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help wantedluaIssues requiring changes/fixes to the Lua codeIssues requiring changes/fixes to the Lua codenice-to-haveA nice feature, but not a priority right nowA nice feature, but not a priority right now
Description
The current collision mask is set to:
Lines 92 to 98 in 5e8d484
| -- set a raycast mask for a camera node which enables bits 5(unkown), 6(tractors), 7(combines), 8(trailers), 12(dynamic_objects) | |
| local RC_MASK_UNKNOWN5 = math.pow(2, 5) | |
| local RC_MASK_TRACTORS = math.pow(2, 6) | |
| local RC_MASK_COMBINES = math.pow(2, 7) | |
| local RC_MASK_TRAILERS = math.pow(2, 8) | |
| local RC_MASK_DYN_OBJS = math.pow(2, 12) | |
| self.raycastMask = RC_MASK_UNKNOWN5 + RC_MASK_TRACTORS + RC_MASK_COMBINES + RC_MASK_TRAILERS + RC_MASK_DYN_OBJS |
IIRC, we've not been able to really find any documentation for those bit positions, except in this article/tutorial: How to Set Correct Collisions in Your Farming Simulator Mod:
| Bit | Feature |
|---|---|
| 1 | non_pushable1 |
| 2 | non_pushable2 |
| 3 | static_world1 |
| 4 | static_world2 |
| 6 | tractors |
| 7 | combines |
| 8 | trailers |
| 12 | dynamic_objects |
| 13 | dynamic_objects_machines |
| 20 | trigger_player |
| 21 | trigger_tractors |
| 22 | trigger_combines |
| 23 | trigger_fillables |
| 24 | trigger_dynamic_objects |
| 25 | trigger_trafficVehicles |
| 26 | trigger_cutters |
| 30 | kinematic_objects_without_collision |
I suspect these are documented somewhere, I just haven't searched for it.
Whether the current value of the collisionMask is the optimal value for our purposes would be something to discuss.
Edit: from the same page: some example collision masks for various objects/vehicles:
| Collision Type | Bits | Hex Value | Decimal Value |
|---|---|---|---|
| Tractor | 1, 6, 13, 21 | 0x202042 | 2105410 |
| Combine | 1, 7, 13, 22 | 0x402082 | 4202626 |
| Fillable | 1, 8, 13, 23 | 0x802102 | 8397058 |
| Cutter | 1, 12, 13, 24, 26 | 0x5003002 | 83898370 |
| Tools | 1, 13 | 0x2002 | 8194 |
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help wantedluaIssues requiring changes/fixes to the Lua codeIssues requiring changes/fixes to the Lua codenice-to-haveA nice feature, but not a priority right nowA nice feature, but not a priority right now