Validate tick_duration millisecond resolution
#178
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Hi! I noticed some strange behavior while running a simulation where the tick duration was sub-millisecond, and discovered that
tokio::time::sleepapparently uses millisecond resolution.I added some validation to the builder, to panic whenever a duration with higher than ms resolution is supplied, since it looked like some other validation was already happening here. Let me know if this seems useful.
Love the project btw!