", "m_iLiveTime");
CSPerRoundStats_t.m_iHeadShotKills = findOffsetByName(j, "CSPerRoundStats_t", "m_iHeadShotKills");
CSPerRoundStats_t.m_iObjective = findOffsetByName(j, "CSPerRoundStats_t", "m_iObjective");
CSPerRoundStats_t.m_iCashEarned = findOffsetByName(j, "CSPerRoundStats_t", "m_iCashEarned");
CSPerRoundStats_t.m_iUtilityDamage = findOffsetByName(j, "CSPerRoundStats_t", "m_iUtilityDamage");
CSPerRoundStats_t.m_iEnemiesFlashed = findOffsetByName(j, "CSPerRoundStats_t", "m_iEnemiesFlashed");
// Atribuições para CRagdollManager
// CRagdollManager Offsets
CRagdollManager.m_iCurrentMaxRagdollCount = findOffsetByName(j, "CRagdollManager", "m_iCurrentMaxRagdollCount");
// Atribuições para C_TeamRoundTimer
// C_TeamRoundTimer Offsets
C_TeamRoundTimer.m_bTimerPaused = findOffsetByName(j, "C_TeamRoundTimer", "m_bTimerPaused");
C_TeamRoundTimer.m_flTimeRemaining = findOffsetByName(j, "C_TeamRoundTimer", "m_flTimeRemaining");
C_TeamRoundTimer.m_flTimerEndTime = findOffsetByName(j, "C_TeamRoundTimer", "m_flTimerEndTime");
C_TeamRoundTimer.m_bIsDisabled = findOffsetByName(j, "C_TeamRoundTimer", "m_bIsDisabled");
C_TeamRoundTimer.m_bShowInHUD = findOffsetByName(j, "C_TeamRoundTimer", "m_bShowInHUD");
C_TeamRoundTimer.m_nTimerLength = findOffsetByName(j, "C_TeamRoundTimer", "m_nTimerLength");
C_TeamRoundTimer.m_nTimerInitialLength = findOffsetByName(j, "C_TeamRoundTimer", "m_nTimerInitialLength");
C_TeamRoundTimer.m_nTimerMaxLength = findOffsetByName(j, "C_TeamRoundTimer", "m_nTimerMaxLength");
C_TeamRoundTimer.m_bAutoCountdown = findOffsetByName(j, "C_TeamRoundTimer", "m_bAutoCountdown");
C_TeamRoundTimer.m_nSetupTimeLength = findOffsetByName(j, "C_TeamRoundTimer", "m_nSetupTimeLength");
C_TeamRoundTimer.m_nState = findOffsetByName(j, "C_TeamRoundTimer", "m_nState");
C_TeamRoundTimer.m_bStartPaused = findOffsetByName(j, "C_TeamRoundTimer", "m_bStartPaused");
C_TeamRoundTimer.m_bInCaptureWatchState = findOffsetByName(j, "C_TeamRoundTimer", "m_bInCaptureWatchState");
C_TeamRoundTimer.m_flTotalTime = findOffsetByName(j, "C_TeamRoundTimer", "m_flTotalTime");
C_TeamRoundTimer.m_bStopWatchTimer = findOffsetByName(j, "C_TeamRoundTimer", "m_bStopWatchTimer");
C_TeamRoundTimer.m_bFireFinished = findOffsetByName(j, "C_TeamRoundTimer", "m_bFireFinished");
C_TeamRoundTimer.m_bFire5MinRemain = findOffsetByName(j, "C_TeamRoundTimer", "m_bFire5MinRemain");
C_TeamRoundTimer.m_bFire4MinRemain = findOffsetByName(j, "C_TeamRoundTimer", "m_bFire4MinRemain");
C_TeamRoundTimer.m_bFire3MinRemain = findOffsetByName(j, "C_TeamRoundTimer", "m_bFire3MinRemain");
C_TeamRoundTimer.m_bFire2MinRemain = findOffsetByName(j, "C_TeamRoundTimer", "m_bFire2MinRemain");
C_TeamRoundTimer.m_bFire1MinRemain = findOffsetByName(j, "C_TeamRoundTimer", "m_bFire1MinRemain");
C_TeamRoundTimer.m_bFire30SecRemain = findOffsetByName(j, "C_TeamRoundTimer", "m_bFire30SecRemain");
C_TeamRoundTimer.m_bFire10SecRemain = findOffsetByName(j, "C_TeamRoundTimer", "m_bFire10SecRemain");
C_TeamRoundTimer.m_bFire5SecRemain = findOffsetByName(j, "C_TeamRoundTimer", "m_bFire5SecRemain");
C_TeamRoundTimer.m_bFire4SecRemain = findOffsetByName(j, "C_TeamRoundTimer", "m_bFire4SecRemain");
C_TeamRoundTimer.m_bFire3SecRemain = findOffsetByName(j, "C_TeamRoundTimer", "m_bFire3SecRemain");
C_TeamRoundTimer.m_bFire2SecRemain = findOffsetByName(j, "C_TeamRoundTimer", "m_bFire2SecRemain");
C_TeamRoundTimer.m_bFire1SecRemain = findOffsetByName(j, "C_TeamRoundTimer", "m_bFire1SecRemain");
C_TeamRoundTimer.m_nOldTimerLength = findOffsetByName(j, "C_TeamRoundTimer", "m_nOldTimerLength");
C_TeamRoundTimer.m_nOldTimerState = findOffsetByName(j, "C_TeamRoundTimer", "m_nOldTimerState");
// Atribuições para WeaponPurchaseCount_t
// WeaponPurchaseCount_t Offsets
WeaponPurchaseCount_t.m_nItemDefIndex = findOffsetByName(j, "WeaponPurchaseCount_t", "m_nItemDefIndex");
WeaponPurchaseCount_t.m_nCount = findOffsetByName(j, "WeaponPurchaseCount_t", "m_nCount");
// Atribuições para CPathSimple
// CPathSimple Offsets
CPathSimple.m_pathString = findOffsetByName(j, "CPathSimple", "m_pathString");
// Atribuições para CCSPlayerBase_CameraServices
// CCSPlayerBase_CameraServices Offsets
CCSPlayerBase_CameraServices.m_iFOV = findOffsetByName(j, "CCSPlayerBase_CameraServices", "m_iFOV");
CCSPlayerBase_CameraServices.m_iFOVStart = findOffsetByName(j, "CCSPlayerBase_CameraServices", "m_iFOVStart");
CCSPlayerBase_CameraServices.m_flFOVTime = findOffsetByName(j, "CCSPlayerBase_CameraServices", "m_flFOVTime");
CCSPlayerBase_CameraServices.m_flFOVRate = findOffsetByName(j, "CCSPlayerBase_CameraServices", "m_flFOVRate");
CCSPlayerBase_CameraServices.m_hZoomOwner = findOffsetByName(j, "CCSPlayerBase_CameraServices", "m_hZoomOwner");
CCSPlayerBase_CameraServices.m_flLastShotFOV = findOffsetByName(j, "CCSPlayerBase_CameraServices", "m_flLastShotFOV");
// Atribuições para CPointOffScreenIndicatorUi
// CPointOffScreenIndicatorUi Offsets
CPointOffScreenIndicatorUi.m_bBeenEnabled = findOffsetByName(j, "CPointOffScreenIndicatorUi", "m_bBeenEnabled");
CPointOffScreenIndicatorUi.m_bHide = findOffsetByName(j, "CPointOffScreenIndicatorUi", "m_bHide");
CPointOffScreenIndicatorUi.m_flSeenTargetTime = findOffsetByName(j, "CPointOffScreenIndicatorUi", "m_flSeenTargetTime");
CPointOffScreenIndicatorUi.m_pTargetPanel = findOffsetByName(j, "CPointOffScreenIndicatorUi", "m_pTargetPanel");
// Atribuições para C_CSWeaponBaseGun
// C_CSWeaponBaseGun Offsets
C_CSWeaponBaseGun.m_zoomLevel = findOffsetByName(j, "C_CSWeaponBaseGun", "m_zoomLevel");
C_CSWeaponBaseGun.m_iBurstShotsRemaining = findOffsetByName(j, "C_CSWeaponBaseGun", "m_iBurstShotsRemaining");
C_CSWeaponBaseGun.m_iSilencerBodygroup = findOffsetByName(j, "C_CSWeaponBaseGun", "m_iSilencerBodygroup");
C_CSWeaponBaseGun.m_silencedModelIndex = findOffsetByName(j, "C_CSWeaponBaseGun", "m_silencedModelIndex");
C_CSWeaponBaseGun.m_inPrecache = findOffsetByName(j, "C_CSWeaponBaseGun", "m_inPrecache");
C_CSWeaponBaseGun.m_bNeedsBoltAction = findOffsetByName(j, "C_CSWeaponBaseGun", "m_bNeedsBoltAction");
// Atribuições para C_SkyCamera
// C_SkyCamera Offsets
C_SkyCamera.m_skyboxData = findOffsetByName(j, "C_SkyCamera", "m_skyboxData");
C_SkyCamera.m_skyboxSlotToken = findOffsetByName(j, "C_SkyCamera", "m_skyboxSlotToken");
C_SkyCamera.m_bUseAngles = findOffsetByName(j, "C_SkyCamera", "m_bUseAngles");
C_SkyCamera.m_pNext = findOffsetByName(j, "C_SkyCamera", "m_pNext");
// Atribuições para C_EntityDissolve
// C_EntityDissolve Offsets
C_EntityDissolve.m_flStartTime = findOffsetByName(j, "C_EntityDissolve", "m_flStartTime");
C_EntityDissolve.m_flFadeInStart = findOffsetByName(j, "C_EntityDissolve", "m_flFadeInStart");
C_EntityDissolve.m_flFadeInLength = findOffsetByName(j, "C_EntityDissolve", "m_flFadeInLength");