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"""
PlatformIO pre-build script: Convert pyxis-icon.svg to RGB565 PROGMEM header.
Generates lib/tdeck_ui/Hardware/TDeck/SplashImage.h containing a 320x240
pixel splash image as a PROGMEM byte array. Skips regeneration if the
header is already newer than the source SVG.
Requires: cairosvg, Pillow (gracefully skips if not installed)
"""
Import("env")
import os
import struct
SPLASH_WIDTH = 320
SPLASH_HEIGHT = 240
SVG_FILE = "pyxis-icon.svg"
HEADER_FILE = os.path.join("lib", "tdeck_ui", "Hardware", "TDeck", "SplashImage.h")
BG_COLOR = (0x1D, 0x1A, 0x1E) # #1D1A1E — matches fill_screen in show_splash()
def rgb888_to_rgb565(r, g, b):
"""Convert 8-bit RGB to 16-bit RGB565 (big-endian bytes)."""
rgb565 = ((r & 0xF8) << 8) | ((g & 0xFC) << 3) | (b >> 3)
return struct.pack(">H", rgb565)
def should_regenerate(svg_path, header_path):
"""Return True if the header needs regeneration."""
if not os.path.exists(header_path):
return True
return os.path.getmtime(svg_path) > os.path.getmtime(header_path)
project_dir = env.get("PROJECT_DIR", os.getcwd())
svg_path = os.path.join(project_dir, SVG_FILE)
header_path = os.path.join(project_dir, HEADER_FILE)
if not os.path.exists(svg_path):
print(f"[generate_splash] {SVG_FILE} not found, skipping splash generation")
elif not should_regenerate(svg_path, header_path):
print(f"[generate_splash] {HEADER_FILE} is up-to-date, skipping")
else:
try:
import cairosvg
from PIL import Image
import io
except ImportError as e:
print(f"[generate_splash] Missing dependency ({e}), skipping splash generation")
print(f"[generate_splash] Install with: pip install cairosvg Pillow")
else:
print(f"[generate_splash] Rendering {SVG_FILE} -> {HEADER_FILE} ({SPLASH_WIDTH}x{SPLASH_HEIGHT} RGB565)")
# Render SVG to PNG — scale to fit height, center horizontally
png_data = cairosvg.svg2png(
url=svg_path,
output_width=SPLASH_HEIGHT, # Square SVG scaled to screen height
output_height=SPLASH_HEIGHT,
)
icon = Image.open(io.BytesIO(png_data)).convert("RGBA")
# Composite onto full-screen background (handles transparency)
bg = Image.new("RGBA", (SPLASH_WIDTH, SPLASH_HEIGHT), BG_COLOR + (255,))
x_offset = (SPLASH_WIDTH - icon.width) // 2
bg.paste(icon, (x_offset, 0), icon)
img = bg.convert("RGB")
# Convert to RGB565 big-endian byte array
pixels = list(img.getdata())
rgb565_bytes = bytearray()
for r, g, b in pixels:
rgb565_bytes.extend(rgb888_to_rgb565(r, g, b))
# Write C header
os.makedirs(os.path.dirname(header_path), exist_ok=True)
with open(header_path, "w") as f:
f.write("// AUTO-GENERATED by generate_splash.py — do not edit\n")
f.write("#ifndef SPLASH_IMAGE_H\n")
f.write("#define SPLASH_IMAGE_H\n\n")
f.write("#include <Arduino.h>\n\n")
f.write(f"#define SPLASH_WIDTH {SPLASH_WIDTH}\n")
f.write(f"#define SPLASH_HEIGHT {SPLASH_HEIGHT}\n")
f.write(f"#define HAS_SPLASH_IMAGE 1\n\n")
f.write(f"// {SPLASH_WIDTH}x{SPLASH_HEIGHT} RGB565 big-endian ({len(rgb565_bytes)} bytes)\n")
f.write("// WARNING: static linkage — include from exactly ONE translation unit\n")
f.write("static const uint8_t PROGMEM splash_image[] = {\n")
# Write bytes, 16 per line
for i in range(0, len(rgb565_bytes), 16):
chunk = rgb565_bytes[i:i+16]
hex_str = ", ".join(f"0x{b:02X}" for b in chunk)
trailing = "," if i + 16 < len(rgb565_bytes) else ""
f.write(f" {hex_str}{trailing}\n")
f.write("};\n\n")
f.write("#endif // SPLASH_IMAGE_H\n")
print(f"[generate_splash] Generated {len(rgb565_bytes)} bytes ({SPLASH_WIDTH}x{SPLASH_HEIGHT} RGB565)")