Problem description
@twaik
Hello sir,
I’d like to ask about improving synchronization and frame pacing between the Termux-X11 X server and the Android Surface.
As far as I know, most currently released Wine-based Android Apps(Winlator, GameHub, GameNative, and MiceWine) use an X server based on Termux-X11.
With Snapdragon 8 Elite Gen 5 and the newer mesa Turnip driver now available, Android devices have reached a level where running PC games is realistically possible. As a result, new issues are appearing that weren’t noticeable before when the framerate was lower.
What steps will reproduce the bug?
Specifically, even though the framerate and ping shown in DXVK_HUD / VKD3D_HUD look stable, the actual on-screen motion is not smooth and shows noticeable stuttering (frame pacing issues).
Examples:
- 1280×720: HUD shows 50–60 FPS → on-screen feels like ~25–30 FPS, with intermittent stutters
- 1920×1080: HUD shows 25–30 FPS → on-screen feels like ~10–15 FPS, with intermittent stutters
My guess is that this is related to synchronization and frame pacing between the X server and the Android Surface.
I’ve also observed a similar issue even in the Termux bionic native environment: running Supertuxkart through the Termux-X11 X server shows the same kind of stutter despite stable FPS reported by the HUD.
In the mid to long term, is it possible to improve synchronization and frame pacing between the X server and the Android Surface?
Thank you for your time, and I’d appreciate your review.
What is the expected behavior?
No response
Problem description
@twaik
Hello sir,
I’d like to ask about improving synchronization and frame pacing between the Termux-X11 X server and the Android Surface.
As far as I know, most currently released Wine-based Android Apps(Winlator, GameHub, GameNative, and MiceWine) use an X server based on Termux-X11.
With
Snapdragon 8 Elite Gen 5and the newermesa Turnipdriver now available, Android devices have reached a level where running PC games is realistically possible. As a result, new issues are appearing that weren’t noticeable before when the framerate was lower.What steps will reproduce the bug?
Specifically, even though the framerate and ping shown in
DXVK_HUD/VKD3D_HUDlook stable, the actual on-screen motion is not smooth and shows noticeable stuttering (frame pacing issues).Examples:
My guess is that this is related to synchronization and frame pacing between the X server and the Android Surface.
I’ve also observed a similar issue even in the Termux bionic native environment: running
Supertuxkartthrough the Termux-X11 X server shows the same kind of stutter despite stable FPS reported by the HUD.In the mid to long term, is it possible to improve synchronization and frame pacing between the X server and the Android Surface?
Thank you for your time, and I’d appreciate your review.
What is the expected behavior?
No response