Skip to content

[Enhancement] Possibility to export objects as hollow? #2

@Neohedron512

Description

@Neohedron512

In my attempts to create a hollow object, I have tried separating the faces into unique objects, but that requires each to have an acceptable thickness, and though using solidify you can get a decent result for a single plane, when applied to other planes, the voxels don't align. Currently the only thing I can think of is having each face be a unique .nbt, but that sounds terrible and painful. I'm still learning Blender, so if you have a method I'm eager to hear it, otherwise this is my suggestion.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions