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Add colliders to road segments #4

@tony56a

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@tony56a

Seems like road segments are drawn using DrawMesh(), which means we'll have to either detour the drawing function to get correct geometry, or copy most of the function to calculate the geometry, and apply it to a road meshcollider. After that, we can re-enable realistic gravity, and re-model the vehicle physics using WheelColliders.

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