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Update README.md
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README.md

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@@ -38,17 +38,18 @@ for version `1.0.4`
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- Here, select `Ad Network` and enter the ad unit id you want to use, don't forget add `Define Symbol`.
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- If you use `Runtime auto init`, `Advertising` will be created automatically when you load the scene. Conversely, you would attach `Advertising` to the GameObject in the scene so that the ads can be loaded
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![Screenshot 2024-05-16 174541](https://github.com/wolf-package/unity-common/assets/102142404/451834ff-91e3-4ccf-90bd-b0c1d4b4f440)
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- Import `Scripting Define Symbols` in `Project Settings` > `Player` > `Other Settings`
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- Add `Scripting Define Symbols` in `Project Settings` > `Player` > `Other Settings`
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- Applovin: `VIRTUESKY_ADS` and `VIRTUESKY_MAX`
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- Admob: `VIRTUESKY_ADS` and `VIRTUESKY_ADMOB`
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- Tracking revenue by Adjust: `VIRTUESKY_ADJUST`
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- Tracking revenue by Firebase Analytic: `VIRTUESKY_FIREBASE_ANALYTIC`
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- Tracking revenue by AppsFlyer: `VIRTUESKY_APPSFLYER`
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- If you use `Runtime auto init`, `Advertising` will be created automatically when you load the scene. Conversely, you would attach `Advertising` to the GameObject in the scene so that the ads can be loaded
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![Screenshot 2024-05-16 174541](https://github.com/wolf-package/unity-common/assets/102142404/451834ff-91e3-4ccf-90bd-b0c1d4b4f440)
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- Demo API Show Ads
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